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Quote from: browarod on April 21, 2013, 10:46:21 AMQuote from: Alex_Olijar on April 20, 2013, 11:57:46 PMI can use it 6 times in T2 without even trying hard, so GG.You can only have 2 of the cards in deck so once you redeem both how exactly would you do it 4 more times?You could always use Book of Jashar
Quote from: Alex_Olijar on April 20, 2013, 11:57:46 PMI can use it 6 times in T2 without even trying hard, so GG.You can only have 2 of the cards in deck so once you redeem both how exactly would you do it 4 more times?
I can use it 6 times in T2 without even trying hard, so GG.
Quote from: Drrek on April 21, 2013, 12:00:55 PMQuote from: browarod on April 21, 2013, 10:46:21 AMQuote from: Alex_Olijar on April 20, 2013, 11:57:46 PMI can use it 6 times in T2 without even trying hard, so GG.You can only have 2 of the cards in deck so once you redeem both how exactly would you do it 4 more times?You could always use Book of JasharThat would require 2 more cards than the original combo called for, BoJ and a blue hero. Also, you'd have to somehow get 7 more Heroes set aside after the first Smyrna Overcomes (as it returns all of them to discard, not just the 7). And even if you could get that far, that's still only twice more, not 4 times more, as you couldn't copy it more than twice (because, again, to copy each card more than once in a turn you'd have to get 7 more Heroes set aside after each BoJ resolves which would be even more difficult than getting 7 more after SO resolved).
I think you're missing the point. Rescuing even 1 soul, by winning a defensive battle at relatively no cost, with a combo that can easily be searched out is not good.
Woah. This set is even more OP than the last one.
Quote from: JSB23 on April 21, 2013, 07:27:33 PMWoah. This set is even more OP than the last one.Which "last one" are you referring to?
I thought he was referring to the combo...
Just reiterating here what I said last page, we didn't have time to do playtesting (we were coming up with last minute card ideas right up until the release last Friday) so there's bound to be some cards that have too much power (and probably some with very little), though I think it's decently balanced in general.
I don't understand the "rush" to get the cards out. Lack of playtesting and review resulting in broken cards should be avoided at all costs, including timeliness; otherwise, I don't see the purpose in the expansion.
As of right now, this is a group of cards with (primarily) Revelations references that have been put to (awesome) art via Daniel's skills. I guess I was thinking it would be a step beyond the normal "post card ideas on the New Card Ideas board for criticism" to "we've created these cards, and they've been proofed as to eliminated brokenness; we present them as Redemption-ready, for the betterment of the game".
There's no doubt some of these cards are (in all aspects of the word) "good" as Redemption cards, and most are very creative as well. So props on that. Are they to be critiqued further at this point?
I agree with what you are saying generally, but there's definitely some level of power that obvious via text without testing. Profanation + Wrath is absurdly good. Letter to Smyrna is absurdly good. It's just obvious.
I agree with what you are saying generally, but there's definitely some level of power that obvious via text without testing.
Fallen's defense of X can be zero, and will actually be zero quite often. Usually X (for defense) is defined in a way that can never fall below 1, except for decrease abilities of other cards.
As much as I want magicians to be powerful, Necromancer is just too much. Recurring ECs is next to impossible for a reason.
Letter to Philadelphia and Philadelphia Overcomes are both incredibly powerful. Protect all my NT heroes from the first EE played each battle or turn NJ into a second SoG? Yes, please.
BTW, Letter to Philadelphia protects from the first evil ability, therefore it will typically only protect from the EC.
Quote from: KoalaKingoFA on April 22, 2013, 05:31:54 PMBTW, Letter to Philadelphia protects from the first evil ability, therefore it will typically only protect from the EC. Only if the EC's ability targets the hero, which many don't.