Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: spacy32 on June 04, 2016, 09:02:35 PM
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(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi844.photobucket.com%2Falbums%2Fab8%2Fspacy32%2FThe%2520Tombs%2520Were%2520Open_zpsu9iz8tkm.jpg&hash=e0426d5e2843569b9f0fd94bc9508fae3f67a893)
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to me the ripping of a card is no longer needed just add a once per game or remove after use to it if the card is too strong
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I edited your post so that it shows the images instead of links to the hosting site.
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I thought the idea behind removing stuff from the game was to do just that. Remove stuff from the game. :P
If a card is "removed from the game", can it even be targeted by anything? If we can, I see no reason why I couldn't target my opponent's ham sandwich. ::)
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This would work much better as a card you place in territory that protects all cards from removal.
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I agree with all of you but I was already removing SoG from my opponents decks. This was a was to let people get the SoG back. The ripping the card just means not many people would use it. Also, we have Haman's Gallows that protects cards from being ripped. I just thought bringing cards back from removal was too powerful to keep. When Jesus was resurrected, the saints came back with him. That's why they would come back to play. Evil Characters would not. By bringing all enhancements to hand, your opponent would be able to remove cards again.
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So, if I play this with Gallows out, and then my opponent plays this as well, I can play this a second time via TSC now that its in my discard pile. :o
I'm not so much worried about this acting as a counter against "remove all cards in battle from the game" type cards, but I am worried about how returning cards that were removed from the game may create imbalances on cards that are removed from the game as part of their cost to balance them. Such as, ANB, The Flood, Pharaoh's Baker, Confusion, and I'm sure many others. In fact, if your running Gallows anyways, you would be able to play Haman's Plot 8 times in a Type-2 game.
I'm not trying to be overly critical, just pointing out that this card has some crazy combo potential.