Author Topic: Some random cards - New mechanic idea!  (Read 1566 times)

browarod

  • Guest
  • Trade Count: (0)
Some random cards - New mechanic idea!
« on: March 24, 2017, 10:12:18 PM »
+1
= If this card is in your opening hand, you may reveal it to exchange it with a card of matching type and alignment in deck.

Strength in numbers = This battle, increase 1/1 for each other character of a matching brigade you control.


« Last Edit: March 24, 2017, 10:18:38 PM by Browa »

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Some random cards - New mechanic idea!
« Reply #1 on: March 24, 2017, 10:21:23 PM »
+1
I love the candle idea. I could see us using something like that in Redemption some day!
Have you visited the Land of Redemption today?

browarod

  • Guest
  • Trade Count: (0)
Re: Some random cards - New mechanic idea!
« Reply #2 on: March 24, 2017, 10:24:48 PM »
0
I love the candle idea. I could see us using something like that in Redemption some day!
Thanks Gabe! That means a lot. :D

Offline mr_awesome

  • Trade Count: (0)
  • New Member
  • *
  • Posts: 37
    • Northeast Region
Re: Some random cards - New mechanic idea!
« Reply #3 on: March 29, 2017, 10:19:50 AM »
0
What does strength in numbers mean?????

Offline Ironisaac

  • Trade Count: (+1)
  • Hero Member
  • *****
  • Posts: 1662
  • 2070 Paradigm Shift Inbound
    • -
    • North Central Region
Re: Some random cards - New mechanic idea!
« Reply #4 on: March 29, 2017, 10:22:17 AM »
+1

Strength in numbers = This battle, increase 1/1 for each other character of a matching brigade you control.

This
Some call me "Goofus"

browarod

  • Guest
  • Trade Count: (0)
Re: Some random cards - New mechanic idea!
« Reply #5 on: March 29, 2017, 10:38:53 AM »
0
That's correct. So, for example, Grumbling People would increase 1/1 for each other brown evil character you control when they enter battle, but only during that battle. Philippians would increase 1/1 for each of your clay heroes (if played as a hero) or gray evil characters (if played as an evil character).

Offline mr_awesome

  • Trade Count: (0)
  • New Member
  • *
  • Posts: 37
    • Northeast Region
Re: Some random cards - New mechanic idea!
« Reply #6 on: March 30, 2017, 10:53:59 AM »
+1
Sorry i didn't see the top :(

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Some random cards - New mechanic idea!
« Reply #7 on: March 31, 2017, 04:01:29 AM »
+1
Philippians should be Black and Greek ("Colony" doesn't mean there what we normally think of it meaning, and Macedonia is Greece).

Otherwise, these are totally fantastic! Love the new mechanics and the candle is another great way to enable strategic deck building without having to bow the knee to the cruel mistress of hand clog.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal