Author Topic: What would it take to make Jesus' 12 Disciples competative?  (Read 8638 times)

Offline NWJosh

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Re: What would it take to make Jesus' 12 Disciples competative?
« Reply #50 on: August 19, 2009, 04:02:26 PM »
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I would like to see the upgrades on teh Disciples like people have said in past examples but for a fortress I would like to see some thing like this.

The Upper Room

If all heroes in your territory are disciples they may use any enhancement with reference from Matthew, Mark, Luke or John regardless of brigade.
I never want to grow up, hmmm maybe thats why I'm a youth pastor.

Offline Smokey

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Re: What would it take to make Jesus' 12 Disciples competative?
« Reply #51 on: August 19, 2009, 05:51:32 PM »
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I would like to see the upgrades on teh Disciples like people have said in past examples but for a fortress I would like to see some thing like this.

The Upper Room

If all heroes in your territory are disciples they may use any enhancement with reference from Matthew, Mark, Luke or John regardless of brigade.

I like this idea alot  :o

Offline The Warrior

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Re: What would it take to make Jesus' 12 Disciples competative?
« Reply #52 on: August 19, 2009, 06:27:32 PM »
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I would like to see the upgrades on teh Disciples like people have said in past examples but for a fortress I would like to see some thing like this.

The Upper Room

If all heroes in your territory are disciples they may use any enhancement with reference from Matthew, Mark, Luke or John regardless of brigade.
Upper Room+John+ TGT  :kenobi:........... Muahahahaha! :maul: :maul: :maul: :maul: :maul: :maul: :maul: :maul: :maul: :maul: :maul: :maul:
« Last Edit: August 19, 2009, 06:31:54 PM by The Warrior »
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Lamborghini_diablo

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Re: What would it take to make Jesus' 12 Disciples competative?
« Reply #53 on: August 19, 2009, 06:31:04 PM »
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Ok...? He's already in like every TGT deck.

Offline redemptioncousin

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Re: What would it take to make Jesus' 12 Disciples competative?
« Reply #54 on: August 19, 2009, 06:32:42 PM »
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Acts should be included...  I think that's what the next set should be based around.  Save the Garden Tomb (and relevant characters), there is very little to deal with the gospels and Acts.  The next set should deal with these books and be called "The Messiah"
Gates of Hell is by far the best card in the game.  No questions asked.

Offline The Warrior

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Re: What would it take to make Jesus' 12 Disciples competative?
« Reply #55 on: August 19, 2009, 06:36:53 PM »
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Acts should be included...  I think that's what the next set should be based around.  Save the Garden Tomb (and relevant characters), there is very little to deal with the gospels and Acts.  The next set should deal with these books and be called "The Messiah"
how about a Rev. Set Called "The Last Days"
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Offline Smokey

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Re: What would it take to make Jesus' 12 Disciples competative?
« Reply #56 on: August 19, 2009, 07:59:38 PM »
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Acts should be included...  I think that's what the next set should be based around.  Save the Garden Tomb (and relevant characters), there is very little to deal with the gospels and Acts.  The next set should deal with these books and be called "The Messiah"

There aren't enough NT cards in general

Offline DDiceRC

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Re: What would it take to make Jesus' 12 Disciples competative?
« Reply #57 on: August 20, 2009, 12:47:38 AM »
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There aren't enough NT cards in general

True. Then again, the NT is about 1/3 of the length of the OT, most books are letters rather than narrative, and it lacks genealogies. (Speaking of genealogies, when are we getting a Nimrod card?) On the other hand, there's always the postscripts to Paul's epistles. (I really want to see a Eutychus card, too.)
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Offline Mr.Hiatus

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Re: What would it take to make Jesus' 12 Disciples competative?
« Reply #58 on: August 20, 2009, 01:19:34 AM »
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The Upper Room
If all your heroes in play are disciples, then all disciples may use good enhancements of any color. Negate The Garden Tomb.

Now it can be used offensively and defensively.

Offline NWJosh

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Re: What would it take to make Jesus' 12 Disciples competative?
« Reply #59 on: August 20, 2009, 12:04:34 PM »
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I would like to see the upgrades on teh Disciples like people have said in past examples but for a fortress I would like to see some thing like this.

The Upper Room

If all heroes in your territory are disciples they may use any enhancement with reference from Matthew, Mark, Luke or John regardless of brigade.

If we added a clarifier like this to the Upper room it might work better "The upper room and Garden tomb can not be in the same territory at the same time."
That way its not a super powered combo, and you would have to choose what strategy to use.
I never want to grow up, hmmm maybe thats why I'm a youth pastor.

Offline Smokey

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Re: What would it take to make Jesus' 12 Disciples competative?
« Reply #60 on: August 20, 2009, 12:56:53 PM »
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The Upper Room

If all heroes in your territory are disciples they may use any enhancement with reference from Matthew, Mark, Luke, John, or Acts regardless of brigade. If The Garden Tomb is in the same territory as this card, discard The Upper Room.

Thoughts?

Offline xCaLeBx

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Re: What would it take to make Jesus' 12 Disciples competative?
« Reply #61 on: August 20, 2009, 12:58:28 PM »
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or you could say "If TGT is in play when you play this card you must choose either this card or another good fort in territory to discard"
"Someone died in the bathroom, didn't they." -Dwight
l>

Offline Smokey

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Re: What would it take to make Jesus' 12 Disciples competative?
« Reply #62 on: August 20, 2009, 01:03:47 PM »
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or you could say "If TGT is in play when you play this card you must choose either this card or another good fort in territory to discard"

Then I could just discard my WoP and let the good times roll, besides the SA I picked is logical because Jesus and his Disciples went to The Upper Room before he was crucified, and The Garden Tomb was where he was buried.

Offline NWJosh

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Re: What would it take to make Jesus' 12 Disciples competative?
« Reply #63 on: August 20, 2009, 01:07:37 PM »
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or you could say "If TGT is in play when you play this card you must choose either this card or another good fort in territory to discard"

Then I could just discard my WoP and let the good times roll, besides the SA I picked is logical because Jesus and his Disciples went to The Upper Room before he was crucified, and The Garden Tomb was where he was buried.

Ya I agree, getting rid of WoP or Jerusalem Tower would be to easy to keep up the ultimate death combo of fortresses.  ;D  I would really like to see a set based around the 4 gospels and Acts.  There could be a new card like this

Feeding the 5,000  (Green / Yellow Good enhancement)

You may immedietly discard up to 6 cards from your hand, then draw 2 cards for each card that was discarded.

I like this idea because it is a draw card but it still comes at a cost.  You can even add "If used by a disciple" to start the ability to make it useful in a theme specific deck.
I never want to grow up, hmmm maybe thats why I'm a youth pastor.

Illutsionist101

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Re: What would it take to make Jesus' 12 Disciples competative?
« Reply #64 on: August 20, 2009, 01:26:42 PM »
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I think it would be more effective to do something with enhancements then it would with a fortress or artifact.  Maybe enhancements that, when played by disciples do more then they would any other time.  Like a conversion card that removes a demon when used by a disciples.  Double conversions.

Offline BubbleBoy

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Re: What would it take to make Jesus' 12 Disciples competative?
« Reply #65 on: August 20, 2009, 01:29:30 PM »
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Feeding the 5,000  (Green / Yellow Good enhancement)

You may immedietly discard up to 6 cards from your hand, then draw 2 cards for each card that was discarded.

I like this idea because it is a draw card but it still comes at a cost.  You can even add "If used by a disciple" to start the ability to make it useful in a theme specific deck.
Make it TC, too. :)
Use the Mad Bomber to rescue his Province.

 


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