Author Topic: Selling the Captive  (Read 991 times)

Offline stefferweffer

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Selling the Captive
« on: February 07, 2011, 12:15:16 PM »
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0/6 grey territory-class evil enhancement

Place in your territory.  Negate Raider's Camp.  All heroes that your human evil characters capture go into your opponent's land of bondage instead.

“For three sins of Gaza, even for four, I will not turn back my wrath.  Because she took captive whole communities and sold them to Edom,"  Amos 1:6
« Last Edit: February 07, 2011, 04:14:18 PM by stefferweffer »

Offline Professoralstad

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Re: Selling the Captive
« Reply #1 on: February 07, 2011, 03:23:46 PM »
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0/6 grey territory-class evil enhancement

Place in your territory.  Negate your Raider's Camp.  All heroes that you capture go into your opponent's land of bondage instead.

“For three sins of Gaza, even for four, I will not turn back my wrath.  Because she took captive whole communities and sold them to Edom,"  Amos 1:6

Nice idea. I would word it as follows though:

Place in your territory: Negate Raider's Camp. All Heroes that your human Evil Characters capture go to owner's Land of Bondage.

The reasons are as follows: I think that as long as you are negating your RC, you should negate anyone else's as well (shortens wording too). Also, since you can capture characters during your prep phase (with High Places) "your opponent" may not always apply when you capture. Not only that, but I think the original would make it too easy to produce LS's for your opponent with cards like Unholy Writ/Magic Charms, so I added the human EC's bit.

So basically with a capture deck you have the choice of gaining a block every time you capture or gaining an available LS. I like it.

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