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GideonRed/Gold6/4Warrior Class, Judge3 times per game, holder may shuffle his hand into deck to search deck for a good dominant and then draw X. Cannot be negated. (X = # of Good Judges you control, Max 3)
Quote from: John Elia on January 20, 2012, 07:36:57 AMGideonRed/Gold6/4Warrior Class, Judge3 times per game, holder may shuffle his hand into deck to search deck for a good dominant and then draw X. Cannot be negated. (X = # of Good Judges you control, Max 3)Angel under the oak makes Gideon bullet proof. We don't need one with a good SA.
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Secondary Victory Condition - When you no longer have any Evil Characters in your Hand, Deck, or Territory, you loose the game
Make Gideon and The Law negatable, then your all set. both of those need to be negatable. Otherwise can be overpowered. All i need it a golden calf and the law, and covenant with death AND confusion of mind... Youll never get to use your special abliities on your heroes... ever. It just wouldnt be fair.
David Green/Red/Purple10/3Warrior Class, Musician, Prophet, Royalty.Protected from Philistines.Can use enhancements that have David in the Title or Reference, or Involve Music, regardless of brigade. Cannot be Negated.
My idea for David is to have 4 reprints, each highlighting one of the 4 aspects of his life. You can see my ideas in the submission thread.
I wasn't aware Musicians/Prophets decks were a thing.
Good question....I was hoping it would be on your honor to admit when you were of of evil chars..am I being naive? Another possibility could be to reveal your number of EC's before the match starts....but that's not ideal.... Any suggestions?
Once you deck out, you reveal your hand?