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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Asahel24601 on May 27, 2012, 06:06:40 PM

Title: Syrians
Post by: Asahel24601 on May 27, 2012, 06:06:40 PM
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Title: Re: Syrians
Post by: wyatt_marcum on May 27, 2012, 06:36:24 PM
i especially like the syrian victory.
Title: Re: Syrians
Post by: sepjazzwarrior on May 27, 2012, 06:45:54 PM
All of these are just reprints of old cards.  Shobach needs to have the "hold a weapon..." part be an identifier so that you can add the weapon outside of battle.  If you are looking for a good Syrian card to make, try making an small character, like Assyrian Survivors from the last set, so that Syrians can play all their wonderful kill cards
Title: Re: Syrians
Post by: Asahel24601 on May 27, 2012, 10:50:31 PM
update
Title: Re: Syrians
Post by: sepjazzwarrior on May 27, 2012, 11:36:00 PM
Wow I love Naaman's Wife, she is exactly why Syrians need: she gives initiative and helps the main theme at the same time.  Good idea
Title: Re: Syrians
Post by: Arrthoa on May 28, 2012, 12:43:55 PM
For Shobach to better with banding we need more generic Syrians
Title: Re: Syrians
Post by: Asahel24601 on May 28, 2012, 06:11:09 PM
update
Title: Re: Syrians
Post by: wyatt_marcum on May 28, 2012, 07:18:06 PM
the Syrian army is nice. but isnt there a syrian army that does the same thing pretty much, exept with higher numbers?
Title: Re: Syrians
Post by: Red Wing on May 28, 2012, 07:24:14 PM
the Syrian army is nice. but isnt there a syrian army that does the same thing pretty much, exept with higher numbers?
No, there's not.

At first, I thought Syrian Army was really OP, but so many offenses are really band happy these days, so it might not be that OP.
Title: Re: Syrians
Post by: The M on May 28, 2012, 07:44:47 PM
1. I doubt that either Syrian Archer or Syrian Victory is going to get reprinted because of adding ~5 words to each. But they're good.
2. Syrian Army is waaaaaaaaaaaaaaay OP. Give it a higher or more specific cost or an instead otherwise this would get chucked in every standalone defense.
Title: Re: Syrians
Post by: sepjazzwarrior on May 28, 2012, 10:37:13 PM
syrian army is fully interrupt-able so i don't think he will be splashed much, i would venture to say he is almost under-powered.  he is pretty much the same as egyptian warden and he doesnt get played much in my experience
Title: Re: Syrians
Post by: Red Wing on May 28, 2012, 10:42:55 PM
syrian army is fully interrupt-able so i don't think he will be splashed much, i would venture to say he is almost under-powered.  he is pretty much the same as egyptian warden and he doesnt get played much in my experience
He used to be CBI, but apparently he was changed to CBP.
Title: Re: Syrians
Post by: Asahel24601 on June 12, 2012, 11:21:20 PM
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Title: Re: Syrians
Post by: wmd1999 on June 14, 2012, 04:15:06 PM
I like it, but you could use it on and naaman's wife banded to naaman to band in syrian army to capture a hero regardless of protection.
Just saying.
Title: Re: Syrians
Post by: Arrthoa on June 14, 2012, 08:57:56 PM
I like it, but you could use it on and naaman's wife banded to naaman to band in syrian army to capture a hero regardless of protection.
Just saying.
If you need 2 or 3 characters in play to make a card CBN and the capture regardless of protection, then it is not OP if that is what you are trying to say
Title: Re: Syrians
Post by: wmd1999 on June 14, 2012, 11:42:21 PM
I am not saying it's op i'm just pointing out combos
Title: Re: Syrians
Post by: TheJaylor on June 16, 2012, 01:29:54 AM
I think you should reword Syrian Victory to say "...capture up to two 'characters'" instead of heroes, since that's what the original says...
Title: Re: Syrians
Post by: TheKarazyvicePresidentRR on June 18, 2012, 10:30:39 PM
Change Syrian army to grey enh rather than any evil card
Title: Re: Syrians
Post by: wmd1999 on June 18, 2012, 10:53:01 PM
You could capture Isiah when caves is up using writ when blocking with naaman's wife.
Title: Re: Syrians
Post by: megamanlan on June 20, 2012, 02:44:37 AM
I think you should reword Syrian Victory to say "...capture up to two 'characters'" instead of heroes, since that's what the original says...

If it says Humans, then you don't need to say Characters, since all Humans are Characters.

Not bad, but if a Character is a Syrian King, then they are automatically a Commander. I'm not sure I like the Regardless of Protections too much... I just don't like it on almost everything...
Title: Re: Syrians
Post by: Bobbert on June 20, 2012, 08:27:48 AM
I think you should reword Syrian Victory to say "...capture up to two 'characters'" instead of heroes, since that's what the original says...

If it says Humans, then you don't need to say Characters, since all Humans are Characters.


But not all characters are humans. You're just saying that so it doesn't work against your deck. ::)

But if you look, it's heroes, not humans.
Title: Re: Syrians
Post by: megamanlan on June 20, 2012, 12:02:22 PM
Yep =)

Actually his Syrian Victory does say Humans.
Title: Re: Syrians
Post by: wyatt_marcum on July 21, 2012, 11:53:17 PM
1. I doubt that either Syrian Archer or Syrian Victory is going to get reprinted because of adding ~5 words to each. But they're good.
2. Syrian Army is waaaaaaaaaaaaaaay OP. Give it a higher or more specific cost or an instead otherwise this would get chucked in every standalone defense.
this is like eguptian wardens, and it is not overpowered by a long shot. egytian warden rarley works in my experance.
Title: Re: Syrians
Post by: Minister Polarius on July 22, 2012, 04:07:49 AM
Syrian Army is way better than Warden because:

1. It can discard any Evil card, allowing it to go in any deck with a defense.
2. It's warrior-class, along with all the benefits that entails.
3. It generates a soul for you rather than generating it for your opponent.
4. He can easily bypass the kind of capture protection that stops Warden from being effective via Shobach.
Title: Re: Syrians
Post by: wyatt_marcum on July 22, 2012, 11:02:06 AM
wouldnt it not be generic hough. it would be more like Imperial Guard. Imperial gaurd is a unique character.
Title: Re: Syrians
Post by: hi123 on July 27, 2012, 10:37:06 AM
 The Syrian Army card needs to be at least 8/8 because it is an army, not one individual.
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