Author Topic: Stephen  (Read 1815 times)

Offline jbeers285

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Stephen
« on: December 26, 2012, 03:16:55 PM »
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Just thinking Stephen would be a cool character would be sweet with ability similar to that of the trembling demon

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If opponent has 3 evil characters in play and no enhancements are played on Stephen discard him after battle to redeem one lost soul. Hero has site access.
Can not be prevented.
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Ironica

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Re: Stephen
« Reply #1 on: December 26, 2012, 03:43:48 PM »
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Well that's very OP.  Maybe if you change it to:

If opponent has 3 evil characters in battle and no enhancements are played on Stephen discard him after battle to redeem one lost soul.

Offline Josh

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Re: Stephen
« Reply #2 on: December 26, 2012, 04:23:21 PM »
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Too splashable.  If this works in The Deck or FBTNB, that's just silly.  Maybe if Stephen is your only hero or if all your heroes are Acts heroes.

EDIT:  Now that I think about his ability beyond sentence 1...  Why site access?  If anything, sites would be a defense to stop him.

Also, since his ability says to discard him after battle, if you were unblocked, you would win the rescue, and then discard Stephen to redeem a second soul.
« Last Edit: December 26, 2012, 05:06:09 PM by jmhartz »
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Offline cookie monster

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Re: Stephen
« Reply #3 on: December 26, 2012, 04:35:04 PM »
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Good card idea, but it needs to be put in a theme like what jbeers said, it at least needs to be limited a little more.
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Offline jbeers285

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Stephen
« Reply #4 on: December 26, 2012, 05:26:39 PM »
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Very OP is wrong.  How often in T1 2p does your opponent have 3 EC's in play?

I can see limiting his ability to once per game, outside of that he is only CBP

How many defenses have a interrupt play or interrupt. . . Ect


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Offline Redoubter

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Re: Stephen
« Reply #5 on: December 26, 2012, 06:09:23 PM »
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Very OP is wrong.  How often in T1 2p does your opponent have 3 EC's in play?

Don't think about just T1.  If I ran 4 of these in T2 and recurred him with Chariot, you'd have almost no chance without a FBTN evil character or horses.  Your point that "he is only CBP" doesn't make much sense, as that only matters if he is banded in or Covenant with Death (or similar) is up.  The real problem is his numbers.  Anything with at least 4 strength, and you don't even have to let them play anything.  You just lose and get a soul.  That's a lot OP, and would only be stopped by a FBTN evil character (like KoT) or someone with horses blocking.  And if they block with anyone smaller, he will always get the initiative first, making him a bit too strong on that side of it as well.  Note that there are currently no heroes in the entire game with a strength of 0 (excluding * or X values that may end up as 0).  There's a reason for that.

Essentially, your point that defenses have interrupts is moot because you will almost never allow them initiative to do anything about his ability.

Aside from that, I agree with a once per game limit, first, but you also need to put a clause on there that this doesn't work if he won the rescue.  You should not allow a hero that lets you get 2 souls on a single rescue.

Here would be my suggestion that keeps a little more in line with what you started with, adds a piece that fits his story, and makes it less OP.  I still don't necessarily like it, but I'd look at some of these ideas:

Stephen
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Once per game, if your opponent has more than one character in battle and Stephen fails to rescue a Lost Soul, then after battle you may discard Stephen to rescue one Lost Soul or convert an Evil Character to a good brigade of your choice.  Cannot be Prevented.

Offline jbeers285

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Stephen
« Reply #6 on: December 26, 2012, 06:32:24 PM »
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I had not noticed the idea if potentially saving 2 souls in a single rescue attempt . . . That was not the oak at all.

I see the point about making him have some numbers for strength

The once per game limit would be necessary.

Admittedly this was not a long thought process on the creation if this card.  I just was throwing out an initial idea to match an evil ability that Good does not currently have.
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Offline Redoubter

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Re: Stephen
« Reply #7 on: December 26, 2012, 11:27:15 PM »
+1
Admittedly this was not a long thought process on the creation if this card.  I just was throwing out an initial idea to match an evil ability that Good does not currently have.

I know it wasn't a finished idea, which is why I gave suggestions :)

Now, on the concept of giving good an ability evil already has, that's not always a good thing.  Protecting from a single rescue is vastly different from gaining a rescue in terms of power, and as I said in my previous post, I'm not a fan of the card as it is (though of course, I'm not a fan of many actual cards, so don't take that to mean much ;))

 


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