Cactus Web Site special offer: Orders over $75 will receive a free Angel of God 2023 National Promo card while supplies last.
Title: Jacob's LadderBrigade: ArtifactSpecial Ability: Holder's Genesis Heroes negate the special abilitiy on Lost Soul cards and have Site Access. Twice per game Holder may choose the Lost Soul to be rescued.Verse: Genesis 28: 12-13. He had a dream in which he saw a stairway resting on the earth, with its top reaching to heaven, and the angels of God were ascending and descending on it. There above it stood the Lord, and he said: “I am the Lord, the God of your father Abraham and the God of Isaac. I will give you and your descendants the land on which you are lying.Image:http://internalsense.com/wp-content/uploads/2012/02/Jacobs-Ladder-Meditation1.jpgSize MediumBorder: 10Title: Egyptian Wise MenBrigade:Gold Evil CharacterNumerical Ability: 4/5Special Ability: May band to an Egyptian. Reveal up to X cards from opponent’s hand and shuffle all good enhancements into Owner’s deck. Opponent may discard a good dominant instead. Cannot be prevented.Identifier: X= number of opponent's redeemed soulsVerse: Genesis 41:8. In the morning his mind was troubled, so he sent for all the magicians and wise men of Egypt. Pharaoh told them his dreams, but no one could interpret them for him.Image:http://reformation.org/small-pharaoh-dreams.jpgSize: MediumBorder:5Title: Pharoah's GuardsBrigade: Evil Gold CharacterNumerical Ability: 5/5Special Ability: May Band to Pharaoh's Guards and Potiphar. If a Pharaoh would be discarded, discard a Pharaoh's Guard instead. Cannot be negated if Pharaoh's Throne is in play.Identifier: Egyptian, 2 per 50 cardsVerse: Genesis 39:1. Now Joseph had been taken down to Egypt. Potiphar, an Egyptian who was one of Pharaoh’s officials, the captain of the guard, bought him from the Ishmaelites who had taken him there.Image: http://a2.ec-images.myspacecdn.com/images02/128/ff555b8323344fb18c00f41de5aba79b/l.jpgSize: MediumBorder:1
Title: Nor Am I A StrangerBrigade: White BrigadeSpecial Ability: Set a human, hobbit, dwarf, or elf hero aside for three turns. On return, draw a card to choose a keyword. That character has that keyword for the rest of the game. Verse: "Nor indeed am I a stranger: for I have been in this land before, more than once, and ridden with the host of the Rohirrim, though under other name and in other guise." - Aragorn, The Two Towers Border type: 8URL: https://sphotos-a.xx.fbcdn.net/hphotos-ash4/305892_291989617488504_1895255589_n.jpgSize: MediumTitle: Bilbo BagginsBrigade: Gold BrigadeNumerical Abilities: 3/5Class: Warrior ClassSpecial Ability: May band to Gandalf or a Dwarf Hero. After a successful rescue attempt, you may search your deck for Bilbo's Magic Ring and add it to your hand. Cannot be prevented.Identifiers: Hobbit, BurgularVerse: "We are plain quiet folk and have no use for adventures. Nasty disturbing uncomfortable things! Make you late for dinner! I can't think what anybody sees in them." ~ The HobbitBorder type: 7URL: https://sphotos-b.xx.fbcdn.net/hphotos-ash3/532250_444527268901404_961323391_n.jpgSize: MediumTitle: The Ring Goes SouthBrigade:GoldSpecial Ability: Set aside all Fellowship heroes you control for 4 turns. On return, all Fellowship heroes have site access for one rescue each. Verse: After the Fellowship was formed, the company headed towards the Carahras Mountains to get to the gap of Rohan. However, they didn't exactly go that way.....Border type:8URL: http://www.tednasmith.com/lotr1/TN-Company_Attempts_the_Pass_of_Caradhras.jpgSize: MediumTitle: GwaihirBrigade: RedNumerical Abilities: 10/10Special Ability: Hero has access to any site. If he rescues a hero from a site, add that hero to your territory. (It does not count as a redeemed soul.)Identifiers: Animal, Eagle, RoyaltyVerse: "I would bear you," answered Gwaihir, "whither you will, even were you made of stone."Border type: 5URL: http://www.tednasmith.com/lotr1/TN-Gandalf_Escapes_Upon_Gwaihir.jpgSize: MediumTitle: The ShireBrigade: FortressSpecial Ability: Contents here are protected from evil cards.Identifiers: Region, Holds up to 6 HobbitsVerse: “Do you remember the Shire, Mr. Frodo? It'll be spring soon. And the orchards will be in blossom. And the birds will be nesting in the hazel thicket. And they'll be sowing the summer barley in the lower fields... and eating the first of the strawberries with cream. Do you remember the taste of strawberries?" - Samwise GamgeeBorder type: 8URL: http://www.tednasmith.com/lotr1/TN-Leaving_the_Shire.jpgSize: Medium
Title: AdonijahBrigade: BrownNumbers: 3/3Class: WarriorSA: Discard all Israelite royalty in play to discard all cards in battle and protect lost souls from rescue. If this ability is interrupted, prevented or negated, opponent may discard Adonijah and an evil Dominant from owners draw pile.Identifier: Evil prince, Royalty, Son of DavidImage: http://www.bing.com/images/search?q=adonijah&view=detail&id=14BCAE3DDEC474316CE4D6ECE4F6C5B07CC84A41&first=577Verse: Now Adonijah, whose mother was Haggith, put himself forward and said, “I will be king.” So he got chariots and horses ready, with fifty men to run ahead of him. I Kings 1:5Border: 2size: mediumTitle: Valley of DeathType: Evil FortressSA: While this fortress is in play each opponent must place a hero to set aside area during upkeep phase. If an opponent does not make a successful rescue attempt remove hero that is set aside from the game. Remove this fortress from the game if David makes a successful rescue attempt.Identifier: Plays to set asideImage: http://www.bing.com/images/search?q=valley+of+the+shadow+of+death&view=detail&id=45A126BAE40D546CEB006AF1FF068B0B390505B1&qpvt=valley+of+the+shadow+of+deathVerse: Yea, though I walk through the valley of the shadow of death.... Psalm 23:4Border: GreenSize: MediumTitle: Pharaoh's ArmyBrigade: Evil GoldNumbers: 8/10Class: WarriorSA: If Moses is in play, this character may not block. If you control Egyptian Horseman, you may draw 3 cards. Cannot be negated.Identifier: Egyptian, ArmyImage: http://www.bing.com/images/search?q=pharoah%27s+army&view=detail&id=DD73BB9A7E74EB44A676742E9578618D65D0A065&first=192Verse: “As for Me, behold, I will harden the hearts of the Egyptians so that they will go in after them; and I will be honored through Pharaoh and all his army, through his chariots and his horsemen. Exodus 14:17Border: PurpleSize: Medium
Title:Shadow DealerBrigade: Red/BlackNumerical Abilities: 12/1Class: WarriorSpecial Ability:You may discard a domanant from your hand or deck to discard all of opponent's cards in battle. Cannot be negatedIdentifiers: GenericVerse: There is no deep shadow, no utter darkness, where evildoers can hide. Job 34:22Border type: URhttp://2.bp.blogspot.com/-CUqLZyXuAtc/UBHu5jQr5LI/AAAAAAAADgE/6cO4uIKQCkA/s1600/man-in-shadow.jpgSize: Medium
Title: Herod’s Chariots and HorsesBrigade: Evil Gold EnhancementNumerical Ability: 2/2 Special Ability: Interrupt the battle and draw two. If used by a Herod you may play a withdraw or return enhancement. Cannot be negated. Identidier: Weapon ClassReference: He marched himself along Phoenicia; and when the whole army was gotten together, which were eleven regiments of footmen, and six thousand horsemen. Josephus The War of the Jews Book 1Image: http://www.zvezda.org.ru/images/sets/8008.gifSize: MediumBorder:11Title:Herod's Army Brigade: Evil GoldNumerixal Ability: 10/10 Special Ability:May band to a Herod to discard a card from opponent's hand, territory or set aside area. Cannot be prevented.Indentifier: Warrior class, Army, GenericVerse:When he had thus married Mariamne, he came back to Jerusalem with a greater army. Sosius also joined him with a large army. Josephus The War of the Jews Book 1 Image:http://imagecache6.allposters.com/LRG/13/1348/6YCS000Z.jpgSize MediumBorder: 6Title: Herod Conquers JerusalemBrigade: Evil Gold EnhancementNumerical Ability: X/XSpecial Ability: If used by a Herod, Interrupt the battle and discard a Fortress, Site, or good enhancement. Cannot be negatedIdentifier: X= number of WC Evil Characters in battle. Verse: But Herod's concern at present, now he had gotten his enemies under his power, was to restrain the zeal of his foreign auxiliaries; for the multitude of the strange people were very eager to see the temple. Josephus Book 1Image:http://upload.wikimedia.org/wikipedia/commons/d/d9/Prise_de_J%C3%A9rusalem_par_H%C3%A9rode_le_Grand.jpgSize: MediumBorder: 10Title: Herod's PalaceBrigade: Evil FortressSpecial Ability:Protect N.T. Evil Royalty in your Territory from Discard and Conversion. If all your Evil Characters are N.T. Evil Royalty you may discard a evil card from hand to have a hero withdraw or play the first enhancement.Verse: For these were not burnt by the Romans, but by these internal plotters, as we have already related, in the beginning of their rebellion. That fire began at the tower of Antonia, and went on to the palaces, and consumed the upper parts of the three towers themselves. Josephus The War of the Jews Book 5Image:http://www.welcometohosanna.com/LIFE_OF_JESUS/JESUS_LIFE_PIX/HerodsPalaceJerusalem.jpgSize: MediumBorder: 5Title: Antipater I the Idumaean Brigade: Evil Gold CharacterNumerical Ability: 9/8Special Ability:You may place an evil card from hand beneath deck to search deck for a Herod and add to battle. Cannot be prevented.Identifier: Warrior Class, N.T. Evil RoyaltyVerse: He made Phasaelus, his eldest son, governor of Jerusalem, and of the places that were about it, but committed Galilee to Herodes, his next son, who was then a very young man, for he was but fifteen years of age. Josephus Jewish Antiquities Book 14Image:http://2.bp.blogspot.com/-xAUx3mrks7E/TuSs42HM1LI/AAAAAAAAIzI/1aU26vJLa-c/s1600/tissot-the-magi-in-the-house-of-herod-719x596x72.jpgSize: MediumBorder: 6Note: On Antiphater's image focus more on the right side where the one man is.
Title: Tongues of WorshipType: Good enhancementBrigade: WhiteNumbers: 1/1Class: NoneSA: All NT heroes in battle gain 6/6. Opponent may discard a card from hand to negate this. Cannot be prevented.Identifier: Spiritual GiftImage: http://www.bing.com/images/search?q=gift+of+tongues&view=detail&id=9480F26549A859034E845CE6ED2AB884CA71268D&first=1Verse: Anyone who speaks in a tongue edifies themselves, but the one who prophesies edifies the church. I would like every one of you to speak in tongues... I Corinthians 14:4-5aBorder: PurpleSize: MediumTitle: Gift of WisdomType: Good EnhancementBrigade: White/PurpleNumbers: NoneClass: noneSA: If used on a NT hero, opponent must reveal hand. Hero may withdraw from battle unharmed. Identifier: Spiritual GiftImage: http://www.bing.com/images/search?q=gift+of+wisdom&view=detail&id=EB7E3B66DBA9781F36D0F1EABAF8A5CCBB0D6AD1Verse: To one there is given through the Spirit a message of wisdom... I Corinthians 12: 8Border: URSize: MediumTitle: Gift of KnowledgeType: Good EnhancementBrigade: White/PurpleNumbers: 1/1Class: noneSA: Reveal the top 5 cards of your deck. If three out of the 5 cards are good cards you may place those cards into your hand and the rest back on top of your deck in any order. Identifier: Spiritual GiftImage: http://www.bing.com/images/search?q=gift+of+knowledge&view=detail&id=E4FFAA6BC7D7E6CF14EC9B9720BAF51E29665616Verse: To one there is given through the Spirit a message of wisdom, to another a message of knowledge by means of the same Spirit... I Corinthians 12:8Border: PurpleSize: mediumTitle: Gift of FaithType: Good EnhancementBrigade: White/PurpleNumbers: noneSA: Discard half the cards in your hand to make opponent do the same. If rescue attempt is successful at the end of this battle, holder may not make a rescue attempt during next turn. Identifier: Spiritual GiftImage: http://www.bing.com/images/search?q=gift+of+faith&view=detail&id=C40D513573D89E513AF89138987B09D394B6F724&first=84Verse: ...to another faith by the same Spirit... I Corinthians 12:9aBorder: UR/PurpleSize: mediumTitle: Gift of HealingType: Good EnhancementBrigade: White/PurpleNumbers: Holder may remove one of his evil characters from the game to heal any white or purple brigade hero that is about to be discarded and increase their abilities by 1/1 for remainder of game. Cannot be interrupted.Identifier: Spiritual GiftImage: http://www.bing.com/images/search?q=gift+of+healing&view=detail&id=95723A5CA739C98122B83D77D9E41F1647DEC777Verse: ...to another gifts of healing by that one Spirit I Corinthians 12:9b
Title: Miracle HandsType: ArtifactSA: Upon activation, search deck any NT hero and place them in your territory. Prevents Hezekiah's Signet Ring. May be used once per game. Identifier: May be activated on any NT hero, Spiritual GiftImage: http://www.bing.com/images/search?q=Gift+of+Miracles&view=detail&id=BF603324C1111967E2E9DBA251211171EC3BEAAB&first=273Verse: to another miraculous powers... I Corinthians 12:10aBorder: URSize: MediumTitle: Gift of ProphecyType: Good enhancementBrigade: Green/white/purpleClass: TerritoryNumbers: noneSA: Place on your prophet or NT hero. Reveal the top three cards of opponents' deck. Place all revealed evil cards on the bottom of deck and all revealed Lost Souls in play. Good enhancements may be placed back on top of deck. Cannot be negated. Identifier: Based on prophecy, Spiritual GiftVerse: If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. I Corinthians 13:2Image: http://www.bing.com/images/search?q=gift+of+prophesy&view=detail&id=2608346BAB0C791C2135DE1D67583A94F0B1D0C0&first=1Border: UR/RedSize: mediumTitle: Gift of DiscernmentType: Good enhancement.Brigade: WhiteClass: noneNumbers: 2/2SA: If used by a NT hero, interrupt the battle and return an evil character back to owner's territory. If opponent has an evil character still in battle, you may withdraw from battle unharmed.Identifier: Spiritual GiftImage: http://www.bing.com/images/search?q=discernment&view=detail&id=80161ABBB72A8358D358F25CFB4EA98BCCD77E69Verse: I am your servant; give me discernment that I may understand your statutes...[and] to another distinguishing between spirits... Psalms 28:2, I Corinthians 12:10bBorder: GraySize: mediumTitle: Interpretation of TonguesType: Good enhancementBrigade: MulticoloredNumbers: noneClass: TerritorySA: Search deck for a hero and place them in your territory. This hero may use any spiritual gift card for the remainder of the game. Cannot be negated.Identifier: Spiritual GiftImage: http://www.bing.com/images/search?q=interpretation+of+tongues&view=detail&id=16DC6D7DD5BA419D07BBBAD8972691B1234CBF5F&first=80Verse: and to still another the interpretation of tongues. I Corinthians 12:10bBorder: Gray/PurpleSize: Medium
Title: Elijah's MantleArtifactSpecial Ability: Protect Heroes from Ignore and Decrease abilities. Twice per game you may increase a Green Brigade Prophet by 3/3 to draw two cards.Identifier: May be activated on Elijah or ElishaVerse: So Elijah went from there and found Elisha son of Shaphat. He was plowing with twelve yoke of oxen, and he himself was driving the twelfth pair. Elijah went up to him and threw his cloak around him. I Kings 19:19.Image: http://2.bp.blogspot.com/_QxqVvrvNu-w/TEcSWSNPIQI/AAAAAAAAAGA/Zdv26RI52x8/s1600/elijah-and-elisha.jpgSize: MediumBorder: 8Title: ElijahBrigade: GreenNumerical Ability: 8/6Special Ability: Ignores Israelite Kings. You may place a non-warrior class Evil Character from territory beneath Owner's deck to negate all Evil Enhancements with combined abilities (*/*) of X or greater. Cannot be Interrupted.Identifier: Prophet, X= number of your brigades in playVerse:The ravens brought him bread and meat in the morning and bread and meat in the evening, and he drank from the brook. I Kings 17:6Image:http://christchurchspokane.org/wp-content/uploads/2011/01/elijah-death-and-res.jpgSize: MediumBorder: 1Title: ElishaBrigade: GreenNumerical Abilities: 7/5Special Ability: May band to Elijah. If opponent has more cards in hand than you, you may randomly discard a evil card from their hand or negate lost soul abilities. Cannot be prevented.Identifier: ProphetVerse:And Elisha prayed, “Open his eyes, Lord, so that he may see.” Then the Lord opened the servant’s eyes, and he looked and saw the hills full of horses and chariots of fire all around Elisha. II Kings 6:17Image:http://getjuicedup.files.wordpress.com/2011/01/elisha-looking-at-prophet-elijah-on-chariot-of-fire2.jpgSize: MediumBorder: 10Title: The Great ImageArtifactSpecial ability: Protect Babylonians from conversion. If no Daniel Hero is in play, you may convert a captured Hero to a Crimson Evil Character with ability: May Band to a Babylonian. Cannot be Prevented".Identifier: Limited to 3 conversions per game.Verse:Your Majesty looked, and there before you stood a large statue—an enormous, dazzling statue, awesome in appearance. Daniel 2:31Image:http://beginningandend.com/wp-content/uploads/2012/08/Statue-of-Nebuchadnezzar-Daniel-Chapter-2-Iron-and-Clay-Hyrbid-Nephilim-Kingdom-853x1024.jpgSize: MediumBorder: 5Title: The RabshakehBrigade Pale GreenNumerical Ability: 8/8Special Ability: May band to Assyrian Siege Army. O.T. evil enhancements cannot be negated if a Assyrian King is in play.Verse: II Kings 18:19. The field commander said to them, “Tell Hezekiah: This is what the great king, the king of Assyria, says: On what are you basing this confidence of yours? Identifier: Assyrian Commander, Warrior ClassImage: http://imgc.allpostersimages.com/images/P-473-488-90/65/6504/3QL6100Z/posters/william-brassey-hole-the-assyrian-rabshakeh-demanding-the-surrender-of-jerusalem.jpgBorder: 12Size: MediumTitle: King Sargon IIBrigade: Pale GreenNumerical Ability: 9/10Special Ability: Search deck or discard for a O.T. Fortress or Site and add it to hand. Capture abilities cannot be negated if a Assyrian Fortress or Site is in play.Verse: In the year that the supreme commander, sent by Sargon king of Assyria, came to Ashdod and attacked and captured it—. Isaiah 20:1Identifier: Assyrian King, Warrior ClassImage:http://3.bp.blogspot.com/-gQqc2toELmI/TzxJhBjUSnI/AAAAAAAADX0/U87Ovuo44rc/s300/A002061.jpgSize: MediumBorder:10
Title: JonahType: HeroBrigade: Blue/GreenNumbers: 3/3Class: NoneSA: If Jonah enters battle as the lone hero set him aside for 3 turns. Upon return convert all Assyrians in play to a brigade color of holder's choice regardless of protection. If Jonah is discarded while set aside discard an evil fortress from opponents territory. Identifier: ProphetVerse: But Jonah ran away from the LORD and headed for Tarshish. He went down to Joppa, where he found a ship bound for that port. After paying the fare, he went aboard and sailed for Tarshish to flee from the LORD. Jonah 1:3Image: http://www.bing.com/images/search?q=biblical+jonah&view=detail&id=701A013F6E1F8C1C42F08FA08864CA91F61C3BF4&first=37Border: GreenSize: MediumTitle: Jonah's Big SwimType: Dual enhancementBrigade: Green/Pale GreenNumbers: noneClass: noneSA: Set aside an opponent's male human character for the remainder of game. Cannot be negated.Identifier: noneVerse: Then they took Jonah and threw him overboard, and the raging sea grew calm. Jonah 1:15Image: http://www.bing.com/images/search?q=jonah+thrown+overboard&view=detail&id=ED830F70D19EDB25DB1813D834BC496EE36673D0Border: UR/GreenSize: mediumAbility on Jonah is credited to jbeers285 and the ability on Thrown Overboard is credited to Minister Pol. Thanks guys!
Wow, grats on being able to turn what are the most churned-out card ideas and make them look cool. (This isn't to disparage your card ideas, Dermo, all I mean is that the spiritual gifts and fruits of the spirit seem to be card idead every few months or so)
Title : Ordained as a DiscipleBrigade: Purple Territory ClassNumerical Abilities : 0/0Special Abilities: Search deck for a Disciple and put it in play. Place this card on it. While in battle it gains Site Access, Negates N.T. Lost Souls and Protect abilities on evil cards.verse: Mark 3:14. He appointed twelve that they might be with him and that he might send them out to preach.Image: http://www.wikipaintings.org/en/james-tissot/ordaining-of-the-twelve-apostles-1894Border: Purple Size: Medium
That Jonah, if it were real, would be one of my top 5 best-looking cards. I wonder if I could ask for it to be made in the redesign format? Shadow Dealer's also MAD cool.
Title: James, son of ZebedeeBrigade: PurpleNumbers: 8/6Special Ability: Prevent the Special Ability of the first Evil Enhancemrnt played in battle. May Band to John.Identifier: DiscipleVerse: When morning came, he called his disciples to him and chose twelve of them, whom he also designated apostles: 14 Simon (whom he named Peter), his brother Andrew, James, John... Luke 6:13-16Image:http://saints.sqpn.com/wp-content/gallery/saint-james-the-greater/saint-james-the-greater-17.jpgBorder: 12Size: MediumTitle: HerodianBrigade: GoldNumbers: 3/3Special Ability: May band to a Herod or place a N.T. gold evil enhancement from discard beneath deck. Cannot be prevented.Identifier: GenericVerse: They sent their disciples to him along with the Herodians. “Teacher,” they said, “we know that you are a man of integrity and that you teach the way of God in accordance with the truth. You aren’t swayed by others, because you pay no attention to who they are. Matthew 22:16Image: http://4.bp.blogspot.com/-vNpzzO7bK2k/TVX2tdMg2fI/AAAAAAAABfM/rRHqiXeQr2M/s1600/James_Tissot_Insidious_Question_Of_The_Pharisees_And_Herodians_525.jpgBorder: 6Size: MediumTitle: Walking on WaterBrigade: PurpleNumbers: 3/2Special Ability: Select a N.T. Hero from set-aside and add it to battle. Hero returns to set-aside regardless of battle outcome. Cannot be Interrupted. Verse: Shortly before dawn Jesus went out to them, walking on the lake. 26 When the disciples saw him walking on the lake, they were terrified. “It’s a ghost,” they said, and cried out in fear. Matthew 14:25Image: http://sphotos-a.xx.fbcdn.net/hphotos-ash4/486364_412706875437658_415439703_n.jpgBorder: 8Size: Medium
Quote from: Minister Polarius on October 04, 2012, 12:08:35 AMThat Jonah, if it were real, would be one of my top 5 best-looking cards. I wonder if I could ask for it to be made in the redesign format? Shadow Dealer's also MAD cool.