Author Topic: Slow Down Ideas  (Read 1948 times)

Offline Sean

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Slow Down Ideas
« on: February 02, 2011, 10:53:01 AM »
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Unconfessed Sin
Palegreen Enhancement
Territory Class
Place in one opponent's territory.  That player may only draw two cards during their draw phase while this card remains.

Heavy Burden
Palegreen Enhancement
Place on a Hero.  Each time that Hero enters battle, the player controlling it must place a card from hand on top of own draw pile.

Equal Scales
White Covenant
Any time a player draws a card (except draw phase), that player must place a card from hand or territory beneath owner's deck.
May you prosper greatly!
Daniel 4:1b

Offline Minister Polarius

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Re: Slow Down Ideas
« Reply #1 on: February 02, 2011, 10:57:28 AM »
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Horridly broken. These cards would entirely undo the SitC fix.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline JonathanW

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Re: Slow Down Ideas
« Reply #2 on: February 02, 2011, 11:14:02 AM »
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Horridly broken. These cards would entirely undo the SitC fix.

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Offline Sean

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Re: Slow Down Ideas
« Reply #3 on: February 02, 2011, 01:46:39 PM »
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Hmm, I was thinking there was enough counters to place cards.  Anyway, I think slowing decks down would be an interested strategy to expand.
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Daniel 4:1b

Offline Perri

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Re: Slow Down Ideas
« Reply #4 on: February 02, 2011, 01:50:17 PM »
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Don't like the draw 2. But I really like the other cards. There ARE plenty of counters to place cards. Or why not just make it a game rule that there can only be one of those types in territory? If you place another, the first gets discarded.

Offline SomeKittens

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Re: Slow Down Ideas
« Reply #5 on: February 02, 2011, 02:17:43 PM »
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Hmm, I was thinking there was enough counters to place cards.  Anyway, I think slowing decks down would be an interested strategy to expand.
RBD does a good job of that already.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Perri

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Re: Slow Down Ideas
« Reply #6 on: February 02, 2011, 02:22:22 PM »
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I wouldn't say RBD slows decks down.. I'd say it returns them to their original speed (3 cards on draw). It shuts down all of the extra drawing, sure.

I especially like that these seem pretty balanced. One is only activated when a hero it's placed on enters battle, and the other affects ALL players.  Neither of those are overpowered in my mind. Unconfessed Sin is though. :P

Offline SomeKittens

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Re: Slow Down Ideas
« Reply #7 on: February 02, 2011, 02:34:18 PM »
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Equal Scales is broken if you use Demons/Gates.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Perri

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Re: Slow Down Ideas
« Reply #8 on: February 02, 2011, 02:38:38 PM »
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Demons/Gates don't really need any help being powerful and I don't see it helping that much, there's already an artifact that let's you put demons under your deck, I can't see this one being that much worse.

Offline SomeKittens

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Re: Slow Down Ideas
« Reply #9 on: February 02, 2011, 02:41:53 PM »
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Laver doesn't effect your opponents.  You could combo Scales with Abom for mass hilarity/sadface.
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Offline Perri

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Re: Slow Down Ideas
« Reply #10 on: February 02, 2011, 02:44:17 PM »
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Yes, and scales doesn't let you draw. Also..

Don't like the draw 2. But I really like the other cards. There ARE plenty of counters to place cards. Or why not just make it a game rule that there can only be one of those types in territory? If you place another, the first gets discarded.

Would solve most/all of these problems.

drb1200

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Re: Slow Down Ideas
« Reply #11 on: February 02, 2011, 03:50:11 PM »
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I actually really like these. A bit unbalanced, and could use some work. But good overall.

 


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