Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: michaeljl on May 24, 2012, 05:57:25 PM
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Mud 2/2 green/purple enhancement.
"Reveal the top 20 cards from the top of your draw pile. Each lost soul revealed this way is put into play. You may set aside one good enhancement card revealed this way. At any time you could play a dominant, you may play this good enhancement from set-aside as if it were a dominant, then remove it from the game. Place all other cards revealed this way in your discard pile.
Basically, the idea is a card that lets you (for a high price) play an enhancement card as a dominant.
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Rather interesting. I imagine it getting its most use late in the game when you have few cards left in your deck in the first place, and the potential for comboing is pretty huge.
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Rather interesting. I imagine it getting its most use late in the game when you have few cards left in your deck in the first place, and the potential for comboing is pretty huge.
I agree, there is a lot of potential with it
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why is it called mud?
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Jesus stuck mud in a blind dude's eyes. When he washed it off, he was healed. Green for growth, purple for Jesusness.
The whole idea is that Redemption, in my opinion, doesn't have enough high-price, massive effect cards for combo decks.
Another idea:
Aaron Fashions an Idol 2/2 Brown Evil Enhancement.
Discard three of your artifacts from play. Search your deck for an evil enhancement and place it on top of your artifact pile. Enhancement is treated as an artifact that may be used twice per game. Discard artifact after both uses.
Aaron answered them, “Take off the gold earrings that your wives, your sons and your daughters are wearing, and bring them to me.” 3 So all the people took off their earrings and brought them to Aaron. 4 He took what they handed him and made it into an idol cast in the shape of a calf, fashioning it with a tool