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Very cool card! I like how you have thought it out Biblically too! Gameplay-wise I feel that the card is probably too strong though ( although I guess if it was an ultra-rare that could be OK)
Even if it was an ultra rare, it still feels to powerful, but I'm not sure how to fix it... maybe banish it to get the effect. This being used over and over again scares me.
The game definitely does not need a rainbow interrupt battle winner.
Quote from: Kevinthedude on September 01, 2017, 04:38:45 PMThe game definitely does not need a rainbow interrupt battle winner.Why?
Why?
Quote from: Watchman492 on September 01, 2017, 05:02:07 PMWhy?Gabriel (I/J)A Soldier's PrayerConsider the LilliesPlus a ton of other ways to recur this for every single rescue.
Rarity is not an excuse to print cards that are unhealthy for the game or even to print cards that are abnormally powerful. High level decks will have the cards that fit best in those decks whether they are common or UR and cards need to be balanced accordingly.Forcing it to be single use does nothing to solve the problems the card has. The impact that has on the power level is irrelevant because the innate problem with this kind of card is that if it is good enough to see play, it's bad for the game and if it is weak enough that it sees no play, then it's pointless to print.Making it one or two colors would eliminate the bad for the game aspect but green/white probably isn't the best as Faith of Moses Parents is an almost identical card already in white that doesn't get played (A testament to how stacked clay and white have gotten, which another issue that this card certainly would not help with) and green isn't much better in terms of needing interrupt battle winners.Cards with several brigades on them and generic, straightforward battle winners are the kinds of cards Redemption needs the least right now. I just don't see any home for a card at all similar to this. Unless we start making more unique and single brigade cards, the future of the game is going to be nothing but slightly more refined versions of the same splash decks each year, followed by set rotation being implemented, followed by realizing that didn't solve the problem, followed (hopefully) by finally printing more unique and single brigade cards.
That's quite a well-thought out response. Pretty straight forward and very authoritative sounding. Too bad the simplicity of "nice idea but how about this..." didn't find its way into your posts. But yours is at least one man's opinion, even if that opinion is a little OP. I think this is a card with great potential and needs a little tweaking, hence the positive responses/criticism given by others and the continued constructive feedback I'm seeking on its design. However, in my opinion, completely writing off a card idea and saying it has no place in the game isn't what's needed or good for the game or the Redemption community.
I tried to incorporate several suggestions from the community, and this is what I came up with. - Made it single brigade (green) to fit with the prophets theme instead of rainbow- Made it 1/5 so Micah can't recur it. I wanted to use the X variable for the strength but there was no option in the card creator for this.- Realizing this card would not work on gold brigade Moses, I created a modifier that allowed for exclusive play on him instead of making it green/gold brigade so as not to expand the power of this card to other gold themed offenses that it really doesn't need to be used in. However, this could still be used in a judges theme since it can be played on gold Moses.- Went with "negate an evil card" (NaEC) instead of an interrupt ability as green already has at least two interrupt battle-winners (Two Bears and Faith of Samuel), and only one NaEC--Blood of the Lamb--which is meant more for NT heroes. CoW Moses prevents it anyways. Thematically, it works a bit better anyways as God interrupted the Egyptians' advance on Israel and then prevented the Egyptians from further attack/pursuit by putting a cloud in front of them until Moses parted the sea- Went with a set-aside ability instead of ignore as, to my knowledge, I haven't seen any prophets theme with a set-aside ability. I didn't want to do another shuffle ability as there are plenty of these for green enhancements. - The cost-benefit of this card is obvious: however much of your offense you're willing to set-aside (now and/or future turns) is how long some of your opponent's defense (or yours, if you're so inclined to use this partially on yourself) will be set-aside. Hopefully this is balanced enough and not too OP. Maybe it could just be "X Evil Characters in battle for X turns."- The suggestions of "if used by an Exodus hero" and "regardless of protection" were combined for this part of the ability.- Still wanted the site access ability as it and the interrupt/negate ability is pretty centrally themed to this miracle- The CBP modifier was changed to be more restrictive to OT characters as this is, as Master Q put it, an iconic Exodus (and overall OT) event.Feedback, please! Anxiously awaiting Kevinthedude's seal of approval.
Haha you don't need any approval seals from me. I have no complaints about this version of the card as far as game health is concerned. Having to temporarily get rid of cards from your hand is quite a cost and that might turn people off from playing the card though. It is certainly an interesting design and I like that it is both single brigade and playable in any green deck but gets better in a specific deck (Exodus focus)
One small issue...the X does not have an initial amount that it represents. It should say "Set aside any number of good cards from hand for X turns..."Then the X can equal "number of good cards set aside."Otherwise you're kind of in a loop...