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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: STAMP on March 19, 2012, 11:28:01 AM

Title: Son of God concession
Post by: STAMP on March 19, 2012, 11:28:01 AM
Ok, so SoG is not as powerful with the rule changes.  I think it's good that dominants have less of an impact.  However, I will admit that without a Jesus card in the game, the Son of God card should be the focus of the message delivered by the game.  As such, without making dominants more powerful, I thought that there could (and maybe should) be a way to make SoG rescue any lost soul regardless of any type of protection.

There are probably many ways to do this, but I thought what might work the best is to give SoG a one-time access during the game.  This could be accomplished with a territory-class enhancement, probably multi-color, based on Romans 14:11, that basically has an SA along the lines of:

"If Cross Beams of the Cross is in play, Son of God may rescue any lost soul regardless of protection."

Thoughts?
Title: Re: Son of God concession
Post by: Red Wing on March 19, 2012, 11:35:14 AM
Cross Beams of the Cross would need a decent reprint for it to be used.
Title: Re: Son of God concession
Post by: STAMP on March 19, 2012, 11:39:51 AM
That's why it's a concession - you have to give something up to get an all-powerful SoG.
Title: Re: Son of God concession
Post by: Wings of Music on March 19, 2012, 11:41:59 AM
Just print an incredibly OP beast, that way everyone want to use Simon Cyrene and Cross-Beams.
Title: Re: Son of God concession
Post by: BubbleBoy on March 19, 2012, 11:42:44 AM
I do not think it is unreasonable, at least in this one instance, to give a card an errata that makes it more powerful. If any card should have such an errata, it is this. "Rescue a Lost Soul regardless of protection." Or there could even be an entirely separate rule in the next rulebook, such as: "The Son of God card may be used to rescue any lost soul in an opponent's territory regardless of all other active abilities or game rules." Unless a "God" card is ever made, this is the only card I think should ever get such special treatment, but I do think it deserves some special treatment out of respect.
Title: Re: Son of God concession
Post by: lp670sv on March 19, 2012, 11:47:22 AM
This may not be necassary, remember there was a lot of talk a few months back of printing a SOG in the new set that negates lost souls.
Title: Re: Son of God concession
Post by: Chronic Apathy on March 19, 2012, 11:58:56 AM
This may not be necassary, remember there was a lot of talk a few months back of printing a SOG in the new set that negates heroes.

I heard this as well, and haven't heard anything about it since.

Edit: The idea was, "Negate and rescue a Lost Soul." Not negates heroes, but I think that was a typo on Alec's part.
Title: Re: Son of God concession
Post by: SomeKittens on March 19, 2012, 11:59:59 AM
This may not be necassary, remember there was a lot of talk a few months back of printing a SOG in the new set that negates heroes. Lost Souls
Big difference there.
Title: Re: Son of God concession
Post by: lp670sv on March 19, 2012, 12:23:41 PM
That was indeed a typo. The downsides of typing a response on my iPod, as I'm rolling out the driveway and thus losing wifi every second. No time to think.
Title: Re: Son of God concession
Post by: STAMP on March 19, 2012, 04:17:51 PM
This may not be necassary, remember there was a lot of talk a few months back of printing a SOG in the new set that negates heroes.

I heard this as well, and haven't heard anything about it since.

Edit: The idea was, "Negate and rescue a Lost Soul." Not negates heroes, but I think that was a typo on Alec's part.

Forgot about that.   :o

Although it would be nice to make other non-useful cards relevant again.  :)
Title: Re: Son of God concession
Post by: megamanlan on March 21, 2012, 10:35:42 AM
I agree w/ this suggestion. It would be better having something like that. Maybe have it as Beams or 3 Nails and it could be a Promo so it won't be too easy to get.
Title: Re: Son of God concession
Post by: Chronic Apathy on March 21, 2012, 11:49:11 AM
This wouldn't be nearly enough to make me add Crossbeams, or any other artifact like that. You'd have to reprint Crossbeams with some better special ability.
Title: Re: Son of God concession
Post by: Josh on March 21, 2012, 12:33:13 PM

"If Cross Beams of the Cross is in play, Son of God may rescue any lost soul regardless of protection."

Thoughts?

This still wouldn't rescue souls in your own territory.  They aren't protected from rescue, it is a game rule that prevents SoG from targeting them. 

And maybe that is what you wanted, but I thought I'd point it out.
Title: Re: Son of God concession
Post by: STAMP on March 21, 2012, 01:50:45 PM
This wouldn't be nearly enough to make me add Crossbeams, or any other artifact like that. You'd have to reprint Crossbeams with some better special ability.

Any suggestions?
Title: Re: Son of God concession
Post by: Wings of Music on March 21, 2012, 02:08:33 PM
Change it to Say.

ANB, Split Altar, SoG, and Mayhem ignore game rules.  Play those cards according to the writing thereon.  Cannot be negated.

EDIT: Any other fun erratas/rule-changes I'm missing?
Title: Re: Son of God concession
Post by: lp670sv on March 21, 2012, 02:09:53 PM
This rule was just made and already you want to break it?
Title: Re: Son of God concession
Post by: megamanlan on March 21, 2012, 10:57:00 PM
This is only for SoG not everything and their brother.
Title: Re: Son of God concession
Post by: lp670sv on March 21, 2012, 11:08:05 PM
the only rules this affects is SOG/NJ so you only want to break half of the brand new shiny rule
Title: Re: Son of God concession
Post by: megamanlan on March 22, 2012, 02:58:57 AM
Most people seem to agree that this 'shiny new rule' wasn't that nessesary. Ive seen more complaint on that rule then any of the new ones. Also, it doesn't make sense to have SoG be limited to Opponents LoB, they could have made something that would have been more useful than this new ruling.
Title: Re: Son of God concession
Post by: Wings of Music on March 22, 2012, 10:39:54 AM
I kind of like the new rule, it has the potential to hurt speed.  But this is kind of off-topic, if we are going to have this discussion it's probably better to move it to a different thread.
Title: Re: Son of God concession
Post by: Chronic Apathy on March 22, 2012, 11:01:34 AM
This wouldn't be nearly enough to make me add Crossbeams, or any other artifact like that. You'd have to reprint Crossbeams with some better special ability.

Any suggestions?

Not really. Card creation has never been my forte, though I'd like to think I'm good at critiquing and balancing card ideas out. The problem is if I'm that dedicated to rescuing the NT or */4 Lost Souls, I'm just going to use Isaiah or Foreign Sword or something like that.
Title: Re: Son of God concession
Post by: SomeKittens on March 22, 2012, 12:12:56 PM
I kind of like the new rule, it has the potential to hurt speed.  But this is kind of off-topic, if we are going to have this discussion it's probably better to move it to a different thread.
The new rules don't "hurt" speed per se.  They just reduce the power relative to other types.
Title: Re: Son of God concession
Post by: Wings of Music on March 22, 2012, 01:53:35 PM
how is that not hurting speed though? It's not a direct ding to speed but I think that it reduces the power of speed to some extent at least.
Title: Re: Son of God concession
Post by: SomeKittens on March 22, 2012, 01:55:51 PM
Hurt would mean they directly counter speed.  The new rules just provide less incentive to play speed.
Title: Re: Son of God concession
Post by: Wings of Music on March 22, 2012, 01:58:54 PM
Ok fair enough.  :)
Title: Re: Son of God concession
Post by: Chronic Apathy on March 22, 2012, 02:01:41 PM
Hurt would mean they directly counter speed.  The new rules just provide less incentive to play speed.

I would say that the new rescue rules directly counter speed. They increase the likelihood of fatal soul drought, allowing an opponent to walk in.
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