Author Topic: Roman Guards  (Read 3640 times)

Offline Watchman

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Roman Guards
« on: March 24, 2019, 12:55:47 AM »
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I always liked a Roman defense and would love to see more Roman-related cards made.  I thought of this one tonight.  Its TC ability is strong in that it can negate your opponents' pesky good forts, such as Throne, Noah's Ark, etc., with the exception of a couple CBN forts (Dust and Ashes and the new Tabernacle).  Not overly strong against an angel offense, though, but hopefully the CBI band will leave you a blocker in battle if an angel is added to battle.
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Offline Gabe

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Re: Roman Guards
« Reply #1 on: March 24, 2019, 07:00:23 AM »
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I’m always excited to see Romans get new toys.  8)

Is that a clay ever character?  o_O
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Offline Watchman

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Re: Roman Guards
« Reply #2 on: March 24, 2019, 08:24:35 AM »
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Is that a clay ever character?  o_O

Ha good point.  It was late and I wasn't paying attention when I chose the first thing that even remotely resembled gray. 

Here's an updated version.  Changed up the good fortress ability and added paralyzation to the withdraw since he's a generic character and could re-enter battle...and it's thematic since the Bible says they "shook with fear and became like dead men" once the angel appeared.

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« Last Edit: March 24, 2019, 10:09:34 AM by Watchman »
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Offline thecoolguy

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Re: Roman Guards
« Reply #3 on: March 26, 2019, 08:37:20 AM »
+1
I wish this was a real thing
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Offline The Guardian

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Re: Roman Guards
« Reply #4 on: March 26, 2019, 11:26:01 AM »
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With the change from "negate" to "reserve," I think this would be more balanced as non-TC.
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Offline Watchman

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Re: Roman Guards
« Reply #5 on: March 26, 2019, 11:37:42 AM »
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With the change from "negate" to "reserve," I think this would be more balanced as non-TC.

I thought that too after looking at it later.
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Offline TheJaylor

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Re: Roman Guards
« Reply #6 on: March 26, 2019, 06:44:12 PM »
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If you did that though then they would still be able to block an angel. In that case you should probably change it to "If an angel is in battle...".

Offline Bobbert

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Re: Roman Guards
« Reply #7 on: March 26, 2019, 06:56:14 PM »
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Although space is tight, you could also add an "if blocking" to the governor/emperor condition to allow the paralyze without it reserving forts as soon as it hits territory.
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Offline Watchman

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Re: Roman Guards
« Reply #8 on: March 26, 2019, 07:01:32 PM »
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That’s actually a good point about adding “if blocking.” If they get converted you may not want then to reserve a good fort (thematically speaking, of course). It would be better if the ability was tied to blocking (since they were blocking/guarding TGT).
Overcome satan by the blood of the Lamb, your testimony, and don't love your life to the death!

 


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