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IMHO, territory-class characters would be terrible for the game. I thought the idea was to promote more battles? If territory-class characters are able to activate special abilities during the prep phase, more strategic setup will be done at that time. Players won't battle unless they have activated all their meta-counters in previous phases, so that they know they are guaranteed to win the battle. B-O-R-I-N-G.Oh, and yeah, it would promote speed. Reason enough to nix the idea.
Quote from: STAMP on February 02, 2012, 05:09:55 PMIMHO, territory-class characters would be terrible for the game. I thought the idea was to promote more battles? If territory-class characters are able to activate special abilities during the prep phase, more strategic setup will be done at that time. Players won't battle unless they have activated all their meta-counters in previous phases, so that they know they are guaranteed to win the battle. B-O-R-I-N-G.Oh, and yeah, it would promote speed. Reason enough to nix the idea. There has been a little discussion of TC characters among the playtesters, and while we are wary of the possibilities, the most likely scenario if they ever come to be is that they would become the standard for characters with abilities that last while in play (like Esther, Judas, Aaron, etc.), much like TC enhancements became the standard for placed enhancements. I personally like games that involve more strategic setup. I think if done right, TC characters would be an interesting addition, but I don't think they'll be made anytime too soon.
I think the battle phase is a bit more complicated then "start a battle"...
Quote from: lp670sv on February 02, 2012, 06:33:57 PMI think the battle phase is a bit more complicated then "start a battle"...Really?? How so?
Quote from: STAMP on February 02, 2012, 06:35:22 PMQuote from: lp670sv on February 02, 2012, 06:33:57 PMI think the battle phase is a bit more complicated then "start a battle"...Really?? How so?Well you are aware that after the battle starts there's a whole series of events involved that follow. Playing enhancements, using character special abilities, both of which do many many different things, play dominants, sometimes leading to starting a new battle or even a new turn. There's a lot more that goes on in the battle phase that you said. Nice try.
Quote from: lp670sv on February 02, 2012, 06:40:48 PMQuote from: STAMP on February 02, 2012, 06:35:22 PMQuote from: lp670sv on February 02, 2012, 06:33:57 PMI think the battle phase is a bit more complicated then "start a battle"...Really?? How so?Well you are aware that after the battle starts there's a whole series of events involved that follow. Playing enhancements, using character special abilities, both of which do many many different things, play dominants, sometimes leading to starting a new battle or even a new turn. There's a lot more that goes on in the battle phase that you said. Nice try.Dude. Really? C'mon.
Quote from: STAMP on February 02, 2012, 06:44:16 PMQuote from: lp670sv on February 02, 2012, 06:40:48 PMQuote from: STAMP on February 02, 2012, 06:35:22 PMQuote from: lp670sv on February 02, 2012, 06:33:57 PMI think the battle phase is a bit more complicated then "start a battle"...Really?? How so?Well you are aware that after the battle starts there's a whole series of events involved that follow. Playing enhancements, using character special abilities, both of which do many many different things, play dominants, sometimes leading to starting a new battle or even a new turn. There's a lot more that goes on in the battle phase that you said. Nice try.Dude. Really? C'mon.You're still in the battle phase? You are doing them IN the battle phase? I don't see how it's so easy for you too list all the thing you do DURING the battle phase and then compare it to only how you START the battle phase. Your argument makes no sense.
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Quote from: lp670sv on February 02, 2012, 06:48:48 PMQuote from: STAMP on February 02, 2012, 06:44:16 PMQuote from: lp670sv on February 02, 2012, 06:40:48 PMQuote from: STAMP on February 02, 2012, 06:35:22 PMQuote from: lp670sv on February 02, 2012, 06:33:57 PMI think the battle phase is a bit more complicated then "start a battle"...Really?? How so?Well you are aware that after the battle starts there's a whole series of events involved that follow. Playing enhancements, using character special abilities, both of which do many many different things, play dominants, sometimes leading to starting a new battle or even a new turn. There's a lot more that goes on in the battle phase that you said. Nice try.Dude. Really? C'mon.You're still in the battle phase? You are doing them IN the battle phase? I don't see how it's so easy for you too list all the thing you do DURING the battle phase and then compare it to only how you START the battle phase. Your argument makes no sense.I was actually helping you out by bolding, italicizing, underlining and enlarging a key point in your previous response.
If we play the way STAMP thinks we do, then every rescue attempt is successful./And I thought he didn't like speed...
Let me point out something in your argument. It doesn't make sense. According to your argument the only thing that you can do in the battle phase is start it. That's not true and you know it. There is a lot that goes on in the battle phase and most of the game of redemption occurs in the battle phase.
Quote from: SomeKittens on February 02, 2012, 06:52:41 PMIf we play the way STAMP thinks we do, then every rescue attempt is successful./And I thought he didn't like speed...Well, I apologize but I don't think about how any of you play. For some of you that may come as a slight hit to your egos. I only know how I play and the players with whom I have played, and the fun factor needle keeps going the opposite way of where the red line is. Quote from: lp670sv on February 02, 2012, 06:56:37 PMLet me point out something in your argument. It doesn't make sense. According to your argument the only thing that you can do in the battle phase is start it. That's not true and you know it. There is a lot that goes on in the battle phase and most of the game of redemption occurs in the battle phase. Please list for me ALL the things a player can do during the battle phase IF a battle is not started.
What you can do during the battle phase:Start a battle.[/rant]
Here's an apples-to-apples comparison:What you can do during the prep phase - End your upkeep phaseWhat you can do during the battle phase - Start a battle
...{a bunch of text}...
I think the point was that the only thing you can do in the Battle Phase is have the battle itself, and that while it has been the keystone of Redemption gameplay for pretty much its whole lifespan, the number of things you can do in the Prep Phase has become quite large, and is already encroaching on the Battle Phase. In that light, adding another type of character that does stuff outside of battle would just add more stuff to the Prep Phase, and possibly, pull more attention away from the Battle Phase.It's a delicate balance to strike, and I don't have a solid answer on what is the absolute right answer, but I think the idea has more value than the way it may have been phrased.