Author Topic: Silence - Updated 2/11/14  (Read 3493 times)

browarod

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Silence - Updated 2/11/14
« on: February 03, 2014, 11:43:33 PM »
+2
Silence
Multi Good Enhancement | Territory-Class | 0/0
-Neither O.T. nor N.T.-
"If you have played no other cards this turn, remove this card from the game to restrict players from beginning battles or targeting/affecting their opponents' cards until your next upkeep."
~The silence between Malachi and Matthew
« Last Edit: February 11, 2014, 12:42:46 PM by browarod »

Offline The Guardian

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Re: Silence
« Reply #1 on: February 04, 2014, 02:46:56 AM »
+2
Probably need to have it remove itself from the game after that one turn otherwise Gabriel is bringing it back at will.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

browarod

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Re: Silence
« Reply #2 on: February 04, 2014, 09:37:10 AM »
0
Probably need to have it remove itself from the game after that one turn otherwise Gabriel is bringing it back at will.
Updated. It's a bit wordy now, though, but I'm not sure how to fix that.

Offline jbeers285

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Re: Silence
« Reply #3 on: February 04, 2014, 10:10:05 AM »
0
Why is this a good card?
JMM is a modern day prophet

Lamborghini_diablo

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Re: Silence
« Reply #4 on: February 04, 2014, 10:26:25 AM »
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I came into this thread expecting: "Negate all cards involving spells."

browarod

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Re: Silence
« Reply #5 on: February 04, 2014, 11:49:25 AM »
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Why is this a good card?
Because I don't like to encourage turtle decks, but sometimes everyone could use 1 round as a breathing room. :P

I came into this thread expecting: "Negate all cards involving spells."
Hah! Sorry to burst your bubble. ;)

Offline Bobbert

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Re: Silence
« Reply #6 on: February 04, 2014, 11:58:00 AM »
+2
I came into this thread expecting: "Negate all cards involving spells."

I forgot what I was expecting when coming into this thread.
ANB is good. Change my mind.

Offline Blisstake

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Re: Silence
« Reply #7 on: February 04, 2014, 01:29:11 PM »
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You can simplify it to "no actions are to take place for a turn except drawing, etc"
ERROR UNKOWN: TOO CRAZY TO FINI..

browarod

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Re: Silence
« Reply #8 on: February 04, 2014, 02:52:51 PM »
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You can simplify it to "no actions are to take place for a turn except drawing, etc"
I thought about that at first, but I didn't want to limit people from putting characters down, exchanging artifacts, etc and I think it would be longer to list the things they ARE allowed to do then the things they are NOT, haha.

Offline Blisstake

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Re: Silence
« Reply #9 on: February 04, 2014, 03:04:42 PM »
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then what about "no battle actions or anything related to battle actions are to take place"?
ERROR UNKOWN: TOO CRAZY TO FINI..

browarod

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Re: Silence
« Reply #10 on: February 04, 2014, 03:27:39 PM »
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then what about "no battle actions or anything related to battle actions are to take place"?
Well, battles are only part of what I was trying to restrict, the other being playing TC enhancements or using artifacts to mess with opponent's cards, even stopping the likes of Mayhem.

Offline Bobbert

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Re: Silence
« Reply #11 on: February 04, 2014, 03:31:41 PM »
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Perhaps "No player may take an action that targets an opponent's card."

This is making an assumption on my part, that beginning a rescue attempt targets the opponent's Lost Souls. Perhaps one would have to extend the logic that beginning a battle would result in targeting the soul, and so would not be allowed.

This would also stop certain artifacts, which may or may not be a good thing.
ANB is good. Change my mind.

browarod

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Re: Silence
« Reply #12 on: February 04, 2014, 04:12:58 PM »
+1
Perhaps "No player may take an action that targets an opponent's card."

This is making an assumption on my part, that beginning a rescue attempt targets the opponent's Lost Souls. Perhaps one would have to extend the logic that beginning a battle would result in targeting the soul, and so would not be allowed.

This would also stop certain artifacts, which may or may not be a good thing.
I like some of your idea and I've reworked the card again with that in mind.

Also, "upkeep" no longer looks like a real word.

Offline Smokey

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Re: Silence
« Reply #13 on: February 05, 2014, 08:30:57 PM »
+1
This game needs less cards that remove your opponent from the game, not more.

browarod

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Re: Silence
« Reply #14 on: February 06, 2014, 10:27:57 AM »
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This game needs less cards that remove your opponent from the game, not more.
It also removes you from the game for that turn....

Offline Red Warrior

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Re: Silence
« Reply #15 on: February 06, 2014, 01:33:50 PM »
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~The silence between Malachi and Matthew

Antiochus IV, however, is free to rule the world! Just kidding of course!

I actually do kind of like the idea of "silence", but this could even be represented in Psalm 46:10 "Be still and know that I Am God..."

How about this rewording:
"If you have played no other cards this turn, remove this card from the game to restrict players from targeting other players' cards or initiating a battle until your next upkeep.

Dropping "Cannot be negated" shouldn't be a problem (you wont play it in battle, and DD/CwD simply restrict it).
-Joey

Red was always playable :)

browarod

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Re: Silence
« Reply #16 on: February 11, 2014, 12:41:51 PM »
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Dropping "Cannot be negated" shouldn't be a problem (you wont play it in battle, and DD/CwD simply restrict it).
Good point, you actually can't play this in battle and use the special ability anyway because, I believe, putting a Hero into battle is considered "playing" it.

Updated once again. Any other thoughts/suggestions?

 


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