Author Topic: The answer to removal from game  (Read 1337 times)

Offline spacy32

  • Tournament Host
  • Trade Count: (0)
  • *****
  • Posts: 251
    • LFG
    • East Central Region
The answer to removal from game
« on: June 04, 2016, 09:02:35 PM »
0
« Last Edit: June 04, 2016, 10:56:35 PM by Gabe »
Two wrongs don't make a right but three rights make a left. Either way, God will get you there.

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: The answer to removal from game
« Reply #1 on: June 04, 2016, 09:12:40 PM »
0
to me the ripping of a card is no longer needed just add a once per game or remove after use to it if the card is too strong

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: The answer to removal from game
« Reply #2 on: June 04, 2016, 10:56:59 PM »
0
I edited your post so that it shows the images instead of links to the hosting site.
Have you visited the Land of Redemption today?

Offline Noah

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 672
  • AKA: tripleplayno3
    • -
    • Midwest Region
Re: The answer to removal from game
« Reply #3 on: June 05, 2016, 12:18:42 AM »
+1
I thought the idea behind removing stuff from the game was to do just that. Remove stuff from the game. :P

If a card is "removed from the game", can it even be targeted by anything? If we can, I see no reason why I couldn't target my opponent's ham sandwich. ::)
« Last Edit: June 05, 2016, 12:29:09 AM by tripleplayNo3 »
Filling my Ark since Nats 2016.

Soli Deo Gloria

#CascadeDelendaEst

Offline Jmbeers

  • Trade Count: (+2)
  • Sr. Member
  • ****
  • Posts: 849
    • -
    • Northeast Region
Re: The answer to removal from game
« Reply #4 on: June 05, 2016, 01:17:58 AM »
+1
This would work much better as a card you place in territory that protects all cards from removal.
The only reason people get lost in thought is because it's unfamiliar territory.

Offline spacy32

  • Tournament Host
  • Trade Count: (0)
  • *****
  • Posts: 251
    • LFG
    • East Central Region
Re: The answer to removal from game
« Reply #5 on: June 05, 2016, 10:11:27 AM »
0
I agree with all of you but I was already removing SoG from my opponents decks. This was a was to let people get the SoG back. The ripping the card just means not many people would use it. Also, we have Haman's Gallows that protects cards from being ripped. I just thought bringing cards back from removal was too powerful to keep. When Jesus was resurrected, the saints came back with him. That's why they would come back to play. Evil Characters would not. By bringing all enhancements to hand, your opponent would be able to remove cards again.
Two wrongs don't make a right but three rights make a left. Either way, God will get you there.

Offline Noah

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 672
  • AKA: tripleplayno3
    • -
    • Midwest Region
Re: The answer to removal from game
« Reply #6 on: June 05, 2016, 11:17:48 PM »
0
So, if I play this with Gallows out, and then my opponent plays this as well, I can play this a second time via TSC now that its in my discard pile. :o

I'm not so much worried about this acting as a counter against "remove all cards in battle from the game" type cards, but I am worried about how returning cards that were removed from the game may create imbalances on cards that are removed from the game as part of their cost to balance them. Such as, ANB, The Flood, Pharaoh's Baker, Confusion, and I'm sure many others. In fact, if your running Gallows anyways, you would be able to play Haman's Plot 8 times in a Type-2 game.

I'm not trying to be overly critical, just pointing out that this card has some crazy combo potential.
Filling my Ark since Nats 2016.

Soli Deo Gloria

#CascadeDelendaEst

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal