Samuel
8/8 Gold/Teal/Green Hero
-Judge, Tabernacle Priest, Prophet-
"If King Saul or King David is in play, Negate the Special Abilities on characters and enhancements except this one."
Eli the Priest
4/4 Gold/Teal Hero
-Judge, Tabernacle High Priest-
"Search deck for a Tabernacle Artifact. You may Activate that artifact on Eli. While an Artifact is activated on this card, Discard it if Captured Ark is activated."
Abram
5/6 Blue Hero
-Patriarch-
"Card enters play as Abram. When Abram rescues a Lost Soul, he becomes Abraham. Cannot be Negated."
~!
Abraham
10/10 Blue/Green Hero, WC
-Patriarch, Prophet-
"Negate the Special Abilities on all Lost Souls. Abraham has access to all Sites."
Genesis 20:7
False Miracles
2/2 Grey Evil Enhancement, TC
"If used by a Prophet, capture a Hero, Discard a card from opponent's hand, and shuffle a Lost Soul from your Land of Bondage."
Deuteronomy 13:1-3
Moses
8/8 Gold/Green Hero
-Judge, Prophet-
"Negate all but the first Enhancement played this battle."
Deuteronomy 34:10
Deborah
4/4 Gold/Green Hero, WC
-Judge, Prophet-
"May band with Barak. Your Heroes are Immune to O.T. Warrior Class Evil Characters while Deborah remains in play."
Judges 4:4
Rebuking Prophet
6/4 Green Hero
-Prophet-
"If there is a Captured Hero in play, all players must place two cards from hand on top of deck."
Judges 6:7-9
Gad
6/3 Green Hero
-Prophet-
"If battle is successful, Convert an O.T. Evil Character to a Hero and place in your territory. You control the Hero."
1 Samuel 22:5
Deceptive Prophet
3/3 Grey Evil Character
-Prophet-
"Capture a Good Prophet, regardless of Protection. Discard that Prophet if you win the battle."
1 Kings 13:18
Jehu
4/4 Green Hero
-Prophet-
"Discard an Evil King."
1 Kings 16:12
Jezebel
5/5 Brown Evil Character
-Phoenician Princess, Queen of Israel-
"May band with Ahab. Discard a Prophet. Opponent may Discard a Good card from hand instead."
1 Kings 18:4
Prophets of Baal
4/4 Grey Evil Character
-Prophet-
"You may decrease this card by 2/2 permanently to band to a Demon in a Discard Pile."
1 Kings 18:36
Slaughter on Carmel
5/1 Green Good Enhancement
"Interrupt the Battle and Discard all Evil Prophets or cause two Evil Characters to fight each other."
1 Kings 18:40
Wounded Prophet
2/2 Green Hero
-Prophet-
"Opponent must choose to either Discard one of his Heroes or one of his Evil Kings from territory or hand."
I Kings 20:35-37
Lying Prophets
6/6 Grey Evil Character
-Prophet-
"Look at opponent's hand. You may shuffle any amount of cards from your hand into your deck and redraw as many as you shuffled."
1 Kings 22:23
Elijah Parts the Water
2/2 Green Good Enhancement
-X=Number of Evil Brigades in opponent's territory-
"Negate all Special Abilities on Evil Characters. You may draw X cards."
II Kings 2:7
Double-Portion
0/0 Green Enhancement, TC
"If used by a Prophet, place this card on a different Prophet. When that Prophet is Discarded, flip a coin. If heads, this prophet gains that prophet's SA and abilities permanently."
II Kings 2:9-10
Elisha's First Miracle
2/2 Green Good Enhancement
"Heal all Heroes and Evil Characters. All players Draw a card. If there is an O.T. Site in play, Cannot be Negated."
II Kings 2:21