Here are some more ideas I have! Enjoy and plz let me know what u all think!
Pregnant Woman
4/4 Blue/White Hero
Rev. 12:1, Involves Prophecy, X = The Number of NT Human Heroes in play.
Protect NT Male Humans from Discard or Removal except by a Demon. Reveal X Cards from Deck, add to hand all revealed NT Male Heroes.
Ruling Child
2/2 Blue Hero
Rev. 12:5
Each time a Good Dominant is played, this Card gains 3/3. If this card is being Discarded, Reveal a Good Dominant in hand to Set it aside for X turns instead. When this Card returns Select and Ignore 1 Evil Character this turn. Cannot be Negated.
Giving Birth
5/2 Blue/White Good Enhancement
Rev. 12:2, Involves Prophecy
If used by a Female, Search Deck for a Male Hero and add to hand or Battle to Convert a Human to a Blue Brigade Hero, The holder of the Character may Discard a Dominant, Demon or Active Artifact to negate this otherwise, Cannot be Negated.
A Great Sign
1/1 Blue/Purple Good Enhancement
Rev. 12:1, Involves Prophecy
If used by an NT Hero, Interrupt the Battle and search Deck for an NT Hero and add that Hero to Battle. That Heroes effects are prevented this turn. If used by a Female, Discard 2 Evil Cards in play.
Caught up
0/0 Multi Good Enhancement
Rev. 12:5, Healing
Heal a NT Male Human Hero that is about to be Discarded and Set that Hero Aside for 2 turns. Upon Return, Discard all Evil Weapons, Enhancements, and Activate Artifacts in play.
War in Heaven
5/5 Silver Good Enhancement
Rev. 12:7
All Humans must Withdraw. If Used by a Warrior Class Revelation Hero, Negate all effects of all Demons, Cannot be Negated by a Demon.
Removed from Heaven
2/2 Silver Good Enhancement
Rev. 12:8
Discard a Evil Fortress in play or Set-Aside. Negate all Demons effects regardless of Anti-Negation. Prevent all Evil Enhancements played by Demons. Cannot be Negated if used by a Classless Revelation Angel.
Coming of Gods Kingdom
3/0 Silver Good Enhancement
Rev. 12:10, Convert
If used by an Angel, Convert a Human Character into a White/Gold Hero to search deck for a Fortress and Negate all Sites.
Overcoming by the Blood
1/2 Good Gold Enhancement
Rev. 12:11
If used by a Martyr, Negate an Evil Enhancement in Battle, Ignore X Evil Characters. Cannot be Interrupted except by an Enhancement of 2/ or more.
Rejoicing in the Heavens
1/3 Silver Good Enhancement
Rev. 12:12
If used by a Revelation Hero, Interrupt the Battle, Draw 3, and either Ignore all Demons or Play an Enhancement.
Wings like Eagles
3/4 Blue/White Good Enhancement
Rev. 12:14, Place
Place on a Female Hero. While a NT Blue, White or Multi-Color Site or Fortress is in play, Protect Holder from effects played by Demons. Ignore Demons. Discard after 3 rounds.
Red Dragon
5/6 Orange Evil Character
Rev. 12:3, Demon, Depicts Satan
Immune to Human Heroes. Cannot be Negated by any cards outside of Battle. Prevent all Special Abilities on Humans.
Waiting to Devour
2/2 Orange Evil Enhancement
Rev. 12:4, Demonic Practice
Unless an Angel is in Battle, Anytime a Hero is searched from a players Deck, You may Discard an Evil Card to Discard that Hero. Your Opponent may reveal a Good Dominant in hand instead. Cannot be Negated if a Card Depicting Satan is in Battle.
Deceiving the World
1/2 Orange Evil Enhancement
Rev. 12:9, Convert
If used by a Demon, Interrupt the Battle, Convert a Human Hero into a Evil Character of your choice, take control of that character. Band to a Human.
Persecution of Woman
2/4 Orange Evil Enhancement
Rev. 12:13, Tribulation
If used by a Revelation Demon, Select 1 Woman Hero in play, Discard that Woman, your Opponent can band an Angel into battle and Negate all Heroes effects instead. Cannot be Negated.
Spewing Water
5/0 Orange/Pale Green Evil Enhancement
Rev. 12:15, X = The Toughness of the Female Discarded divided by 2.
Interrupt the Battle, Discard a Female Hero to force that players owner to Discard X Cards from their Deck. Lost Souls are put in play. Opponent may Discard a Site instead. Cannot be Negated.
Making War
6/6 Orange Evil Enhancement
Rev. 12:17, Involves Battle
If a Female Human Hero is in play, Interrupt the Battle, and Discard a Good Card in play to force a Hero into Battle. Band 2 Demons into Battle. Cannot be Negated unless an Angel is in Battle.
Woe to the World
2/4 Orange Curse
Rev. 12:12
If an Opponent blocks a Demon and the Demon is losing the Battle at any time, Interrupt the Battle and Band a Human into Battle to Remove all Sites from battle.