Author Topic: The Beast  (Read 1146 times)

Offline Minister Polarius

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The Beast
« on: May 29, 2016, 03:13:18 PM »
+1
The Beast
6/66 Brigadeless Evil Character, TC
-Both Demon and Human, False Prophet, Heretic, Cannot Block-
"Cannot be Negated. When a Good Dominant removes your last Evil Character from battle, cause all rescuing Heroes and one Hero from each territory to fight this character: All cards gain "regardless of Protection." Each player may play Enhancements on his own characters. The Beast must be removed from battle six times to lose (dying by numbers counts as once). If The Beast wins, Remove all other characters in battle from the game and each player whose hero was removed Falls one redeemed soul to his Land of Bondage, shuffles hand into deck to draw five, and removes one of his Fortresses from the game."

Inspired by a recent conversation with KariusVega.
« Last Edit: May 29, 2016, 03:31:23 PM by Minister Polarius »
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

kariusvega

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Re: The Beast
« Reply #1 on: May 29, 2016, 03:17:01 PM »
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i love that this creates a cooperative effort

Offline Minister Polarius

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Re: The Beast
« Reply #2 on: May 29, 2016, 03:32:25 PM »
+1
Karius's idea is to have this image on a holographic print where it looks like it's looking at you from both sides on the first sideways card:
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Minister Polarius

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Re: The Beast
« Reply #3 on: May 29, 2016, 03:33:31 PM »
+1
This card would also greatly raise the value of retreat cards, which are practically useless now.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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