Author Topic: Syrians  (Read 1990 times)

Offline Josh

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Syrians
« on: February 04, 2013, 01:05:06 PM »
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Because they need help...

Syrian Raiders (II Kings 5:2)
10/11 Gray WC evil character
"Take a human hero (except warrior-class) in opponent's territory and convert it to a Gray Syrian evil character.  Cannot be negated if a Damascus site is in play."

Naaman's Gifts (II Kings 5:23-24)
Artifact
Identifier:  May be activated on Naaman or your Damascus site
"OT Gray cards gain the clause "regardless of protection".  Your Syrians cannot be ignored."

Acts of Hazael (II Kings 8:12)
4/2 Gray enhancement
Identifier:  X = Number of your Damascus sites in play
"If used by a Syrian, negate and discard an artifact, site, or fortress.  Capture up to X human heroes.  Cannot be negated if King Hazael is in play."
 
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Offline jbeers285

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Re: Syrians
« Reply #1 on: February 04, 2013, 02:28:04 PM »
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I really like these I've always wanted to play Syrians there just doesn't seem to be enough support for them. These would greatly help.
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Offline sepjazzwarrior

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Re: Syrians
« Reply #2 on: February 04, 2013, 02:55:27 PM »
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Syrians need some small character, like Assyrian Survivors, for inish, like the cards though, especially the artifact

Offline The Guardian

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Re: Syrians
« Reply #3 on: February 04, 2013, 03:00:16 PM »
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I've always thought Syrians were strong enough (especially in T2), but they are fairly reliant on capture which makes the defense a bit one-dimensional. Back in the heyday of ANB T2 decks, I put together a Syrian defense since House of Rimmon protects from shuffle.

I completely agree with sepjazz. They do have Horses and The Strong Force has a play first ability, but you definitely need some initiative characters to be a well-rounded defense.
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Offline sepjazzwarrior

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Re: Syrians
« Reply #4 on: February 04, 2013, 03:08:32 PM »
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maybe give them some more convert enhancements like gold shield, that way their big numbers will help them more (convert their offense, then let the big numbers win)

Offline Red Warrior

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Re: Syrians
« Reply #5 on: February 04, 2013, 03:16:59 PM »
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Ben-Hadad vs. Ahab

30 The rest of them escaped to the city of Aphek, where the wall collapsed on twenty-seven thousand of them. And Ben-Hadad fled to the city and hid in an inner room. 31 His officials said to him, “Look, we have heard that the kings of the house of Israel are merciful. Let us go to the king of Israel with sackcloth around our waists and ropes around our heads. Perhaps he will spare your life.” 32 Wearing sackcloth around their waists and ropes around their heads, they went to the king of Israel and said, “Your servant Ben-Hadad says: ‘Please let me live.’”

Syrian Official
3/3 Gray Evil Character, Unique
"May band to King Ben-Hadad I. If your Syrian would be discarded, instead capture to opponent's land of bondage. Cannot be Interrupted."

*Modified from original "Syrian King". This way the official could go too, or you could Strange Fire a Syrian in territory.
« Last Edit: February 04, 2013, 03:31:27 PM by Red Warrior »
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Offline Iamalittleking

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Re: Syrians
« Reply #6 on: February 04, 2013, 07:22:25 PM »
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Because they need help...

Syrian Raiders (II Kings 5:2)
10/11 Gray WC evil character
"Take a human hero (except warrior-class) in opponent's territory and convert it to a Gray Syrian evil character.  Cannot be negated if a Damascus site is in play." like a lot

Naaman's Gifts (II Kings 5:23-24)
Artifact
Identifier:  May be activated on Naaman or your Damascus site
"OT Gray cards gain the clause "regardless of protection".  Your Syrians cannot be ignored."
Even as die hard Syrian odd type defensive player this is way OP maybe negate protect or something would be beater than regardless of protection.
Acts of Hazael (II Kings 8:12)
4/2 Gray enhancement
Identifier:  X = Number of your Damascus sites in play
"If used by a Syrian, negate and discard an artifact, site, or fortress.  Capture up to X human heroes.  Cannot be negated if King Hazael is in play." Cool l like a lot a lot
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Offline Asahel24601

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Re: Syrians
« Reply #7 on: February 04, 2013, 07:59:57 PM »
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It needs to do more than negate protection. Prophets get around it to easily, and they currently  have the best offence.

Plus, I want a better way to stop Hezekiah/Isaiah.

Offline Josh

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Re: Syrians
« Reply #8 on: February 04, 2013, 10:24:59 PM »
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Syrians need some small character, like Assyrian Survivors, for inish, like the cards though, especially the artifact

I wanted to make Naaman's Wife a 2/2 Syrian character (she is mentioned in II Kings 5), but I didn't have time on my lunch break to put an ability together for her.  Also, Syrian Raiders can get you a small Syrian, if you choose a small human hero. 

I completely agree with sepjazz. They do have Horses and The Strong Force has a play first ability, but you definitely need some initiative characters to be a well-rounded defense.

Gray also has Shadow for play-first, but the problem with Shadow and The Strong Force is that they are preventable, and therefore unpredictable, thanks to CWD and all the negating heroes and cards like Isaiah's Call.  Ok, let's make an ability for Naaman's Wife.  Any suggestions?

Naaman's Gifts (II Kings 5:23-24)
Artifact
Identifier:  May be activated on Naaman or your Damascus site
"OT Gray cards gain the clause "regardless of protection".  Your Syrians cannot be ignored."
Even as die hard Syrian odd type defensive player this is way OP maybe negate protect or something would be beater than regardless of protection.

I only made OT Gray cards gain the "regardless" clause.  Syrians are almost never played; even with these improvements, they still are slow, due to no themed drawing other than Naaman's Ride.  I don't think this is OP.  Plus, we need more counters to Gideon/Thad/Hezekiah.

It needs to do more than negate protection. Prophets get around it to easily, and they currently  have the best offence.

Plus, I want a better way to stop Hezekiah/Isaiah.

If you are rebutting the post before yours, then I agree with you.  Plus I hate bulletproof Gideon and super-Thaddeus.
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