Author Topic: Some Evil Enhancements  (Read 2716 times)

browarod

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Some Evil Enhancements
« on: March 24, 2013, 03:19:14 PM »
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Called to Battle
Multi EE | 0/0
-Connected with Demons-
"If used by a N.T. demon, convert opponent’s Heroes in territory to orange Evil Characters this battle. Band any number of them into battle. Cannot be prevented."
~Revelation 16:14

Spells and Sorceries
Pale Green EE | 0/0
-Limit 1 per territory-
"Place on your Magician: While in territory, that character and adjacent Evil Characters are protected from opponents. When one blocks, you may draw 1."

Alternate: "Place on your Magician: While in territory, that character and up to two Evil Characters in your territory are protected from opponents. When one blocks, you may draw 1."
~Isaiah 47:12

Slave's Lament // Delivered to Babylon
Gold EE // Crimson EE | 2/2 // 2/2
-X=# of your Egyptians or Babylonians-
"Regardless of protection, capture X humans. Paralyze your Evil Character that used this for X turns. Cannot be prevented."
~Exodus 2:23 // Jeremiah 32:28


NOTES:
-Cards were designed to be Ultra Rare/Promo-strength, though I think 2 is actually balanced for a less rare card.
-"Adjacent" is heretofore defined as: "Located on either side"
-Card 3 is designed to be a 2-sided card (like Philosophy) but with just one special ability regardless of which brigade you play it as. Re-use of the Abram/Abraham frame perhaps?
-"One" on card 2 refers to any of the 3 evil characters currently under the influence of the protect ability.
« Last Edit: March 24, 2013, 08:56:53 PM by browarod »

Offline wmd1999

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Re: Some Evil Enhancements
« Reply #1 on: March 24, 2013, 04:17:11 PM »
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Called to battle could be veeeery painful in a demon deck, CBP band to KoT and any other orange demon for a huge fbtnb on defence.
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browarod

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Re: Some Evil Enhancements
« Reply #2 on: March 24, 2013, 04:52:19 PM »
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Called to battle could be veeeery painful in a demon deck,
That's the general idea. ;)

Offline wmd1999

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Re: Some Evil Enhancements
« Reply #3 on: March 24, 2013, 05:23:37 PM »
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I play demons so I am totally fine with it, but it does seem op.
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browarod

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Re: Some Evil Enhancements
« Reply #4 on: March 24, 2013, 05:53:08 PM »
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I made it multi to limit it to 1 per deck, so you'd have to recur it (something demons don't really do with enhancements, that I remember) in order to use it for more than just one block. That, and it's full negateable after it's played.

Offline JSB23

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Re: Some Evil Enhancements
« Reply #5 on: March 24, 2013, 05:54:16 PM »
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Spells and Sorceries would cause wayyy too many arguments and pedantic ruling debates.;
An unanswered question is infinitely better than an unquestioned answer.

browarod

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Re: Some Evil Enhancements
« Reply #6 on: March 24, 2013, 06:15:42 PM »
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Spells and Sorceries would cause wayyy too many arguments and pedantic ruling debates.;
If you say so. Adjacent is really a simple term if people take the time to think about it. :P

Lamborghini_diablo

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Re: Some Evil Enhancements
« Reply #7 on: March 24, 2013, 06:22:11 PM »
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Spells and Sorceries would cause wayyy too many arguments and pedantic ruling debates.;
If you say so. Adjacent is really a simple term if people take the time to think about it. :P

"Place on your Magician: While in territory, that character and up to two Evil Characters in your territory are protected from opponents. When one blocks, you may draw 1."

Fixed the ruling issues.

Offline Drrek

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Re: Some Evil Enhancements
« Reply #8 on: March 24, 2013, 08:14:14 PM »
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Spells and Sorceries would cause wayyy too many arguments and pedantic ruling debates.;
If you say so. Adjacent is really a simple term if people take the time to think about it. :P

Play is a simple term, yet we still had ruling arguments about it, and it took the elders a "lengthy discussion" to come on to a consensus on its meaning.
« Last Edit: March 24, 2013, 08:42:06 PM by Drrek »
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Offline Redoubter

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Re: Some Evil Enhancements
« Reply #9 on: March 24, 2013, 10:31:58 PM »
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Spells and Sorceries would cause wayyy too many arguments and pedantic ruling debates.;
If you say so. Adjacent is really a simple term if people take the time to think about it. :P

Play is a simple term, yet we still had ruling arguments about it, and it took the elders a "lengthy discussion" to come on to a consensus on its meaning.

Agreed...and I'm not sure we still have all the answers even on that ability.

And really, we have arguments about how you are supposed to have your territory set up as it is, and there is no rule saying I can't just move cards around in my territory whenever I want.

Offline TheJaylor

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Re: Some Evil Enhancements
« Reply #10 on: March 24, 2013, 11:08:41 PM »
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Called to battle could be veeeery painful in a demon deck, CBP band to KoT and any other orange demon for a huge fbtnb on defence.
KoT is old testament so it doesn't work on him.

I made it multi to limit it to 1 per deck, so you'd have to recur it (something demons don't really do with enhancements, that I remember) in order to use it for more than just one block. That, and it's full negateable after it's played.
Demons recur with Demon Behind the Idol mostly but that's mostly it for enhancements.

I like them and also the second wording for the spells.

browarod

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Re: Some Evil Enhancements
« Reply #11 on: March 24, 2013, 11:14:05 PM »
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And really, we have arguments about how you are supposed to have your territory set up as it is, and there is no rule saying I can't just move cards around in my territory whenever I want.
I don't think my original card idea changes that. I see no problem with protection changing if you decide to rearrange your characters. ;)

Offline wmd1999

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Re: Some Evil Enhancements
« Reply #12 on: March 24, 2013, 11:30:51 PM »
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Called to battle could be veeeery painful in a demon deck, CBP band to KoT and any other orange demon for a huge fbtnb on defence.
KoT is old testament so it doesn't work on him.

I don' think the "Band any number of them into battle" refers to the N.T. part but the orange E.C. part.
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