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At first I was like, "How is he even good...?" Then I realized he could do that every battle. Make it a one time thing and only set him aside for one turn, and I think it'd be awesome. The rest are great, well done.
Quote from: lightningninja on March 17, 2010, 02:13:12 PMAt first I was like, "How is he even good...?" Then I realized he could do that every battle. Make it a one time thing and only set him aside for one turn, and I think it'd be awesome. The rest are great, well done.I personally don't think Jonah is all that overpowered. First, it takes three turns (a reference to three days in the whale/big fish) for him to gain the ability. Second, once he does get back, he has to keep surviving in order to keep using his ability: if he is returned to hand/discard/draw pile, then he has to be set aside again for another three turns. Also, he doesn't get around protect forts at all, so you'd have to come up with a different way to do that. Finally, he converts the EC to a hero in the brigade of owner's choice, not holder's choice, so even if my EC did get converted, I could still make him be useful. I definitely think it would take quite a bit of strategy to make him effective. Those cards are awesome drb! Very nice job!
Quote from: lightningninja on March 17, 2010, 02:13:12 PMAt first I was like, "How is he even good...?" Then I realized he could do that every battle. Make it a one time thing and only set him aside for one turn, and I think it'd be awesome. The rest are great, well done.I personally don't think Jonah is all that overpowered. First, it takes three turns (a reference to three days in the whale/big fish) for him to gain the ability. Second, once he does get back, he has to keep surviving in order to keep using his ability: if he is returned to hand/discard/draw pile, then he has to be set aside again for another three turns. Also, he doesn't get around protect forts at all, so you'd have to come up with a different way to do that. Finally, he converts the EC to a hero in the brigade of owner's choice, not holder's choice, so even if my EC did get converted, I could still make him be useful. I definitely think it would take quite a bit of strategy to make him effective.
I've never seen St. Patrick being used in any TGT decks, and I think he'd be even easier to use with Golden Lampstand and ET (who is already in most TGT decks that I've played against). Still not convinced he's anything but Biblically accurate, and strategically designed.
Saint Patty requires you to stuff in useless enhancements. and how does ET help with Patty?
im thinkin maybe another crimson itb battle winner. and an itb draw three play next for red. it NEEDS one of those its been overdue for a long while now.
Teal: Viable Tabernacle & Solomon's Temple heroes & enhancements, a female if possible Green: Nothing for prophets! ...Well, maybe a little...but this brigade should get the Apostles started Red: I'd love to see some good WC enhancements, an awesome character is needed, as well as a WC female if possible Gold: More (low number) Judges, ways for Luke heroes to get back at demons, new Samaritans and Sam-specific enhancements, a new Kindness Card White: Mostly new Daniel heroes and Musicians, as well as Daniel-specific and Music-specific enhancements, and maybe a daniel fortress, both of these themes should get a unifying strategy Purple: Royalty doesn't need much, but maybe more WC...the Deacon theme could be started here, or maybe a secondary prophet theme would be fun. Blue: Genesis heroes I think need at least one more battle-winner, as well as more hand discard. The Deacon theme might be started here... Silver: Some kind of unity, man! Searching or something? Also, if it's possible, I'd like to see a new female, 'cause Arianna doesn't do much for me Black: Greeks! They need more! Because of Abom, they should have a forced drawing theme I would think. Some freedom there. Sadducees need a unifying theme. Grey: Syrians need a way to get past capture protection, Pharisees need more hand-revealing awesomeness, etc., Romans need more hand discard (this brigade needs a bit more than most others) Gold: Herods need to get their own theme besides deck d/c, Egyptians need more deck d/c Pale Green: Magicians should get some more demon collaboration, Assyrians need either interrupt/negate or more initiative Brown: Persians should get some set-aside manipulation, maybe a Judean king theme should start here, and Israelites? Crimson: New theme! Babylonians are uber-powerful, since they have no competition in this brigade Orange: Possession sounds awesome. Orange needs a theme besides bottom-of-deck, which should also be continuedOnce I saw this I skipped practically all the other posts. Anyway, according to this you want to give pretty much every color whatever it does not have? How does that help the game?
ET helps by recurring useless enhancements (like Golden Lampstand).
Quote from: Ring Wraith on March 17, 2010, 07:33:57 PMSaint Patty requires you to stuff in useless enhancements. and how does ET help with Patty? So Swords into Plowshares, David's Music, New Priestly Order, and Habakkuk Stands Watch are useless?All of which can easily be recurred with Micah.
Don't the enhancements have to be exactly */3 for Patty to work? If so, aren't swords into plowshares and habbakkuk stands watch 4 toughness?