Author Topic: Fun with Moses and Friends  (Read 1207 times)

Offline Minister Polarius

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Fun with Moses and Friends
« on: April 24, 2016, 08:43:00 PM »
+2
Pharaoh's Daughter
2/2 Purple Hero, TC
-Egyptian Royalty-
"While this Hero is in play, Moses gains Purple brigade and 'Egyptian Royalty' identifier. Protect Egyptian Royalty from underdeck and withdraw."
~Exodus 2:5

The Adopting Pharaoh
6/8 Gold Evil Character, WC, TC
"While this Evil Character is in play and Pharaoh's Daughter is not, Moses becomes a 8/8 Gold Evil Prince Moses with Egyptian Royalty identifier and special ability 'Discard an Egyptian to withdraw all cards from battle.'"
~Exodus 2:10

Holy Ground
Good Fortress
-Holds Burning Bush and Moses, Return contents to territory when removed from play-
"If Moses or Prince Moses leaves the battle, place here. While holder is not wearing shoes, protect contents from effect except Burning Bush."
~Genesis 3:5

Burning Bush
Artifact
"If active on Holy Ground that holds Moses, you may remove Holy Ground and Burning Bush from the game to play Moses' Call."
~Exodus 3:2

Moses' Call
4/0 Green/White/Gold Good Enhancement, TC
"Return a Moses that has been removed from game to territory. If played from hand, shuffle this card into your deck and draw one at the end of current phase. If played from deck, place on Moses: protect good cards in battle from Dominants."
~Exodus 3:10

Judge's Charge
5/0 Red/Gold Enhancement, TC
"Search deck for a Gold Judge. Place on your Judge: Gains Red brigade, 'Israelite General' identifier, Warrior Class, and 'Cannot be Negated.'"
~Judges 3:1-2

Miriam
4/4 Green/White Hero, TC
-Prophet, Musician-
"Good Enhancements involving Music and/or with Moses in the title cannot be prevented."
~Exodus 1:7

Song of Moses and Miriam
3/2 Green/White Enhancement
-Involves Music, X=Number of Dominants Revealed-
"Reveal any number of Good Enhancements from hand to remove X Human Evil Characters in battle from the game."
Exodus 15:11

Zipporah
3/3 Green Hero, TC
-Midianite-
"Protect your Exodus Heroes from opponents' banding and shuffle abilities."
Exodus 18:2-3

Jethro
6/3 Green/Teal Hero, TC
-Midianite Priest-
"Feasts and Offerings in your hand gain 2/0 and Cannot be Prevented. May band to an Exodus Hero. Cannot be Interrupted."
Exodus 18:12

Jethro's Offering
4/0 Teal Enhancement
"If played with normal initiative, toss this card. If played with special initiative, negate and discard an evil card."
Exodus 18:12

Elders of Israel
X/X Gold Hero, TC
-Judge, X=Number of cards in your opponent's deck, maximum 12-
"When your Judge wins a battle, search Deck or Discard Pile for Judge's Seat and place this card in it. While in Judge's Seat, protect your Fortresses from opponents."
Exodus 18:25

More to come!
« Last Edit: April 25, 2016, 02:23:40 AM by Minister Polarius »
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Ironisaac

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Re: Fun with Moses and Friends
« Reply #1 on: April 24, 2016, 09:24:26 PM »
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So, firs of all, I think Moses is plenty op without this stuff lol, but also, if Pharos daughter hadn't adopted him, Pharo definitely would have killed Moses. Also, people would never wear shoes if these got printed lol

with your second wave of cards, i really like Miriam and Judge's charge. i really like that miriam has a musician i dentifier, because the game needs some female musicians. however, on "Song of Moses and Miriam" if you are revealing good enhancements, you would be revealing no doms, so... nothing happens...
« Last Edit: April 25, 2016, 11:01:53 AM by Ironisaac »
Some call me "Goofus"

Offline Minister Polarius

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Re: Fun with Moses and Friends
« Reply #2 on: April 25, 2016, 01:14:45 AM »
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Ah but remember, The Adopting Pharaoh makes everyone's Moses into Prince Moses while he's out unless his daughter is around, so Moses is actually *less* OP with these cards.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Master Q

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Re: Fun with Moses and Friends
« Reply #3 on: April 25, 2016, 10:46:39 AM »
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What I would recommend:

Pharaoh's Daughter & TAP: add CBP to work through Cloud Moses.

Holy Ground: "If your Moses..."

Burning Bush: "...to play Moses' Call from hand or deck." Also add CBN and protect it from opponents.

Moses' Call: "...protect Heroes in battle from opponents' dominants." Omit "at the end of the current phase" to save on wording.

Miriam: "Good cards..."

Song of Moses and Miriam: X = # of good dominants revealed. "Reveal your hand..."

Zipporah: add CBP if all your Heroes are Exodus Heroes.

Elders: I don't see this being that useful, maybe for the last part do something like this: "While in Judge's Seat, Negate non-W.C. Evil Characters toughness X or less."



Really though, the reason I commented was because of Holy Ground. I love that condition.  :thumbup:
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