Author Topic: Territory-class Characters?  (Read 9948 times)

Offline BubbleBoy

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Territory-class Characters?
« on: February 02, 2012, 05:03:07 PM »
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I've seen a few ideas for territory-class characters in the gallery submissions thread, and I'm wondering what the rules are for this unofficial card type. Is it that the entire ability activates both when it's played and when it enters battle unless stated otherwise? (And in the case of ongoing abilities, the ability remains active regardless of entry into/exit from battle until a phase change after the character has been discarded?)
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Offline STAMP

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Re: Territory-class Characters?
« Reply #1 on: February 02, 2012, 05:09:55 PM »
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IMHO, territory-class characters would be terrible for the game.  I thought the idea was to promote more battles?  If territory-class characters are able to activate special abilities during the prep phase, more strategic setup will be done at that time.  Players won't battle unless they have activated all their meta-counters in previous phases, so that they know they are guaranteed to win the battle.  B-O-R-I-N-G.

Oh, and yeah, it would promote speed.  Reason enough to nix the idea.   ::)
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Offline Professoralstad

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Re: Territory-class Characters?
« Reply #2 on: February 02, 2012, 05:27:47 PM »
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IMHO, territory-class characters would be terrible for the game.  I thought the idea was to promote more battles?  If territory-class characters are able to activate special abilities during the prep phase, more strategic setup will be done at that time.  Players won't battle unless they have activated all their meta-counters in previous phases, so that they know they are guaranteed to win the battle.  B-O-R-I-N-G.

Oh, and yeah, it would promote speed.  Reason enough to nix the idea.   ::)

There has been a little discussion of TC characters among the playtesters, and while we are wary of the possibilities, the most likely scenario if they ever come to be is that they would become the standard for characters with abilities that last while in play (like Esther, Judas, Aaron, etc.), much like TC enhancements became the standard for placed enhancements. I personally like games that involve more strategic setup. I think if done right, TC characters would be an interesting addition, but I don't think they'll be made anytime too soon.

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Offline Minister Polarius

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Re: Territory-class Characters?
« Reply #3 on: February 02, 2012, 06:24:29 PM »
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The idea of territory-class characters is like an axe. Using an axe on a tree to get firewood is good. Using an axe on your annoying cousin is bad. The best ideas for TC characters I've seen (or proposed, not pretending I'm not biased) are the ones with "while in play" type SA's, or the Deacons which have moderately weak abilities but draw to replace themselves to make Deacons speed-viable without giving them a ton of drawing.

My understanding for how TC Characters would work is that their SA activates upon entering play only, and remains active while in play. Those with SA's that are supposed to activate when they enter battle should be few and far between, but specify that they do in the SA itself.
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Offline STAMP

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Re: Territory-class Characters?
« Reply #4 on: February 02, 2012, 06:28:34 PM »
-1
IMHO, territory-class characters would be terrible for the game.  I thought the idea was to promote more battles?  If territory-class characters are able to activate special abilities during the prep phase, more strategic setup will be done at that time.  Players won't battle unless they have activated all their meta-counters in previous phases, so that they know they are guaranteed to win the battle.  B-O-R-I-N-G.

Oh, and yeah, it would promote speed.  Reason enough to nix the idea.   ::)

There has been a little discussion of TC characters among the playtesters, and while we are wary of the possibilities, the most likely scenario if they ever come to be is that they would become the standard for characters with abilities that last while in play (like Esther, Judas, Aaron, etc.), much like TC enhancements became the standard for placed enhancements. I personally like games that involve more strategic setup. I think if done right, TC characters would be an interesting addition, but I don't think they'll be made anytime too soon.

But we're all human.  Adding another layer of complexity increases the chances of another TGT, SitC, Thaddeus,...or dare I say, ANB.  You KNOW a broken card will be released no matter how hard the playtesters test for loopholes.

What you can do during prep phase:

Place a character (cross or dragon icon) into your territory.
Place an artifact, covenant, or curse face down in your artifact pile.
Activate an artifact, covenant, or curse by placing an artifactit face up on your artifact pile (limit once per turn).
Place a site into your territory.
Place a Lost Soul into a site.
Set aside a character.
Return a character from your set-aside area and place it back into your territory.
Place a weapon-class enhancement on a warrior-class character in your territory.
Place a fortress on the table as described on the fortress. At this time its special ability becomes active.
Place or remove a card in a fortress as described on the fortress.
Play a territory-class enhancement.
[Play a territory-class character?]

What you can do during the battle phase:

Start a battle.


You'll scare away all the RLKs and VOGs to go play checkers.  Years ago, I suggested a card type that would stay in the battlefield and only be active during the battle phase.  I partly regret that suggestion, yet I would like THAT more than another prep phase activation.

If I didn't want to play against an opponent, I could always play solitaire.

[/rant]
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Offline Minister Polarius

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Re: Territory-class Characters?
« Reply #5 on: February 02, 2012, 06:32:56 PM »
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Things you can do in your prep phase:

Play any card except Enhancements that are neither healing, set-aside, or Territory class.

How is that complicated?
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Offline lp670sv

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Re: Territory-class Characters?
« Reply #6 on: February 02, 2012, 06:33:57 PM »
+4
I think the battle phase is a bit more complicated then "start a battle"...

Offline STAMP

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Re: Territory-class Characters?
« Reply #7 on: February 02, 2012, 06:35:22 PM »
-1
I think the battle phase is a bit more complicated then "start a battle"...

Really??   :o  How so?
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Offline lp670sv

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Re: Territory-class Characters?
« Reply #8 on: February 02, 2012, 06:40:48 PM »
+1
I think the battle phase is a bit more complicated then "start a battle"...

Really??   :o  How so?

Well you are aware that after the battle starts there's a whole series of events involved that follow. Playing enhancements, using character special abilities, both of which do many many different things,  play dominants, sometimes leading to starting a new battle or even a new turn. There's a lot more that goes on in the battle phase that you said. Nice try.

Offline STAMP

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Re: Territory-class Characters?
« Reply #9 on: February 02, 2012, 06:44:16 PM »
-3
I think the battle phase is a bit more complicated then "start a battle"...

Really??   :o  How so?

Well you are aware that after the battle starts there's a whole series of events involved that follow. Playing enhancements, using character special abilities, both of which do many many different things,  play dominants, sometimes leading to starting a new battle or even a new turn. There's a lot more that goes on in the battle phase that you said. Nice try.

Dude.  Really?  C'mon.
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Offline lp670sv

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Re: Territory-class Characters?
« Reply #10 on: February 02, 2012, 06:48:48 PM »
+2
I think the battle phase is a bit more complicated then "start a battle"...

Really??   :o  How so?

Well you are aware that after the battle starts there's a whole series of events involved that follow. Playing enhancements, using character special abilities, both of which do many many different things,  play dominants, sometimes leading to starting a new battle or even a new turn. There's a lot more that goes on in the battle phase that you said. Nice try.

Dude.  Really?  C'mon.

You're still in the battle phase? You are doing them IN the battle phase? I don't see how it's so easy for you too list all the thing you do DURING the battle phase and then compare it to only how you START the battle phase. Your argument makes no sense.

Offline STAMP

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Re: Territory-class Characters?
« Reply #11 on: February 02, 2012, 06:51:37 PM »
-4
I think the battle phase is a bit more complicated then "start a battle"...

Really??   :o  How so?

Well you are aware that after the battle starts there's a whole series of events involved that follow. Playing enhancements, using character special abilities, both of which do many many different things,  play dominants, sometimes leading to starting a new battle or even a new turn. There's a lot more that goes on in the battle phase that you said. Nice try.

Dude.  Really?  C'mon.

You're still in the battle phase? You are doing them IN the battle phase? I don't see how it's so easy for you too list all the thing you do DURING the battle phase and then compare it to only how you START the battle phase. Your argument makes no sense.

I was actually helping you out by bolding, italicizing, underlining and enlarging a key point in your previous response.
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Offline SomeKittens

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Re: Territory-class Characters?
« Reply #12 on: February 02, 2012, 06:52:41 PM »
+1
If we play the way STAMP thinks we do, then every rescue attempt is successful.

/And I thought he didn't like speed...
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Offline lp670sv

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Re: Territory-class Characters?
« Reply #13 on: February 02, 2012, 06:56:37 PM »
+1
I think the battle phase is a bit more complicated then "start a battle"...

Really??   :o  How so?

Well you are aware that after the battle starts there's a whole series of events involved that follow. Playing enhancements, using character special abilities, both of which do many many different things,  play dominants, sometimes leading to starting a new battle or even a new turn. There's a lot more that goes on in the battle phase that you said. Nice try.

Dude.  Really?  C'mon.

You're still in the battle phase? You are doing them IN the battle phase? I don't see how it's so easy for you too list all the thing you do DURING the battle phase and then compare it to only how you START the battle phase. Your argument makes no sense.

I was actually helping you out by bolding, italicizing, underlining and enlarging a key point in your previous response.

Let me point out something in your argument. It doesn't make sense. According to your argument the only thing that you can do in the battle phase is start it. That's not true and you know it. There is a lot that goes on in the battle phase and most of the game of redemption occurs in the battle phase.

Offline STAMP

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Re: Territory-class Characters?
« Reply #14 on: February 02, 2012, 07:00:51 PM »
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If we play the way STAMP thinks we do, then every rescue attempt is successful.

/And I thought he didn't like speed...

Well, I apologize but I don't think about how any of you play.  For some of you that may come as a slight hit to your egos.   ::)

I only know how I play and the players with whom I have played, and the fun factor needle keeps going the opposite way of where the red line is.  ;)

Let me point out something in your argument. It doesn't make sense. According to your argument the only thing that you can do in the battle phase is start it. That's not true and you know it. There is a lot that goes on in the battle phase and most of the game of redemption occurs in the battle phase.

Please list for me ALL the things a player can do during the battle phase IF a battle is not started.
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Offline Minister Polarius

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Re: Territory-class Characters?
« Reply #15 on: February 02, 2012, 07:03:52 PM »
+2
Here's an apples-to-apples comparison:

What you can do during the prep phase - End your upkeep phase
What you can do during the battle phase - Start a battle
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Offline lp670sv

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Re: Territory-class Characters?
« Reply #16 on: February 02, 2012, 07:06:26 PM »
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If we play the way STAMP thinks we do, then every rescue attempt is successful.

/And I thought he didn't like speed...

Well, I apologize but I don't think about how any of you play.  For some of you that may come as a slight hit to your egos.   ::)

I only know how I play and the players with whom I have played, and the fun factor needle keeps going the opposite way of where the red line is.  ;)

Let me point out something in your argument. It doesn't make sense. According to your argument the only thing that you can do in the battle phase is start it. That's not true and you know it. There is a lot that goes on in the battle phase and most of the game of redemption occurs in the battle phase.

Please list for me ALL the things a player can do during the battle phase IF a battle is not started.

If a battle is not started, there is no battle phase. That does not mean that nothing occurs during the battle phase after you start the battle which is exactly what you said, let me quote it below just so you can see exactly what you said again.
Quote from: STAMP
What you can do during the battle phase:

Start a battle.

[/rant]

The battle phase requires the most strategy of any part of the game, it's the only way you can win the game, if you really think that the prep phase is somehow the "main phase" of redemption you are playing the game wrong and I can see why you aren't having any fun.

Offline STAMP

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Re: Territory-class Characters?
« Reply #17 on: February 02, 2012, 07:19:08 PM »
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Here's an apples-to-apples comparison:

What you can do during the prep phase - End your upkeep phase
What you can do during the battle phase - Start a battle

I think there was a bad worm in the apple you ate.

I know because I learned something during my college days on spring break trips to Mexico.

;)

...{a bunch of text}...

Allow me to simplify the discussion:

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Chronic Apathy

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Re: Territory-class Characters?
« Reply #18 on: February 02, 2012, 11:24:11 PM »
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It frustrates me that a lot of people completely hate the idea of territory class characters for no specific reason beyond disliking the idea. I actually think Pol had an extremely clever idea with his Leviathan card, and it would be a good chance of pace beyond the possibility of the usual "ongoing abilities" use that most people think of.

The Schaef

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Re: Territory-class Characters?
« Reply #19 on: February 02, 2012, 11:26:59 PM »
+1
I think the point was that the only thing you can do in the Battle Phase is have the battle itself, and that while it has been the keystone of Redemption gameplay for pretty much its whole lifespan, the number of things you can do in the Prep Phase has become quite large, and is already encroaching on the Battle Phase.  In that light, adding another type of character that does stuff outside of battle would just add more stuff to the Prep Phase, and possibly, pull more attention away from the Battle Phase.

It's a delicate balance to strike, and I don't have a solid answer on what is the absolute right answer, but I think the idea has more value than the way it may have been phrased.

Offline ChristianSoldier

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Re: Territory-class Characters?
« Reply #20 on: February 03, 2012, 02:27:02 AM »
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Back when I first posted my idea for Territory Class Characters (I don't know of any other posted ideas of it at the time) the idea I had in mind was it would only work for continuous abilities.
My original idea was Jezebel
Special Ability: Protect evil characters in your territory from discard if an artifact depicting an idol is in play.  If blocking discard a good prophet in play.

Basically the continuous ability would be active all the time, and the instant ability would only work during battle (I would always have it written just to be clear) but I would want it as a general rule for card design (except maybe on very rare cases in which case it would say when it triggers, such as when coming in play or when a dominant is played or whatever)

I think they would be good for increasing the battle phase (by having characters protected upon entering play or by allowing a CBP evil ability that gets around by the numbers and characters that could negate fortresses or characters without having to enter battle (such as Garden Tomb or Thaddeus)

Yes if done badly we could have another Garden Tomb, Thaddeus or even ANB, but I think (so long as they were done well and used sparingly) we could keep better balance.
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Offline SomeKittens

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Re: Territory-class Characters?
« Reply #21 on: February 03, 2012, 09:32:28 AM »
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Let's remember that we got ANB, TGT, Thad AND NJ without any TC characters.  The problem isn't innovation in card types, but rather glitches in playtesting.
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Offline Red

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Re: Territory-class Characters?
« Reply #22 on: February 03, 2012, 10:57:37 AM »
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I don't see why TC characters could ever be a bad idea.  More complexity and options if done right is a good thing. A very good thing.
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Offline STAMP

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Re: Territory-class Characters?
« Reply #23 on: February 03, 2012, 11:43:19 AM »
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I think the point was that the only thing you can do in the Battle Phase is have the battle itself, and that while it has been the keystone of Redemption gameplay for pretty much its whole lifespan, the number of things you can do in the Prep Phase has become quite large, and is already encroaching on the Battle Phase.  In that light, adding another type of character that does stuff outside of battle would just add more stuff to the Prep Phase, and possibly, pull more attention away from the Battle Phase.

It's a delicate balance to strike, and I don't have a solid answer on what is the absolute right answer, but I think the idea has more value than the way it may have been phrased.

+1

Awhile ago, one of the best T2 players around, Mr. Ross Zipcode, revealed his main playing strategy: conflict avoidance.  His decks were designed such that EVEN when he did do something during the battle phase, the idea was to get the battle over quickly.  He also stressed how important it was to play cards that would inhibit your opponent from making rescue attempts.  The bottom line was that the less that was done during the battle phase, the better.  Territory-class cards are basically just a way of activating a ton of artifacts.  Sun Tzu urged careful preparation before battle so that the battle is won before it's fought.  That's where we're headed.

Shoot, maybe I should use that strategy in real life?  I need to be carefully prepared before I go talk to that lost soul because I want to make sure they get saved 100% of the time.  I've gotta keep my average up.

[/dripping sarcasm]
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Offline SomeKittens

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Re: Territory-class Characters?
« Reply #24 on: February 03, 2012, 11:46:37 AM »
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That's an incredibly smart way of playing, and Sun Tzu is right.  I think more in Prep than I do in battle.  Most of the time, when I enter battle, I know exactly how it'll play out.  If I can restrict my opponent from making a rescue attempt, my defense is doing it's job.
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