Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Minister Polarius on September 05, 2011, 09:40:14 PM

Title: Syrian Help
Post by: Minister Polarius on September 05, 2011, 09:40:14 PM
Credit to Eric the Wolfe on the images.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fredemptionlive.com%2FEric%2FPalace%2520at%2520Damascus.jpg&hash=e2e2f71213d9257ca60d63ca560482a64f482df1)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fredemptionlive.com%2FEric%2FSyrian%2520Army.jpg&hash=3a0e39bcc3487694969ad4ec1d52d6374163c949)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fredemptionlive.com%2FEric%2FSyrian%2520Mercenaries.jpg&hash=374dc401afadd566db6594898e51255c633864ac)
Title: Re: Syrian Help
Post by: BubbleBoy on September 05, 2011, 09:58:59 PM
These cards are both fun and powerful, and Syrians need this boost. Nice work.

Also, did you intend for Syrian Army to be infinitely heal-able? 'Cuz he's pretty sick.
Title: Re: Syrian Help
Post by: Alex_Olijar on September 05, 2011, 10:01:01 PM
He's only infinate as a hero.
Title: Re: Syrian Help
Post by: Minister Polarius on September 05, 2011, 10:01:19 PM
It wasn't intentional, but I suppose I don't have a problem with it. Take some of the edge off Christian Martyr.
Title: Re: Syrian Help
Post by: Chronic Apathy on September 05, 2011, 10:01:48 PM
Not so sure how I feel about a fort that can hold RBD and protect it. I love the other two though.
Title: Re: Syrian Help
Post by: Alex_Olijar on September 05, 2011, 10:02:49 PM
Not so sure how I feel about a fort that can hold RBD and protect it. I love the other two though.

I feel like I have a reason to not play speed for once.
Title: Re: Syrian Help
Post by: Chronic Apathy on September 05, 2011, 10:04:15 PM
Not so sure how I feel about a fort that can hold RBD and protect it. I love the other two though.

I feel like I have a reason to not play speed for once.

Perhaps. I think the ability to hold a curse should be an ability, not an identifier.
Title: Re: Syrian Help
Post by: BubbleBoy on September 05, 2011, 10:05:39 PM
Not so sure how I feel about a fort that can hold RBD and protect it. I love the other two though.
First of all, what Alex said. Second of all, fortresses are easy enough to get rid of now. No biggie.
Title: Re: Syrian Help
Post by: Chronic Apathy on September 05, 2011, 10:08:21 PM
Not so sure how I feel about a fort that can hold RBD and protect it. I love the other two though.
First of all, what Alex said. Second of all, fortresses are easy enough to get rid of now. No biggie.

None of the good speed decks (except maybe Judges/Sam) have room for fort killers.
Title: Re: Syrian Help
Post by: Alex_Olijar on September 05, 2011, 10:09:17 PM
If you are concerned about Syrian decks, you will make room.
Title: Re: Syrian Help
Post by: BubbleBoy on September 05, 2011, 10:14:36 PM
Precisely. If that means less speed, good. Love the card.
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