Author Topic: Thieves' Curse  (Read 1247 times)

browarod

  • Guest
  • Trade Count: (0)
Thieves' Curse
« on: October 13, 2010, 01:50:33 PM »
0
Not sure how I feel about this one.

Thieves' Curse
[Teal/Green Covenant | 3/4 | Zechariah 5:3] OR
[Brown Curse | 2/4 | Zechariah 5:3]
If an opponent uses a card they do not own, return the card to it's owner. Discard this card if Wall of Protection is in your territory.

-3 And he said to me, "This is the curse that is going out over the whole land; for according to what it says on one side, every thief will be banished, and according to what it says on the other, everyone who swears falsely will be banished."-
« Last Edit: October 13, 2010, 04:07:15 PM by browarod »

browarod

  • Guest
  • Trade Count: (0)
Re: Thieves' Curse
« Reply #1 on: October 13, 2010, 02:08:42 PM »
0
Not sure how I feel about this one.

Thieves' Curse
[Teal/Green Covenant | 3/4 | Zechariah 5:3]
If an opponent uses a card they do not own, return the card to it's owner. Discard this card if Wall of Protection is in your territory.

-3 And he said to me, "This is the curse that is going out over the whole land; for according to what it says on one side, every thief will be banished, and according to what it says on the other, everyone who swears falsely will be banished."-

And I expected this to be a curse... :D
It's unique, but I don't know if I'd want it in place of Wall, since Wall doesn't fill that art spot.
Haha, yeah, I kinda did that in purpose ;)
And, yeah, I suspected as much. It's also to help defend against cards like 7 Wicked Spirits (I think that's the swapping one) and Thievery of Judas. Any suggestions to make it more useful? Perhaps a "may be activated on X" clause?

Offline Daniel TS RED

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3461
  • If God be for us...
Re: Thieves' Curse
« Reply #2 on: October 13, 2010, 02:10:08 PM »
0
How about may be activated on TGT to negate TGT.

Daniel

 ;D
My Teams: Atlanta Braves, NY Giants, Miami Hurricanes Football, Duke Basketball, Cleveland Cavs

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Thieves' Curse
« Reply #3 on: October 13, 2010, 02:24:47 PM »
0
Should be a Curse. I like it.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

  • Guest
  • Trade Count: (0)
Re: Thieves' Curse
« Reply #4 on: October 13, 2010, 03:19:01 PM »
0
Should be a Curse. I like it.
Any specific reason? Also, what brigades?

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Thieves' Curse
« Reply #5 on: October 13, 2010, 03:30:42 PM »
0
Because in the verse, it's a curse. Brown.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

  • Guest
  • Trade Count: (0)
Re: Thieves' Curse
« Reply #6 on: October 13, 2010, 04:06:48 PM »
0
Because in the verse, it's a curse. Brown.
Yeah, it's a curse in the verse, but for some reason I thought of it as a curse against evil which would be weird for a Curse since those are evil, lol.

I'll add the evil version.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal