Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: stefferweffer on February 07, 2011, 08:47:22 AM
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0/0 White Hero Enhancement.
All lost souls from all draw piles are put into play. Negate special abilities on all lost souls for the remainder of this turn. Cannot be interrupted.
John 4:35
"Do you not say, ‘There are yet four months, then comes the harvest’? Look, I tell you, lift up your eyes, and see that the fields are white for harvest."
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Interesting, something different.
What if it was a territorial class enhancement or do you think that would be too strong? Or set aside all heroes in play for 2 turns (as if they're getting the fields ready for harvest).
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Interesting, something different.
What if it was a territorial class enhancement or do you think that would be too strong? Or set aside all heroes in play for 2 turns (as if they're getting the fields ready for harvest).
I thought of territory class and then deemed it too powerful. I think this should require initiative (other than a Maharai, Claudia, ET chain), and I feel it should be negateable. In the context of when Jesus said this, I don't think the fields being white for harvest required any preceding work on the part of the heroes.
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Interesting, something different.
What if it was a territorial class enhancement or do you think that would be too strong? Or set aside all heroes in play for 2 turns (as if they're getting the fields ready for harvest).
I thought of territory class and then deemed it too powerful. I think this should require initiative (other than a Maharai, Claudia, ET chain), and I feel it should be negateable. In the context of when Jesus said this, I don't think the fields being white for harvest required any preceding work on the part of the heroes.
Ok, well it was just a thought. But I do agree that it would be too powerful it would of been territorial class.
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Territory class would be OP'd, as would CBN, but I think Cannot Be Interrupted would be wise from a gameplay standpoint. If this was played, and then after a few additional plays it was negated, it would be an annoyance to have to remember all the LS's that were already there and those that were searched for. CBI non-battle winners are ok in my book.
So I would make it like this:
0/0 White Hero Enhancement.
Search all decks for all Lost Souls and put them in play. Negate special abilities on all Lost Souls this turn. Cannot be Interrupted.
John 4:35
"Do you not say, ‘There are yet four months, then comes the harvest’? Look, I tell you, lift up your eyes, and see that the fields are white for harvest."
Very nice idea.
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...and then I give you the shuffler. I like the idea.
Perhaps you should include discard piles?