Author Topic: Rome Cards *UPDATED*  (Read 3925 times)

Offline Minister Polarius

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Rome Cards *UPDATED*
« on: July 22, 2011, 01:27:22 AM »
+2
Yes, I've done Rome before, but it's so much fun and so cool I can't help myself!

First, the desperately-needed reprints:

Emperor Nero
10/11 Grey Evil Character, WC
-Roman-
"Immune to lone Heroes. Discard a Site or Roman Fortress."
~Same

Emperor Claudius
10/11 Grey Evil Character, WC
-Roman-
"Immune to N.T. Heroes. Negate one N.T. card not in battle."
~Same

Emperor Tiberius
10/11 Grey Evil Character, WC
-Roman-
"If no weapons are in battle, opponent may allow you to Discard two cards from his hand. If he does not, you may play an Enhancement."
~Same

Emperor Giaus Caligula
10/4 Grey Evil Character, WC
-Roman-
"Once per game, you may remove Heavy Taxes from hand or deck from the game to draw 2 cards and play an Enhancement."
~Same

Now some new cards:

Appealing to Caesar
6/0 Purple/Grey Good/Evil Enhancement
"If a player is rescuing, Interrupt the Battle and cause one Hero in battle to fight a Roman Emperor to cause rescue to fail. If Hero wins side-battle, attacker redeems one soul defender controls."
~Acts 25:11-12

Governor Festus
3/3 Grey Evil Character
-Roman-
"May transfer a Captured Hero to opponent, if so, Special Abilities on Evil Cards that do not target Heroes Cannot be Negated. May band with Herod Agrippa II."
~Acts 25:11-12

Roman Escort
10/12 Grey Evil Character, WC
"Protect one Human (other than this one) from Discard. May band to a non-Warrior Class Evil Character. Cannot be Negated by a good card."
~Acts 25:23

Prisoner's Mounts
2/2 Purple/Grey Good/Evil Enhancement, WC
"If used by a Roman or a prisoner, may interrupt the battle, discard a card from opponent's hand and band to an N.T. Human."
~Acts 25:24
« Last Edit: July 26, 2011, 09:39:21 PM by Minister Polarius »
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red Dragon Thorn

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Re: Rome Cards
« Reply #1 on: July 22, 2011, 01:55:51 AM »
0
Emperor Giaus Caligular feels broken to me - I'm thinking Type 2 - Discard Heavy Taxes from your deck, then play Twice Afflicted (Use Terrifying Beast of Lying Spirit) to get it back and end the battle - Instant +8 cards and a successful block.

Even without that the ability to play two enhancements (Syrian Horses and His own ability) opens up 100's of possibilities.
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Offline Smokey

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Re: Rome Cards
« Reply #2 on: July 22, 2011, 02:06:42 AM »
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+1

Also, Tiberius's first ability is unclear, are they discarded at random or do you get to look at his hand?

Offline Minister Polarius

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Re: Rome Cards
« Reply #3 on: July 22, 2011, 02:49:24 AM »
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Edited. I always forget about T2.

With the hand discard, if looking at is not specified they're at random.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline CJSports

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Re: Rome Cards
« Reply #4 on: July 22, 2011, 11:26:43 AM »
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I'm not positive on this so correct me if I'm wrong but I think Nero needs to be 10/7 and Tiberius has to be 10/4. The origin of this is from (I think) how emperors were supposed to reign for 10 years and the second number accords to how long they actually reigned. Nero reigned 7 and Tiberius 4. I'm still not sure on that though.
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Offline Minister Polarius

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Re: Rome Cards
« Reply #5 on: July 22, 2011, 11:43:24 AM »
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If that's the case then they would change, but Wikipedia said they both reigned 11+ years (11 is the cut-off).
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline CJSports

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Re: Rome Cards
« Reply #6 on: July 22, 2011, 11:53:48 AM »
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Oh ok, I thought the original numbers were for how long they reigned so nvm.
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Offline Josh

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Re: Rome Cards
« Reply #7 on: July 22, 2011, 12:17:29 PM »
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I'd reword Tiberius like so:

"If no weapon is in battle, discard two cards at random from opponent's hand.  Opponent may allow you to play an enhancement instead."

He'd be a fun hero to BC with, that's for sure.
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Offline BubbleBoy

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Re: Rome Cards
« Reply #8 on: July 22, 2011, 12:19:02 PM »
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Caligula seems way UP. I know I would never use him, especially in T1, where I'd really like to actually use my one Heavy Taxes (which also draws 2).
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Lamborghini_diablo

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Re: Rome Cards
« Reply #9 on: July 22, 2011, 12:57:50 PM »
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Pol, how could you forget one of the most dire in need of a reprint?  :P


(My version of it)

Offline megamanlan

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Re: Rome Cards
« Reply #10 on: July 23, 2011, 06:58:44 PM »
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I like most of them, but put a cost on Nero because I don't like it that Nero forces u to ditch ur Roman Sites...

I do agree against Caius Galaga, And why is it Heavy Taxes?
I'd put an effect that also drop a Herod. But not as specific as the current one is.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Minister Polarius

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Re: Rome Cards
« Reply #11 on: July 24, 2011, 08:50:48 AM »
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Nero's SA is a pseudo-cost, since a Gold-Shield toting 10/16 Immune to Lone Hero N.T. EC is pretty daunting.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline megamanlan

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Re: Rome Cards
« Reply #12 on: July 24, 2011, 03:44:51 PM »
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Oh, nevermind. I thought it was still a Roman Site. Because no one plays Roman Sites anymore.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Alex_Olijar

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Re: Rome Cards
« Reply #13 on: July 24, 2011, 03:45:37 PM »
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Nero's SA is a pseudo-cost, since a Gold-Shield toting 10/16 Immune to Lone Hero N.T. EC is pretty daunting.

Not to mention NHC with Heavy Taxes.

Offline Minister Polarius

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Re: Rome Cards
« Reply #14 on: July 26, 2011, 02:38:49 PM »
0
Now some new cards:

Appealing to Caesar
6/0 Purple/Grey Good/Evil Enhancement
"If a player is rescuing, Interrupt the Battle and cause one Hero in battle to fight a Roman Emperor to cause rescue to fail. If Hero wins side-battle, attacker redeems one soul defender controls."
~Acts 25:11-12

Governor Festus
3/3 Grey Evil Character
-Roman-
"May transfer a Captured Hero to opponent, if so, Special Abilities on Evil Cards that do not target Heroes Cannot be Negated. May band with Herod Agrippa II."
~Acts 25:11-12

Roman Escort
10/12 Grey Evil Character, WC
"Protect one Human (other than this one) from Discard. May band to a non-Warrior Class Evil Character. Cannot be Negated by a good card."
~Acts 25:23

Prisoner's Mounts
2/2 Purple/Grey Good/Evil Enhancement, WC
"If used by a Roman or a prisoner, may interrupt the battle, discard a card from opponent's hand and band to an N.T. Human."
~Acts 25:24
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline megamanlan

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Re: Rome Cards *UPDATED*
« Reply #15 on: July 27, 2011, 03:16:30 PM »
0
I like the new cards!
I think we should have Sword be reprinted to be for Romans (and maybe Syrians)
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline RTSmaniac

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Re: Rome Cards *UPDATED*
« Reply #16 on: July 28, 2011, 10:47:06 AM »
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Prisoner's Mounts
2/2 Purple/Grey Good/Evil Enhancement, WC
"If used by a Roman or a prisoner, may interrupt the battle, discard a card from opponent's hand and band to an N.T. Human."
~Acts 25:24

Odd no one has said anything about this card...
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Offline Minister Polarius

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Re: Rome Cards *UPDATED*
« Reply #17 on: July 28, 2011, 10:27:52 PM »
+3
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Alex_Olijar

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Re: Rome Cards *UPDATED*
« Reply #18 on: July 28, 2011, 10:29:17 PM »
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Why are we concerned about a card that is one per deck?

Offline Arrthoa

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Re: Rome Cards *UPDATED*
« Reply #19 on: August 16, 2011, 12:47:42 AM »
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Have you ever thought of doing a colosseum lion's character for roman's? It would give them another beast kinda like the Terrifying Beast from RoA.

Offline megamanlan

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Re: Rome Cards *UPDATED*
« Reply #20 on: August 16, 2011, 02:02:31 AM »
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I'd enjoy that!
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline BubbleBoy

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Re: Rome Cards *UPDATED*
« Reply #21 on: August 16, 2011, 08:55:10 AM »
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Actually, beasts are Demons. A colosseum lions character would be an animal, which would be even cooler.
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Offline Arrthoa

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Re: Rome Cards *UPDATED*
« Reply #22 on: August 17, 2011, 12:01:11 PM »
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Actually, beasts are Demons. A colosseum lions character would be an animal, which would be even cooler.
I've  written down the idea but thought the idea was a little bland. I mean they were used to kill the christians by the emperors so why not have a card for them and I mean besides the crimson enhancement card from one of the recent starters.

Offline BubbleBoy

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Re: Rome Cards *UPDATED*
« Reply #23 on: August 17, 2011, 12:44:42 PM »
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Rough idea...

Coliseum Lions
12/10 Crimson/Gray EC
Animal, Roman, Generic
"If you have an emperor in play, discard a hero in battle. Opponent may discard his weapon instead. Protected from capture. Discard after one block."
(Reference probably extra-biblical because I don't think there are any coliseum lions in the Bible. Maybe the enhancement reference could be used.)
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Offline Arrthoa

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Re: Rome Cards *UPDATED*
« Reply #24 on: August 17, 2011, 01:01:54 PM »
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I was planning on keeping the same reference as the enhancement. I figured a N.T. Hero discard, that way it can counter against the disciples.

 Coliseum Lions: 9/8 Gray.
 Ability: Discard a non-warrior class N.T. human Hero. Cannot be negated if Roman Emperor is in play.
 Identifiers: Animal, Roman
« Last Edit: August 18, 2011, 12:34:15 AM by Arrthoa »

 


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