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Because they need help...Syrian Raiders (II Kings 5:2)10/11 Gray WC evil character"Take a human hero (except warrior-class) in opponent's territory and convert it to a Gray Syrian evil character. Cannot be negated if a Damascus site is in play." like a lotNaaman's Gifts (II Kings 5:23-24)ArtifactIdentifier: May be activated on Naaman or your Damascus site"OT Gray cards gain the clause "regardless of protection". Your Syrians cannot be ignored."Even as die hard Syrian odd type defensive player this is way OP maybe negate protect or something would be beater than regardless of protection. Acts of Hazael (II Kings 8:12)4/2 Gray enhancementIdentifier: X = Number of your Damascus sites in play"If used by a Syrian, negate and discard an artifact, site, or fortress. Capture up to X human heroes. Cannot be negated if King Hazael is in play." Cool l like a lot a lot
Syrians need some small character, like Assyrian Survivors, for inish, like the cards though, especially the artifact
I completely agree with sepjazz. They do have Horses and The Strong Force has a play first ability, but you definitely need some initiative characters to be a well-rounded defense.
Naaman's Gifts (II Kings 5:23-24)ArtifactIdentifier: May be activated on Naaman or your Damascus site"OT Gray cards gain the clause "regardless of protection". Your Syrians cannot be ignored."Even as die hard Syrian odd type defensive player this is way OP maybe negate protect or something would be beater than regardless of protection.
It needs to do more than negate protection. Prophets get around it to easily, and they currently have the best offence.Plus, I want a better way to stop Hezekiah/Isaiah.