Author Topic: Victory Over Death - 5 cards, AWC  (Read 7298 times)

Offline CJSports

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Re: Victory Over Death - 5 cards, AWC
« Reply #50 on: December 28, 2011, 10:02:55 AM »
0
I know what you're talking about even though I've never played the game and it (from what I heard) didn't really hurt the game significantly because Yu-Gi-Oh (spelled wrong) is so much slower on drawing and they have a larger deck size and the penalty of losing when they can't draw anymore.
Life is not a promise but eternity is...

Offline lp670sv

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Re: Victory Over Death - 5 cards, AWC
« Reply #51 on: December 28, 2011, 10:04:18 AM »
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Redemption has none of those things. And you spelled it right.

Offline Prof Underwood

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Re: Victory Over Death - 5 cards, AWC
« Reply #52 on: December 28, 2011, 03:45:42 PM »
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Would there be any good enhancements, beside set-asides in a deck that you need three turns to win?
This can't happen in 3 turns.  And most of it can be negated without protection.  It requires at least 12 cards.

First you need to get out J-Tower, and a Temple with Lampstand of the Sanctuary in it.  Then you need to place "Garden of Gethsemane" in play as well.  At this point, your opponent knows what your win strategy is, and can plan for it.  In fact, they could just not attack until they had drawn their counters to shut it down.  As long as they don't attack, you can't defend, which means that you can never enter battle to play "Jesus Bound"

Cards needed:
J-Tower
Temple
LotS
Garden of Gethsemane
SoG
2 EC (Pharisees, Saducees, or Judas Iscariot)
Jesus Bound
The Cross
TGT
Burying Christ
Victory Over Death

Garden Tomb eliminated actual battles from the game, and this would do the same.
This is not really comparable to TGT, and is more like comparing to a Zeb-deck or a WS-deck.  Both of those decks actually have really FUN battles because they play big defenses that can sometimes stand up to the super powerful offenses.  Then by the end of the game if the offense hasn't broken through, then Zeb or WS walk in for the win.  But the key is that the defense has to hold out first.  This is totally different than TGT which just walks in right off the bat.
« Last Edit: December 28, 2011, 05:47:08 PM by Prof Underwood »

browarod

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Re: Victory Over Death - 5 cards, AWC
« Reply #53 on: December 28, 2011, 05:30:03 PM »
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I don't know why people think you can complete this combo in 3 turns.... It needs to be placed on TGT for at least 3 turns, let alone the site and artifact (which are one turn each). Am I missing something that would let you finish this in 3 turns?

Offline SomeKittens

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Re: Victory Over Death - 5 cards, AWC
« Reply #54 on: December 28, 2011, 05:41:37 PM »
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@Steff: Side battles.  Prophet + HT = Sword of the Lord = ASA kills your TGT, bye bye!
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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