New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
If Cactus holds true to form, they'll print one new Dominant in each major (read: booster) expansion. My personal opinion is that they should not be game-changers, however, the problem is that if they're not the most awesome dominants in the history of ever, they are dismissed as crummy or useless by some/most players (see also: Doubt, Glory). Honestly, I end up using these Dominants as often or more than some of the "better" ones around (HT, Guardian, sometimes DoN).
So they need to be 4 times better than Doubt and half as good as DoN Doubt would be in 40% of decks if it weren't limited to playing in the territory and playing only orange enhancements. If Doubt could EITHER be played into battle, OR could be of a brigade of your choice, then it would be great. If it were both of those things, then it would be in >90% of decks and would be bad in the opposite direction.
Now go ahead and propose ideas for them that don't involve discarding fortresses.
Rebuild - Good DominantDiscard a Fortress in your territory to search your deck or discard pile for a Fortress of the same alignment and put it in play.Isaiah 9:10"The bricks have fallen down, but we will rebuild with dressed stone; the fig trees have been felled, but we will replace them with cedars."