Sorcery (version 1)
Evil Dominant
Identifier: X = Number of opponent's good brigades
"Reveal the bottom X cards of deck and add an evil card to hand. If opponent redeemed a Lost Soul this turn, underdeck this card. Otherwise, you may set aside your magician: Protect your hand and deck from opponents."
II Kings 21:6
Sorcery (version 2)
Evil Dominant
Identifier: X = Number of your magicians
"If all your human evil characters are magicians, reveal the bottom X cards of deck; add an evil card to hand and return the rest in any order. If opponent redeemed a Lost Soul this turn, you may underdeck this card."
II Kings 21:6
I like version 2 more. It's more thematic with the bottom-of-deck cards (demons and magicians), makes it not quite as good with Ezekiel, allows you to stack the returned cards, and drops the set-aside stuff.