Author Topic: Helping out the Greeks  (Read 1466 times)

Offline stefferweffer

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Helping out the Greeks
« on: September 02, 2010, 02:48:32 PM »
+1
Riot - 0/0 Black Evil Enhancement
If all of your evil characters are Greek, interrupt the battle and protection abilities and capture up to two human heroes.
"And the city was filled with the confusion, and they rushed with one accord into the theatre, dragging along Gaius and Aristarchus, Paul's traveling companions from Macedonia."  Acts 19:29

Temple of Artemis
Evil Fortress  - May hold one Idol.  If this Fortress is occupied, your Greek human evil characters may play the first enhancement when blocking human heroes.
“And not only is there danger that this trade of ours fall into disrepute, but also that the temple of the great goddess Artemis be regarded as worthless and that she whom all of Asia and the world worship should even be dethroned of her magnificence.”  Acts 19:27

Demetrius  
3/3 Black Unique Male Evil Character.  Greek.
May immediately activate an idol from artifact pile or draw pile.  Cannot be negated if Temple of Artemis is in play.
“For a certain man named Demetrius, a silversmith, who made silver shrines of Artemis, was bringing no small business to the craftsmen;”  Acts 19:24

Image of Artemis
Artifact – Evil Idol
Your Greek evil characters gain the ability:  Taunt – One opponent must discard a card at random from hand.
“Men of Ephesus, what man is there after all who does not know that the city of the Ephesians is guardian of the temple of the great Artemis, and of the image which fell down from heaven?”  Acts 19:35

Ephesus – Blue/Purple Site
If three or more Greek evil characters are in play, all Greeks gain the ability “May band to a Greek.”
“a single outcry arose from them all as they shouted for about two hours, ‘Great is Artemis of the Ephesians!’ “  Acts 19:34

Athens – Blue/Purple Site
Protect contents from rescue by human heroes if owner has an idol activated.
“Now while Paul was waiting for them at Athens, his spirit was being provoked within him as he was beholding the city full of idols.”  Acts 17:16

(I realize that I'm broadening Greek here to refer to Theology rather than just physical location, but I think this is a legitimate use of the word.  Also might want to switch the abilities of Ephesus and Athens.  Thanks for looking.)
« Last Edit: September 02, 2010, 04:03:46 PM by stefferweffer »

Offline Smokey

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Re: Helping out the Greeks
« Reply #1 on: September 02, 2010, 03:14:01 PM »
0
Temple of Artemis I don't think black really needs play first, they have alot of negates and this would only be useful for Wrath.
Evil Fortress  - May hold one Idol.  If this Fortress is occupied, your Greek human evil characters may play the first enhancement when blocking human heroes.
“And not only is there danger that this trade of ours fall into disrepute, but also that the temple of the great goddess Artemis be regarded as worthless and that she whom all of Asia and the world worship should even be dethroned of her magnificence.”  Acts 19:27

Demetrius Solid.
3/3 Black Unique Male Evil Character.  Greek.
May immediately activate an idol from artifact pile or draw pile.  Cannot be negated if Temple of Artemis is in play.
“For a certain man named Demetrius, a silversmith, who made silver shrines of Artemis, was bringing no small business to the craftsmen;”  Acts 19:24

Image of Artemis    This ability seems completely random
Artifact – Evil Idol
Your Greek evil characters gain the ability:  Taunt – One opponent must discard a card at random from hand.
“Men of Ephesus, what man is there after all who does not know that the city of the Ephesians is guardian of the temple of the great Artemis, and of the image which fell down from heaven?”  Acts 19:35

Ephesus – Blue/Purple Site  Evil banding is too strong as is.
If three or more Greek evil characters are in play, all Greeks gain the ability “May band to a Greek.”
“a single outcry arose from them all as they shouted for about two hours, ‘Great is Artemis of the Ephesians!’ “  Acts 19:34

The Areopagus – Evil Fortress No more generic protect fortresses
Protect Greek humans in your territory from Capture, Conversion and Discard abilities.
“And Paul stood in the midst of the Areopagus and said ‘Men of Athens, I observe that you are very religious in all respects.’ “  Acts 17:22

Athens – Blue/Purple Site I like this card alot
Protect contents from rescue by human heroes if owner has an idol activated.
“Now while Paul was waiting for them at Athens, his spirit was being provoked within him as he was beholding the city full of idols.”  Acts 17:16

Offline Minister Polarius

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Re: Helping out the Greeks
« Reply #2 on: September 02, 2010, 03:24:20 PM »
0
These cards are ok, but I think you could do better. For example, I've seen some amazing æreopagus ideas, and a generic protection fort (which goes against the Bible story by protecting from Conversion, no less) doesn't cut the mustard.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline stefferweffer

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Re: Helping out the Greeks
« Reply #3 on: September 02, 2010, 03:28:52 PM »
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I admit the Areopagus was an afterthought, because it seems every other evil culture has a protect fortress or artifact.  I have removed it and added the evil enhancement "Riot".

The rest of them are based off of the text themselves (in my opinion).  Are we all comfortable (as I am) with calling someone who devotedly worshipped the Greek gods/pantheon a "Greek"?  Individual Greeks are rather rare in the bible.
« Last Edit: September 02, 2010, 03:46:47 PM by stefferweffer »

Offline joeycauldron

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Re: Helping out the Greeks
« Reply #4 on: September 02, 2010, 08:18:13 PM »
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I like it! :) :) :)
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Offline hi123

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Re: Helping out the Greeks
« Reply #5 on: September 02, 2010, 10:02:53 PM »
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I like it! :) :) :)
Me too. I always thought greeks were under-powered.! Nice Job !
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