John the Revelator Prophet, Disciple
7/8 Purple/Green
Prevent all Special Abilities on Evil Characters
Revelations 1:1
Patmos
Good Fortress
During your upkeep you may place or remove John the Revelator in Patmos or remove him from Patmos. If Son of God is in your discard pile once per turn you may Search deck (regardless of protection) for a card with a Revelations reference. Contents is protected from opponents cards. Can not be negated.
Plays to set aside
Revelations 1:9
The Beast of the Sea
10/10 Orange
If Worshipping Demons is played on this character convert all opponents heros in play to Black brigade Evil Characters. Cannot be prevented.
demon, unique
Revelations 13:1
The Beast of the Earth
10/10 orange
Search Discard pile for Worshipping demons and put it in hand. May band to The Beast of the Sea. Cannot Be Prevented.
demon, unique
Revelations 13:11-12
Babylon the Great
Evil Fortress
Holds any number of Demons at any time you may discard a demon in this fortress to search discard pile for a Demon.
Revelations 18:2
Angel of Revelation
3/3 Silver Brigade
If John the Revelator is in play or set aside area Reveal top 5 cards of deck put all New Testament good cards into hand. May band to a New Testament prophet. Cannot be Negated by an evil card.
Revelations 1:1
Michaels Victory
0/0 Silver Enhancement
If used by a New Testament Angel set all demons in play and in discard piles aside for 5 turns on return put cards in previous location.
Cannot be prevented.
Revelations 12:7-8
Thoughts?