New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
As admiral ackbar would say. IT'S A TRAP
Whats stopping people from using lost souls as snares?
I'm not sure if I am in favor of adding a new card type. A lot of the effects could be better handled with existing card types.Part of my issue come from playing them off of characters, which means that you have to be able to verify when it is flipped that way back when you played it, it was the correct brigade (mistakes happen all the time, and people will just play them forgetting what is out). Most of my issue comes from adding more face-down cards, as I am generally opposed to that due to the rules and targeting implications. Some other problems come from the fact that, in order to make this viable and impactful, you'd have to print a lot of snares and cards that interact with them, and that the abilities on these cards seem to get very lengthy all on their own.More specifically to these cards, I don't like TC battle-winners that cannot be targeted normally pre-battle, as you have suggested.Also, just from rules perspective, you could not have them activate during SI, those enhancements must come from hand (Gam's Speech and our existing covenant/curse combo with negates don't work either during SI) and triggered events cannot happen until SI resolves (including flipping/activating these cards).I think I'd be more in favor of a Snare identifier on TC enhancements, which let them play face-down (without being revealed) on a character of matching brigade. Makes them a bit more squishy and play more like enhancements while making rulings easier. However, battle-winners would not be something that I would be willing to print for those, even if we went that route.
I could have said the same about TC Heroes.
TC Heroes just combine existing card types and symbols; snares are not quite the same, in ease or simplicity, as it is a completely new thing and not an extension of existing concepts.To the rest of your post about the 'ease' of playing, sounding like Solitaire, I feel like you need to play T2 more (and against some more Alstads ).
I find the new technique quite interesting, but can they still be D/C'd like normal Enhancements is my question?