New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Your ideas aren't bad, but perhaps you should post them and get feedback so they can be refined before asking Lambo to make them?
Should I start a new topic for my cards or should I post the ideas elsewhere?
Quote from: dermo4christ on September 03, 2012, 05:13:54 PMShould I start a new topic for my cards or should I post the ideas elsewhere?You could make a new topic to discuss card ideas, then post the finalized ones in here to be made.
Title: HelebBrigade: RedNumerical Abilities: 6/3Class: WarriorSpecial Ability: Negate an evil card. You may discard an evil card. It's owner may place it beneath deck instead. If banded into battle, protect enhancements from discard. If all your heroes are not warrior class, Negate this card. Negate abilities cannot be negated.Identifiers: Mighty manVerse: Heled son of Baanah the Netophathite, Ithai son of Ribai from Gibeah in Benjamin, 2 Samuel 23:29Border type: Bluehttp://www.allaboutthebible.net/wp-content/uploads/2010/11/eric_bana_and_orlando_bloom.jpgSize: Small
Title: Fought the Good FightType: ArtifactSpecial Ability: If holder's Hero is captured, discard that Hero to rescue a lost soul.Verse: I have fought the good fight, I have finished my course, I have kept the faith. II Timothy 4:7Picture: A man in prison sitting on floorEverything else you can use your creative expertise.
Here are two:Title: The 10th DoctorBrigade: Multicolor HeroNumerical Abilities: 5/5Class: NoneSpecial Ability: May band to any character with the TARDIS indentifier. May search your deck for a good enhancement worth 3/3 or less. Cannot be negated.Identifiers: Timelord, TARDISVerse: "People assume time is a strict progression from cause to effect, but actually, from a non-linear, non-subjective viewpoint, it's more of a big ball of wibbly-wobbly, timey-wimey..... stuff." - The 10th Doctor, "Border type: 5URL: http://fc01.deviantart.net/fs50/f/2009/336/d/b/Doctor_Who____The_Tenth_Doctor_by_caldwellart.jpgSize: MediumTitle: The TardisBrigade: Good FortressSpecial Ability: Set this fortress aside at the beginning of the game. At the start of the game, draw seven cards instead of 8 and search for any of the 11 Doctors and place it here.Identifiers: Protect contents from discard, Holds up to 3 characters with the TARDIS keyword.Verse: "It.... it's bigger.. on the inside! I know! I love it when people say that!" - The Doctor, "Doctor Whooves Adventures"Border type: 13URL: http://media-cache-lt0.pinterest.com/upload/175921929165081173_eqUkrz0r_c.jpgSize: Medium
Title: Pharaoh's PrisonBrigade: Blue SiteSpecial Ability: If a Pharaoh or Egyptian King blocks, capture a male human Hero of */7 or greater and place it here. Identifiers: Egyptian, Holds up to three HeroesVerse: Joseph’s master took him and put him in prison, the place where the king’s prisoners were confined.But while Joseph was there in the prison, the Lord was with him;...Genesis 39:20-21Border: 8Image: http://www.1st-art-gallery.com/thumbnail/219541/1/Joseph-Of-Egypt-In-Prison.jpgSize: MediumTitle: Joseph in PrisonBrigade: Evil GoldNumerical Ability: 2/2Special Ability: Regardless of protection, capture a Hero and place in opponent's Land of Bondage . Cannot be interrupted if used by a Genesis Egyptian.Verse: Joseph’s master took him and put him in prison, the place where the king’s prisoners were confined.But while Joseph was there in the prisonGenesis 39:20Border: 11Image: http://torahcode.us/torah_codes/5736/999-9959~Joseph-Distributes-Bread-in-Prison-Posters.jpgSize: MediumTitle:The gods of EgyptBrigade: ArtifactSpecial Ability: Protect Egyptians from convert abilities and opponent's evil characters. May discard this card to discard the top two cards of opponents deck. Place Lost Souls in play instead. Discard if Moses or Aaron starts a rescue attempt.Identifier: May be activated on a Egyptian MagicianVerse: For I will pass through the land of Egypt this night and will smite all the firstborn in the land of Egypt, both man and beast; and against all the gods of Egypt I will execute judgement: I am the LORD.Exodus 12:12Image: http://4.bp.blogspot.com/-QOC5byapx9c/UEaxKz17rqI/AAAAAAAAAcY/nNATPYkmPX8/s1600/EgyptGods.jpgBorder: 3Size Medium
Title: King Solomon's CarriageType: Good enhancementBrigade: Silver/Gold/PurpleNumbers:0/-1Class: noneSA: Search deck for one good dominant and remove it from the game to add your warrior class male hero into battle. Cannot be negated if King Solomon or Daughters of Jerusalem are in play. Image: http://www.bing.com/images/search?q=bible+carriages&view=detail&id=2433B64C68261298F9443B9B7A39260C816B0435Verse: Look! It is Solomon’s carriage...he made it of wood from Lebanon. Its posts he made of silver, its base of gold. Its seat was upholstered with purple, its interior inlaid with love. Daughters of Jerusalem, come out, and look... Song of Songs 3:7, 9-11.Border: Ultra RareSize: Medium
Title: Daughters of JerusalemBrigade: GoldNumbers: 2/2Class: noneSA: Search deck for one good enhancement and add it to hand. May band to King Solomon. Cannot be prevented.Image: http://www.bing.com/images/search?q=old+testament+women&view=detail&id=3D8EB87D3B87ACE324BBC18A782A0EA907E77404 Verse: Daughters of Jerusalem, I charge you: Do not arouse or awaken love until it so desires. Song of Solomon 8:4Border: Ultra RareSize: mediumTitle: Egyptian MasterBrigade: Evil GoldNumbers: X/XClass: WarriorSA: If an unoccupied Pharoah's Prison is in play, you may capture Joseph, regardless of protection, and place him there. If Joseph is not in play, holder may draw X (limit 3). Cannot be negated if a Pharoah is in play. Identifier: Egyptian, X= the number of Egyptians in play.Image: http://www.bing.com/images/search?q=egyptian+characters&view=detail&id=5154146593219393781E95BCCBCE261427DBA761Verse: Joseph’s master took him and put him in prison, the place where the king’s prisoners were confined. Genesis 39:20Border: UR/10Size: medium
Still can't get over how cool that blended border is!
Spoiler (hover to show)Quote from: dermo4christ on September 14, 2012, 08:37:27 PMTitle: Daughters of JerusalemBrigade: GoldNumbers: 2/2Class: noneSA: Search deck for one good enhancement and add it to hand. Cannot be prevented.Image: http://www.bing.com/images/search?q=old+testament+women&view=detail&id=3D8EB87D3B87ACE324BBC18A782A0EA907E77404 Verse: Daughters of Jerusalem, I charge you: Do not arouse or awaken love until it so desires. Song of Solomon 8:4Border: Ultra RareSize: mediumTitle: Egyptian MasterBrigade: Evil GoldNumbers: X/XClass: WarriorSA: If an unoccupied Pharoah's Prison is in play, you may capture Joseph, regardless of protection, and place him there. If Joseph is not in play, holder may draw X (limit 3). Cannot be negated if a Pharoah is in play. Identifier: Egyptian, X= the number of Egyptians in play.Image: http://www.bing.com/images/search?q=egyptian+characters&view=detail&id=5154146593219393781E95BCCBCE261427DBA761Verse: Joseph’s master took him and put him in prison, the place where the king’s prisoners were confined. Genesis 39:20Border: UR/10Size: medium
Title: Daughters of JerusalemBrigade: GoldNumbers: 2/2Class: noneSA: Search deck for one good enhancement and add it to hand. Cannot be prevented.Image: http://www.bing.com/images/search?q=old+testament+women&view=detail&id=3D8EB87D3B87ACE324BBC18A782A0EA907E77404 Verse: Daughters of Jerusalem, I charge you: Do not arouse or awaken love until it so desires. Song of Solomon 8:4Border: Ultra RareSize: mediumTitle: Egyptian MasterBrigade: Evil GoldNumbers: X/XClass: WarriorSA: If an unoccupied Pharoah's Prison is in play, you may capture Joseph, regardless of protection, and place him there. If Joseph is not in play, holder may draw X (limit 3). Cannot be negated if a Pharoah is in play. Identifier: Egyptian, X= the number of Egyptians in play.Image: http://www.bing.com/images/search?q=egyptian+characters&view=detail&id=5154146593219393781E95BCCBCE261427DBA761Verse: Joseph’s master took him and put him in prison, the place where the king’s prisoners were confined. Genesis 39:20Border: UR/10Size: medium
Title: Sonic ScrewdriverBrigade: ArtifactSpecial Ability: Negate the effects of your opponent's weapon class enhancements and sites while The Doctor is in battle.Identifiers: May Be Activated On The DoctorVerse: "Don't Diss The Sonic!" - The DoctorBorder type: 5URL: http://i48.tinypic.com/28s07r4.jpgSize: MediumTitle: GlorfindelBrigade: Silver/WhiteNumerical Abilities: 9/8Class: Warrior ClassSpecial Ability: May band to Asfaloth. Immune to the Orange Brigade and Nazgul. First Strike. Cannot be negated.Identifiers: Noldor, Noble, Elf Verse: "Suddenly into view below came a white horse, gleaming in the shadows, running swiftly. In the dusk its headstall flickered and flashed, as if it were studded with gems like living stars. The rider’s cloak streamed behind him, and his hood was thrown back; his golden hair flowed shimmering in the wind of his speed.... it appeared that white light was shining through the form and raiment of the rider, as if though through a thin veil. "—The Fellowship of the RingBorder type: 15URL: https://sphotos-b.xx.fbcdn.net/hphotos-snc7/600194_444526868901444_534433936_n.jpgSize: MediumTitle: EnduranceBrigade: Multicolor EnhancementNumerical Abilities: 3/4Special Ability:Hero gains first strike and holder may play the next enhancement. Cannot be prevented.Verse: Thou therefore endure hardness, as a good soldier of Jesus Christ. 2 Timothy 2:3Border type: 13URL: https://sphotos-a.xx.fbcdn.net/hphotos-ash4/s720x720/388194_292431174111015_749365615_n.jpgSize: MediumTitle: BoromirBrigade: Red/PurpleNumerical Abilities: 7/6Class: Warrior ClassSpecial Ability: May band to a Fellowship hero. First strike. Whenever Boromir is discarded, all Fellowship heroes you control an additional 1/1 for the rest of the game.Identifiers: Fellowship, Gondor, WarriorVerse: “Believe not that in the land of Gondor the blood of Númenor is spent, nor all its pride and dignity forgotten. By our valour the wild folk of the East are still restrained, and the terror of Morgul kept at bay; and thus alone are peace and freedom maintained in the lands behind us, bulwark of the West.” –Boromir, The Fellowship of the RingBorder type: Whatever you think would work best with this art.URL: https://sphotos-a.xx.fbcdn.net/hphotos-snc7/480083_444526885568109_793379083_n.jpgSize: Medium
And do you mind if I share the cards you made for me on Facebook? I'd appreciate it.
This one is an idea i had for a whileTitle: SheolBrigade:Good/Evil FortressNumerical Abilities: NoneClass: NoneSpecial Ability:If your generic character is discarded or removed from the game, place it here instead. If New Jerusalem is played, shuffle all characters held here into deck.Identifiers: Plays to set-aside, holds any number of Generic characters.Verse: O LORD, thou hast brought up my soul from Sheol: thou hast kept me alive, that I should not go down to the pit. Psalms 30;3Border type: Ultra-rare/Demonhttp://preacherontheplaza.files.wordpress.com/2011/12/candle.jpgSize: Medium
Title: Spider's DenVerse: (I'd prefer if you copy the full verse as well as the reference)Title: ShelobVerse: Title: Spiders of MirkwoodVerse: (I'd prefer if you copy the full verse as well as the reference)
Title: Attercop, AttercopBrigade: Grey Brigade Evil CharacterNumerical Abilities: 11/12Special Ability: You may discard 2 cards from your hand to set this evil character aside for 3 turns. On return, discard a captured hero. Use only once per game.Identifiers: Beast, SpiderVerse: Old fat spider spinning in a tree!Old fat spider can't see me!Attercop! Attercop!Won't you stop. Stop your spinning and look for me! - Bilbo BagginsURL: https://sphotos-b.xx.fbcdn.net/hphotos-snc7/393239_292430394111093_242163279_n.jpgTitle: Spider's DenBrigade: White Brigade SiteSpecial Ability: Whenever you capture a hero, place it here and set aside this site and its contents for three turns. On return, remove a card in your hand from the game to discard the captured hero.Identifiers: Cannot be used for Site Access, MirkwoodVerse: "Located in the forests of Mirkwood, a large population of spiders abounded. Bilbo and his companions were captured by spiders there." URL: https://sphotos-b.xx.fbcdn.net/hphotos-ash4/s720x720/419444_342353359118796_1450825262_n.jpgTitle: ShelobBrigade: Grey/Orange Evil CharacterNumerical Abilities: 12/12Special Ability: Immune to lone heroes except Samwise Gamgee. You may remove a card in your hand from the game to protect a captured hero in your territory from rescue.Identifiers: Beast, SpiderVerse: "She's always hungry. She always needs to feed. She MUST eat: all she eats is filthy orcses...... My love, she hungers for sweeter meats." - Gollum, "Return of the King"URL: http://roberthood.net/blog/wp-content/uploads/2012/04/lord-of-the-rings-shelob.jpgTitle: Spiders of MirkwoodBrigade: Grey Evil CharacterNumerical Abilities: 4/4Special Ability: You may capture a hero in a territory. May be used twice per game.Identifiers: May have up to 2 copies in your deck. Beast, SpiderVerse: "You were quite right! The meat's still alive and kicking! " "I'll soon put an end to that!"URL: http://www.tednasmith.com/hobbit/TN-The_Spiders_of_Mirkwood.jpgTitle: The Slopes of Mount DoomBrigade: Blue Brigade SiteSpecial Ability: Identifiers: MountainVerse: "One does not simply walk into Mordor. Its black gates are guarded by more than just orcs. There is evil there that does not sleep, and the Great Eye is ever watchful. It is a barren wasteland riddled with fire and ash and dust. The very air you breathe is a poisonous fume." - BoromirURL: http://www.tednasmith.com/lotr3/TN-At_the_Foot_of_Mount_Doom.jpg