Author Topic: Saul/Paul Reprint  (Read 10925 times)

Offline megamanlan

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Saul/Paul Reprint
« on: March 05, 2011, 11:16:19 PM »
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Saul/Paul
7/9 Gray Evil Character / 10/10 Multi-Color Hero
-Pharisee, Jew, Roman, Apostle-
[Saul] May Discard the top card of your Deck to Discard 1 NT Human Hero in territory. If this Son of God is played card is converted, Convert this card to Paul.
[Paul] May band to an NT Hero. NT Enhancements cannot be Negated. This Card is Protected from Capture (except by a Roman) or Conversion.

What do u guys think?
« Last Edit: March 30, 2011, 01:48:09 PM by megamanlan »
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline SomeKittens

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Re: Saul/Paul Reprint
« Reply #1 on: March 06, 2011, 12:54:44 AM »
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Paul should be protected from capture (except by a Roman) and conversion.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline megamanlan

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Re: Saul/Paul Reprint
« Reply #2 on: March 06, 2011, 04:45:52 AM »
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I agree that's a better way to word it.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline CJSports

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Re: Saul/Paul Reprint
« Reply #3 on: March 06, 2011, 03:46:59 PM »
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Saul is way Op'd, and I think the Letters of Paul part could get confusing. I think you should change it to N.T. enhancements cannot be negated and may band to a N.T. hero.
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Re: Saul/Paul Reprint
« Reply #4 on: March 06, 2011, 04:29:13 PM »
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Saul is way Op'd, and I think the Letters of Paul part could get confusing. I think you should change it to N.T. enhancements cannot be negated and may band to a N.T. hero.

I agree. There should be some way to negate Saul's ability without too high a cost; otherwise max card decks could abuse this to no end. Maybe something like, "Can discard top card of deck to discard NT Human Hero in Territory. Opponent may reveal two good enhancements (or one good dominant) to negate this.

Offline megamanlan

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Re: Saul/Paul Reprint
« Reply #5 on: March 06, 2011, 08:40:19 PM »
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One problem. That would never fit on a card. Besides, it's territory, there are too many cards that protect territory anyway. And only Angels can stop themselves from being discarded from the deck so most people would also be wary about when to use it. But Maybe I should have it set to a reveal ability, like 'Reveal the top Card of your Deck, If it is Evil, Discard a NT Hero in territory'
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline BubbleBoy

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Re: Saul/Paul Reprint
« Reply #6 on: March 06, 2011, 11:27:45 PM »
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Saul/Paul is popular enough as he is. I don't think he needs a reprint, especially not one that is so similar to his current version. I like the evil part, but I would make the good part a little more original.
Use the Mad Bomber to rescue his Province.

Offline megamanlan

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Re: Saul/Paul Reprint
« Reply #7 on: March 07, 2011, 12:46:38 AM »
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I cant think of anything else for Paul. But he does need a reprint because the last one is utterly useless. Besides the first one is only good if it's converted, other than that, It's a waste in a deck. It's like running the original Hard-hearted Religious Leaders in ur deck, only ur Opponent automatically gets the first enhancement.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline BubbleBoy

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Re: Saul/Paul Reprint
« Reply #8 on: March 07, 2011, 08:53:18 AM »
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But he does need a reprint because the last one is utterly useless.
A multicolor prophet whose enhancements are CBN is absolutely not useless. And since he is both a Pharisee and a Roman, he has his uses as an EC as well. Besides, you can't call a card useless that people already use.
Use the Mad Bomber to rescue his Province.

Offline megamanlan

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Re: Saul/Paul Reprint
« Reply #9 on: March 07, 2011, 10:46:30 AM »
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No one in their right mind in my area plays it ever. Because it just dies before you can play anything who wants to play a character that dies before it can play anything? Besides there is enough good pharisee's to play anyway.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

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Re: Saul/Paul Reprint
« Reply #10 on: March 07, 2011, 10:52:58 AM »
+2
And no one in southern Mankayane, Swaziland plays Son of God. That needs to be reprinted too. Terribly UP'd atm.

Offline The Guardian

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Re: Saul/Paul Reprint
« Reply #11 on: March 07, 2011, 11:47:16 AM »
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No one in their right mind in my area plays it ever. Because it just dies before you can play anything who wants to play a character that dies before it can play anything? Besides there is enough good pharisee's to play anyway.

Guess I'm crazy cuz I have him in both T1 and T2 decks at the moment... ::)

Granted I won't disagree that he has very little use as an EC.
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Offline megamanlan

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Re: Saul/Paul Reprint
« Reply #12 on: March 07, 2011, 01:58:23 PM »
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Thats my point, Saul is useless, because it doesn't do anything except give ur Opponent first Enhancement. It's literally only good if played against TSA/ Captain only...
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline SomeKittens

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Re: Saul/Paul Reprint
« Reply #13 on: March 07, 2011, 02:20:21 PM »
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In a FBTN situation, he's pretty handy.  Though, if you're using Phars/Sadds, I won't be making a RA with Capitan.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline megamanlan

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Re: Saul/Paul Reprint
« Reply #14 on: March 07, 2011, 02:30:07 PM »
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That's the thing. It's useless unless ur in that situation, beyond that it's useless, thats why I think it would be better if they reprint it, and make it good.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline megamanlan

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Re: Saul/Paul Reprint
« Reply #15 on: March 07, 2011, 02:49:57 PM »
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Also, what has been mentioned of Saul/Paul that he is not a Roman, he was a citizen of Rome, but he was a Jew. If he wasnt, then he couldn't have been in the Sanhedrin.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline BubbleBoy

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Re: Saul/Paul Reprint
« Reply #16 on: March 07, 2011, 02:59:34 PM »
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You don't use the card for its evil side though. You use it for it's incredibly powerful good side. The reason the evil side is not that powerful is to keep it balanced. The card was designed as one that is really good, but needs some setting up before you can use it. It's an investment.

And in case I didn't mention this before, the determining factor for whether or not a card needs a reprint is not how powerful you think it is, but rather how frequently used it is (or at least that's how it should be IMO, although Disciples Gabriel sort of breaks the rule). I might think Archelaus is not that powerful, but he is still used in most of the Herod decks I see, so it wouldn't make a big difference to reprint him. You might as well use the card material to print something that actually helps a theme.
Use the Mad Bomber to rescue his Province.

Offline megamanlan

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Re: Saul/Paul Reprint
« Reply #17 on: March 07, 2011, 03:11:51 PM »
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That's the thing, He's about as used as Abram/Abraham is. And besides, if there going to make them actually good then they should, Paul isn't that great anymore eather. I mean the Cannot be Poisioned is a waste because it's not supported by scripture and Paul should be better than just a CBN anyway. Saul is pointless and Paul isn't that good eather because u'd have to convert it, which wastes a Convert Enhancement and a battle ender.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline BubbleBoy

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Re: Saul/Paul Reprint
« Reply #18 on: March 07, 2011, 03:15:17 PM »
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That's the thing, He's about as used as Abram/Abraham is.
I don't know what group you're playing with, but try a few games online. I've played against at least two decks since Disciples came out that have used him effectively, and I don't even play that much.
Use the Mad Bomber to rescue his Province.

Offline SomeKittens

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Re: Saul/Paul Reprint
« Reply #19 on: March 07, 2011, 03:40:02 PM »
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I don't think it's a "waste" of Holy Grail.  Much less the potential for Hidden Treasures.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline megamanlan

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Re: Saul/Paul Reprint
« Reply #20 on: March 07, 2011, 06:07:28 PM »
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Most people don't run Holy Grail anymore, because people don't have room anymore.
Besides, Saul/Paul still isn't that good, It could be a lot better, besides the cards in Disciples are now requiring better cards than a lot of the older ones, and if Peter and Andrew come out to finish it, Pharisees/Sadusees need Good EC's that are as useful as the original cards.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

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Re: Saul/Paul Reprint
« Reply #21 on: March 07, 2011, 06:11:04 PM »
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Most people don't run Holy Grail anymore, because people don't have room anymore.
Agreed. It isn't like Holy Grail is one of the best artifacts that I see in most top decks.

Besides, Saul/Paul still isn't that good,
A multi color hero, despite numbers or abilities, is amazing. Doubly so if you can play off of HT and enhancements CBN.

It could be a lot better, besides the cards in Disciples are now requiring better cards than a lot of the older ones, and if Peter and Andrew come out to finish it, Pharisees/Sadusees need Good EC's that are as useful as the original cards.
Every card in the game could be a lot better. That doesn't mean it should be reprinted. Pharisees also have some of the best evil characters in the game in PP and ET. They don't need more.

Offline megamanlan

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Re: Saul/Paul Reprint
« Reply #22 on: March 07, 2011, 06:39:18 PM »
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Pharisees fall apart against Angels and other setups as well. Besides, I have all the Pharisee cards an none of them are amazing. Same w/ Saddusees.
And also Paul's effect isn't Biblically accurate. The remake I'm suggesting makes it much more accurate and makes it that the Pharisees don't have one of the biggest and most useless EC in the game. And besides I would target Saul/Paul for Discard after I beat the guy in battle. And no opponent would ever convert Saul to Paul which means u have to.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline megamanlan

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Re: Saul/Paul Reprint
« Reply #23 on: March 07, 2011, 10:41:25 PM »
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Entrapping Pharisees is good, but only against Humans and they are useless against disciples and Angels and scence that's practically all that's out there, they don't work good... AT ALL!
Not to mention that the 'ninja' Abilites of the Pharisees and Saggusees make Saul even more useless because all cards that I've seen so far except TSA still allows banding. And he was known for killing Christians not just standing up to them. And lastly the 'Cannot be Poisoned' is not biblical because first of his mentioning of the 'Thorn in the Flesh' which if it was made into a card it would be a disease, and then Paul could not be afflicted with it? That's a counterdiction. Besides why should Paul be able to be converted to an EC? That makes less sense. Not to mention that Jesus appeared to Saul and that converted him. So his effect should have something to do with that as well. An besides why shouldn't Pharisees and Sagusees be able to take out angels and disciples as well?

From now on I do not wish to argue why there should be a reprint, because it just wastes the thread, please only discuss what u actually think of the card I'm suggesting, and please make suggestions on how I can make it better, not discussing the old version which some people dislike. Thank you.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline SomeKittens

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Re: Saul/Paul Reprint
« Reply #24 on: March 07, 2011, 10:51:05 PM »
+1
I've always thought of the "thorn in the flesh" as a mother in law.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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