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Title: Destruction ForetoldBrigade:Purple Numbers: 2/2Special:If used by a Disciple, negate and discard a fortress or neutral card, except Lost Souls, in play or set aside. Canot be prevented.Verse: Mark 13:1-2Image: http://farm8.staticflickr.com/7126/6873826780_0e5a1372c9_z.jpgTitle:Herod Agrippa IBrigade: Gold Numbers: 8/6Special: If blocking two or more Heroes, capture a Human of */6 or greater to opponent's Land of Bondage. Cannot be prevented.Identifier: Royalty, Warrior ClassVerse: Acts 12:1-3Title:HerodiasBrigade: Gold Numbers: 6/6 Special Ability: If a Herod is in battle, Herodias ignores lone male Heroes of 7/* or greater. Cannot be Negated.Identifier: RoyaltyVerse: Mark 6:17Title: AndrewBrigade: Purple Numbers: 7/8Special: Reveal the top X cards of opponent's deck. Place Lost Souls in Land of Bondage. Evil cards go to bottom of deck. Return the rest to top of deck. May band to Peter.Identifier: Disciple, X= number of opponent's redeemed soulsVerse: Luke 6:13-16Title: PeterBrigade: Purple Numbers: 10/10Special Ability: Randomly select a card from opponent's hand. Prevent the special abilities on evil enhancements with toughness equal to or less than it. If it's a Dominant, place it on top of opponent's draw pile and draw a card.Verse: Luke 6:13-16Identifier: DiscipleTitle: Herod AntipasBrigade: Gold Numbers: 7/6Identifiers: Warrior Class, RoyaltySpecial: May band to Herodias to underdeck a evil capture card from discard pile. Evil capture abilities gain regardless of protection if Herod's Dungeon is in play. Cannot be prevented.Verse: Luke 3:19-20Title: Fisher of MenBrigade: Purple Numbers: X/XIdentifier: X= number of Fisherman in BattleAbility: You may interrupt the battle and return all characters in your Fishing Boat to territory and remove it from the game to capture up to X Human Characters to your opponent's Land of Bondage.Verse: Matthew 4:18-19Tiltle: Silver PlatterBrigade: ArtifactAbility: Anytime you discard a captured character, you may remove that Hero from the game instead.Identifier: Limited to three removals per game.Verse: Mark 6:27-28.Title: Ordained as a DiscipleBrigade: PurpleIdentifier: Territory ClassAbility: Convert a N.T. human Hero to Purple Brigade and place this on that Hero. Hero is treated as a Disciple. While in battle Hero has Site Access, negates Lost Souls, and negate evil protect abilities. Verse: Mark 3: 13-14Title: Crucify HimBrigade: Gold/Gray Numbers: 2/2Ability: If you control a Herod or a Roman, Set aside all NT hero's in opponents territory for 3 turns. Opponent may not start a rescue attempt when they return but still redeems a lost soul that turn. Cannot be Negated.Verse:Matthew 27:31
Title: Mr. FreezeBrigade: Grey Brigade Evil CharacterNumerical Abilities: 7/7Class: WarriorSpecial Ability: The first time this evil character loses a battle, set him aside for 3 turns. On return, he gets +2/+3 and you may search deck for a grey weapon and attach it to this card.Identifiers: Arkham InmatesVerse: "Tonight, I mean to pay back the man who ruined my life... our lives. Think of it, Batman. To never again walk on a summer's day with the hot wind in your face and a warm hand to hold. Oh yes, I'd kill for that! " - "Heart of Ice"Border type: 5URL: http://25.media.tumblr.com/tumblr_max4sakX1K1rfpxruo1_1280.jpgSize: MediumTitle: Weeping AngelBrigade: Grey Brigade Evil CharacterNumerical Abilities: 3/2Special Ability: May band to Weeping Angel. Immune to non-dominant discard effects.Identifiers: Generic, Weeping AngelVerse: "The lonely assassins they used to be called. No one quite knows where they came from but they're as old as the universe or very nearly and they have survived this long because they have the most perfect defense system ever evolved." - The Doctor, "Blink"Title: Weeping AngelBrigade: Grey Brigade Evil CharacterNumerical Abilities: 3/2Special Ability: May band to Weeping Angel. Immune to non-dominant discard effects.Identifiers: Generic, Weeping AngelVerse: "They are quantum locked. They don't exist when they're being observed. The moment they are seen by any other living creature they freeze into rock. No choice, it's a fact of their biology. In the sight of any living thing they literally turn to stone, and you cant kill a stone. 'Course, a stone can't kill you either but then you turn your head away, then you blink and oh, yes it can." - The Doctor, "Blink"Title: Final ShowdownBrigade: Silver/OrangeNumerical Abilities: 4/4Special Ability: If used by Gandalf, draw 2 and play the next enhancement. If used by the Witch King, opponent discards 2 and your enhancements cannot be negated.Identifiers: Involves Battle in Middle Earth, May Only Be Used by Gandalf or The Witch KingVerse: "Do you not know death when you see it?" - The Witch King of Angmar
Title: King EsarhaddonType: Evil CharacterBrigade: Pale GreenClass: WarriorNumbers: 9/5SA: Search deck for Nimrud Palace and put it in play. Remove this character from the game to add a Babylonian from discard pile to battle. Identifier: Assyrian King, Fought in an earthly battleVerse: Ezra 4:2Note: I researched this character and my research led me to understand that he conquered Egypt and restored Babylon. He also built Nimrud palace which housed many Assyrian Kings including the rare character King Sargon II. Hence, his ability.Title: Nimrud PalaceType: Evil FortressSA: If your Assyrian King is about to be removed from the game, place him here instead. During upkeep phase, shuffle a King placed here into deck. While an Assyrian King is in play, protect your evil fortresses from opponents.Identifier: Holds any number of Assyrian Kings, Unique FortressVerse: Genesis 10:12Title: King XerxesType: Good/Evil CharacterBrigade: Brown/PurpleClass: WarriorNumbers: 8/6SA: If Xerxes fails to make a successful block, he repents and becomes a purple hero. If Xerxes repents, you may remove your evil dominant in your hand, deck, or territory from the game to discard an evil character from opponent's hand, deck, or territory. Cannot be interrupted.Identifier: Persian KingVerse: Esther 8:7Title: SusaType: SiteBrigade: GoldSA: Protect your Persian Evil Characters from discard abilities on opponents' cards. When you place a Lost Soul in this site, you may search deck for up to three Evil Characters and place them here face down. When an opponent makes a rescue attempt at this site, opponent randomely chooses a face down evil character to block his attempt. Holder then must reveal the other two characters and place them under deck.Identifier: Persian SiteVerse: Esther 1:2Title: Xerxes' BanquetType: Evil EnhancementBrigade: Pale Green/BrownNumbers: noneSA: Set your Persian aside for X turns. The next time that character blocks, he may set aside the rescuing hero for X turns and choose a new rescuer.Identifier: X=number of opponent's Redeemed SoulsVerse: Esther 1:1-3Title: Nimrod the HunterType: Evil CharacterBrigade: Crimson/Pale GreenClass: WarriorNumbers: X/XSA: If another warrior-class evil character is in play, draw X (limit 3). Cannot be prevented.Identifier: Assyrian, Babylonian X=number of warrior-class Assyrians and Babylonians in playVerse: Genesis 10:8-12
Title: ShemaiahType: HeroBrigade: White/GreenNumbers: 3/1SA: Shemaiah repels King Rehoboam. Search deck for a son of Shemaiah and set them aside for X turns. While it is set aside, negate opponents' evil characters. Identifier: Gatekeeper, Prophet, X=number of evil characters opponent has in playVerse: I Chronicles 26:6, II Chronicles 12:5Title: OthniType: HeroBrigade: White/GreenNumbers: 3/3Class: WarriorSA: Search deck for Gatekeepers' House and put it in play. May band to a Gatekeeper.Identifier: Gatekeeper, Son of ShemaiahVerse: I Chronicles 26:7Title: RephaelType: HeroBrigade: White/GreenNumbers: 6/6Class: WarriorSA: Discard a Son of Shemaiah to search deck or discard pile for an artifact and activate immediately. May band to a Gatekeeper. Identifier: Gatekeeper, Son of ShemaiahVerse: I Chronicles 26:7Title: Obed, Son of ShemaiahType: HeroBrigade: Green/WhiteNumbers: 10/10Class: WarriorSA: If opponent has more Redeemed Souls than you, opponent must roll a 6 sided die. Opponent must discard that many cards from hand or remove an evil dominant from the game from hand or deck instead to negate this. Identifier: Gatekeeper, Son of ShemaiahVerse: I Chronicles 26:6Title: ElzabadBrigade: Green/WhiteClass: WarriorNumbers: 1/1SA: If all your heroes are Gatekeepers, enhancements used by Elzabad cannot be negated. Otherwise, remove this hero from the game.Identifier: Gatekeeper, Son of ShemaiahVerse: I Chronicles 26:7Title: Gatekeepers' HouseType: Good FortressSA: Protect contents from opponent's cards. While occupied, if an opponent plays an enhancement outside of battle discard a card at random from his hand. Banding abilities on Gatekeepers cannot be negated.Identifier: Holds any number of Gatekeeper heroes, May hold one Treasures of the House artifactVerse: I Chronicles 9:26Title: Treasures of the HouseType: ArtifactSA: Gatekeepers may use an enhancement from any brigade except Teal. If an evil King successfully blocks a rescue attempt, discard this card and the Gatekeeper holding it.Identifier: May be activated on a Gatekeeper, Gatekeepers' House ArtifactVerse: I Chronicles 26:22
Lol, did Shemaiah marry a Power Ranger?
Title:King SennacheribType: Evil CharacterBrigade:Pale Green Numbers: 8/7Identifiers: WC, Assyrian KingSpecial Abilities: Vulnerable to O.T. Angels. If Assyrian Camp is in play, you may search deck for an Assyrian Commander and place it in territory. Cannot be Prevented unless King Hezekiah in in play.Reference: II Kings 18:13 Now in the fourteenth year of king Hezekiah did Sennacherib king of Assyria come up against all the fenced cities of Judah, and took them. Art: http://www.bar-atra.ru/_ph/9/2/364086702.jpgBorder: PurpleSize: medium
Fishers of men should convert not capture
@Gabe. Does that hint mean there will be a Fisher of Men card in the new set?
Title:FamineType: Evil CharacterBrigade: Black/OrangeAbility:8/8Identifiers: TC, Rider of the ApocalypseSpecial Ability: No player may draw more than 1 card per draw while this card is in play.Reference: Revelation 6:5 When He broke the third seal, I heard the third living creature saying, “Come.” I looked, and behold, a black horse; and he who sat on it had a pair of scales in his hand.Art: http://fc04.deviantart.net/images/large/indyart/dark/Black_horse_of_the_apocalypse.jpgTitle:Death & HadesType: Evil CharacterBrigade: Pale Green/OrangeAbility:8/8Identifiers: TC, Rider of the ApocalypseSpecial Ability: Reduce opponent's hand to 7 cards while this card is in play (or 9 cards if rescuer has Tables of the Law activated).Reference: Revelation 6:8 I looked, and behold, an ashen horse; and he who sat on it had the name Death; and Hades was following with him. Authority was given to them over a fourth of the earth, to kill with sword and with famine and with pestilence and by the wild beasts of the earth.Art: Original ArtworkTitle:WarType: Evil CharacterBrigade: Crimson/OrangeAbility:8/8Identifiers: WC, TC, Rider of the ApocalypseSpecial Ability: Choose two human characters that are not in battle to fight each other.Reference: Revelation 6:4 And another, a red horse, went out; and to him who sat on it, it was granted to take peace from the earth, and that men would slay one another; and a great sword was given to him.Art: http://www.peterolsenart.com/The%20Red%20Horse.jpgTitle:ConquestType: Evil CharacterBrigade: Grey/OrangeAbility:8/8Identifiers: TC, Rider of the ApocalypseSpecial Ability: If this character is winning the battle, you may take an unoccupied single color site from an opponent and cause the battle to immediately end as a stalemate.Reference: Revelation 6:2 I looked, and behold, a white horse, and he who sat on it had a bow; and a crown was given to him, and he went out conquering and to conquer.Art: http://www.peterolsenart.com/The%20White%20Horse.jpg
Not to nitpick an otherwise very nice template, but I know you're a perfectionist so I'll mention that your shield icon isn't centered. It became obvious when it was combined with the TC symbol.