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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Daniel on June 14, 2014, 01:04:35 PM

Title: Sinister Hideaway (New Fortress; with image)
Post by: Daniel on June 14, 2014, 01:04:35 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fs30.postimg.org%2F85jrgy6up%2Fsinister_hideaway.png&hash=0990cfe7aabc28709312fe6bbcda8960d24d6dcc)
Title: Re: Sinister Hideaway (New Fortress; with image)
Post by: Redoubter on June 14, 2014, 01:48:43 PM
I'm not really sure what the purpose is, as your doms are more vulnerable here than in hand, honestly, and you still can't play them different than ones from hand.
Title: Re: Sinister Hideaway (New Fortress; with image)
Post by: Daniel on June 14, 2014, 01:52:30 PM
I'm not really sure what the purpose is, as your doms are more vulnerable here than in hand, honestly, and you still can't play them different than ones from hand.
The advantage is that it decreases the amount of cards you have to discard during discard phase.
Title: Re: Sinister Hideaway (New Fortress; with image)
Post by: Redoubter on June 14, 2014, 01:54:32 PM
I'm not really sure what the purpose is, as your doms are more vulnerable here than in hand, honestly, and you still can't play them different than ones from hand.
The advantage is that it decreases the amount of cards you have to discard during upkeep phase.

During discard phase?

But still, you only have, at most, 3 or 4 evil dominants in a T1 deck.  Being able to hold those out of your hand is not a good enough benefit, especially when it puts them in greater danger.  Even in T2, this would not be a valuable card slot.
Title: Re: Sinister Hideaway (New Fortress; with image)
Post by: Daniel on June 14, 2014, 01:58:01 PM
*discard phase. What if I had a protection clause?
Title: Re: Sinister Hideaway (New Fortress; with image)
Post by: Redoubter on June 14, 2014, 02:13:51 PM
What if I had a protection clause?

They are not in more danger because THEY could be discarded (being face-down protects them from some types of targeting).  However, when the Fortress goes (and anything that could hit it in the first place could just hit the fortress instead) it gets discarded as well.

It goes beyond that though, because this card would quite simply never get used by anyone, as there is no benefit for that few cards in your deck.
Title: Re: Sinister Hideaway (New Fortress; with image)
Post by: LukeChips on June 14, 2014, 04:52:18 PM
Cool card.
Title: Re: Sinister Hideaway (New Fortress; with image)
Post by: Chris on June 14, 2014, 05:33:35 PM
Definitely underpowered, and I'm honestly not sure if there's a way to make this idea worthwhile, at least in a T1 deck. Even if you protect the fortress and contents CBN and allow the dominants to be played as if from hand, the simple fact of the matter is top decks are built with avoidance of hand clog in mind, especially in an era where character abilities are utilized at least as much as enhancements to win battles.
Title: Re: Sinister Hideaway (New Fortress; with image)
Post by: Daniel on June 16, 2014, 11:41:27 AM
How about:

Sinister Hideaway
Evil Fortress
-Protect Contents from opponent's cards-
Once per turn you may place an evil card here face-down. Cards placed here may be played as if from hand.
Title: Re: Sinister Hideaway (New Fortress; with image)
Post by: browarod on June 16, 2014, 12:11:51 PM
Even with the suggested change, I still agree with others that it's not useful enough to be worth a slot in most cases. There are still plentiful ways to get rid of evil fortresses (which would, by game rule, get rid of the dominants) and only (generally) 3-4 cards that you could even put into it in the average T1 deck.

Maybe if the fortress played to set aside (as there are less things that can hit it there, though still a decent amount), or better yet if the fortress let you search for an evil dominant (there would need to be a cost/limit otherwise that would end up being OP), then I could see it being useful enough.
Title: Re: Sinister Hideaway (New Fortress; with image)
Post by: Master Q on June 16, 2014, 01:38:45 PM
This would be a neat niche card if you could word it to make Doubt playable...
Title: Re: Sinister Hideaway (New Fortress; with image)
Post by: DrowningFish on June 16, 2014, 01:43:03 PM
This would be a neat niche card if you could word it to make Doubt playable...

Oh no...
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