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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: megamanlan on June 05, 2011, 12:36:03 AM

Title: Revelation Lost Souls and some other Sites and Forts.
Post by: megamanlan on June 05, 2011, 12:36:03 AM
I came across some Verses that I thought would be cool as Lost Souls, here they are:

Lost Soul (Rejoicer)
Rev. 11:10
If a Hero is Discarded this turn, Protect this Lost Soul from Rescue.

Lost Soul (Fearer)
Rev. 6:16
Each time a Evil Dominant is played, search Discard Pile for a Site. If this Lost Soul is in a Site and a Good Dominant is played, Shuffle up to 3 Lost Souls in sites into Owners Deck.

Lost Soul (Torture)
Rev. 9:6
While this Lost Soul is in play, Humans cannot be Discarded. Protect this Lost Soul from rescue by a Hero with reduced Abilities.

Lost Soul (Unrepentant)
Rev. 9:20
If a Lost Soul is rescued or a Character is converted to a Hero except by an Artifact, Protect this Lost Soul and all Lost Souls not in Sites from rescue this turn.

And these are a Fortress and Site that I couldn't fit in on my other thread so I posted here.

Helping Earth
White Site
Rev. 12:16, Holds a Female Hero.
If your Female Hero is about to be discarded by a Demon, place that Hero here instead. If Opponent rescues from this Site, release that Hero to your Territory instead.
 
A Prepared Place
Good Fortress
Rev. 12:6, holds any number of Female Heroes. Plays to Set aside area.
If a Female Hero is about to be Discarded, place them here instead. Protect Contents from Opponents Cards. Once every 2 turns, You may draw 2 and Fortresses are protected from Evil Enhancements as long as you have redeemed Souls.

I hope to get some feedback on these... Plz give me feedback! I love to know what u all think!
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: browarod on June 05, 2011, 12:58:19 AM
The Fearer LS is like HOLY WOW for site lock decks. Needs toning down, imho.
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: megamanlan on June 05, 2011, 02:59:56 PM
I do like Fearer, but how do u think I should tone it down?
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: browarod on June 05, 2011, 07:21:04 PM
Well, right now it turns DoN, Glory, FA, GoYS, CM, even Doubt into successful blocks for a site lock deck. Maybe make it just shuffle itself (or up to 2 or 3 Revelation (or NT) LSs in sites) instead of all of them?
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: megamanlan on June 06, 2011, 12:03:18 AM
That's a good idea.
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: megamanlan on June 06, 2011, 12:04:36 AM
How's that?
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: browarod on June 06, 2011, 01:26:32 AM
Make it "into owners' decks."
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: megamanlan on June 06, 2011, 01:48:37 AM
Okay, what do u think of the others? Personally I like them.
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: Smokey on June 09, 2011, 04:58:58 PM
The first soul is fairly useless, since if a hero is discarded your block was likely sucessful.
the next three souls are overpowered, the second one should place those souls ontop of draw pile to prevent soul drought, the third one would be fine without the first ability and the last one turns holy grail into an auto-block which is weird to say the least.

The site would rarely if ever be used because its far too specific and generally not useful. Only two or three orange enhancements even discard.

I like the fortress, its like a ramped up name of the lord.
the wording seems a little off, Im assuming you meant "every other turn you may draw 2 cards. Protect holders fortresses from evil enhancements if he has a redeemed soul."

Not a bad job overall.
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: megamanlan on June 10, 2011, 12:52:00 AM
Actually Rejoicer is an anti-Mutual D and to make Enhancements that target heroes in Territory more useful.

Fearer I changed a little so that it's more accurate.

Torture doesn't seem so bad, I don't understand why it's OP'd...

And Unrepentant is only on that players turn. In other words it's made to keep people from play SoG+NJ then rescuing that turn. And makes people think a bit before they play a Convert Enhancement.

The Site is based on my new ideas which does have some more discards for Demons. And there is an EC that discards a Hero as well.

And on the Fort, I did kinda mean it like that. But the part that I meant is that if u don't draw 2 then ur sites and forts aren't protected. So Rain to Ashes would stop it's effect.
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: Smokey on June 10, 2011, 03:30:51 PM
I still don't think an anti-mutuald soul is worth the slot
fearer would be alot more balanced if it was your opponents dominants only
humans cannot be discarded is super op
Unrepent is still abusable with holy grail though
still meh about the site

Might want to change the fortress ability to reflect that
"Every other turn you may draw 2 cards to protect your fortresses from evil enhancements"
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: TheJaylor on June 10, 2011, 06:19:10 PM
I came across some Verses that I thought would be cool as Lost Souls, here they are:

Lost Soul (Rejoicer)
Rev. 11:10
If a Hero is Discarded this turn, Protect this Lost Soul from Rescue.

Lost Soul (Fearer)
Rev. 6:16
Each time a Evil Dominant is played, search Discard Pile for a Site. If this Lost Soul is in a Site and a Good Dominant is played, Shuffle up to 3 Lost Souls in sites into Owners Deck.

Lost Soul (Torture)
Rev. 9:6
While this Lost Soul is in play, Humans cannot be Discarded. Protect this Lost Soul from rescue by a Hero with reduced Abilities.

Lost Soul (Unrepentant)
Rev. 9:20
If a Lost Soul is rescued or a Character is converted to a Hero, Protect this Lost Soul and all Lost Souls not in Sites from rescue this turn.

And these are a Fortress and Site that I couldn't fit in on my other thread so I posted here.

Helping Earth
White Site
Rev. 12:16, Holds a Female Hero.
If your Female Hero is about to be discarded by a Demon, place that Hero here instead. If Opponent rescues from this Site, release that Hero to your Territory instead.
 
A Prepared Place
Good Fortress
Rev. 12:6, holds any number of Female Heroes. Plays to Set aside area.
If a Female Hero is about to be Discarded, place them here instead. Protect Contents from Opponents Cards. Once every 2 turns, You may draw 2 and Fortresses are protected from Evil Enhancements as long as you have redeemed Souls.

I hope to get some feedback on these... Plz give me feedback! I love to know what u all think!
Rejoicer is okay but I probably would use a different Lost Soul than that to take up that slot.
Fearer makes good doms an auto-block which we really shouldn't encourage more dominant usage.
Torture is sorta OP'd since humans can't be discarded. How about making it, if a human character is about to be discarded then you may place this Lost Soul on the bottom of holder's draw pile to return the human to owner's territory.
Unrepentant isn't too bad but I'm sure the analytical minds of this game will figure out some way to make a combo with Holy Grail but they can have fun figuring it out.
The site and fortress are both okay but what could get the heroes out of the fortress?
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: Smokey on June 13, 2011, 03:17:07 PM
Holy grail can be used at any time while its active.
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: megamanlan on June 13, 2011, 03:20:39 PM
Not that I remember. Artifacts are only active on ur turn unless otherwise specified.
Thats why Artifacts that say 'Upon Activation' trigger at the beginning of ur turn.
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: browarod on June 13, 2011, 03:31:01 PM
I know it was ruled that you can search for a human EC with Woman at the Well and then convert it with Grail before it has a chance to enter battle (meaning Grail can be used anytime on your turn). I don't know about using Grail on an opponent's turn, though.
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: SomeKittens on June 13, 2011, 03:58:08 PM
Not that I remember. Artifacts are only active on ur turn unless otherwise specified.
Thats why Artifacts that say 'Upon Activation' trigger at the beginning of ur turn.
Every multi game I've ever played with Writ says otherwise.  We got it ruled at NY states that Grail can be used anytime.
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: megamanlan on June 13, 2011, 09:12:54 PM
I'll have to ask.
I do know that Artifacts turn off during Opponent's turn, because the Upon Activation Aritfacts activate at the beginning of ur turn and they turn off at the end of ur turn, unless otherwise specified on the Card. (ex. Unholy Writ, Thirty pieces of Silver etc.)
But then I can put 'Negate Holy Grail while this Card is in play' to keep it from happenning if so many people will complain about it and it's true.
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: browarod on June 13, 2011, 09:21:52 PM
I think it's actually the other way around. Artifacts can be used anytime unless they specify otherwise ("on activation", "when X happens", etc.).
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: SomeKittens on June 13, 2011, 09:26:27 PM
I'll have to ask.
I do know that Artifacts turn off during Opponent's turn, because the Upon Activation Aritfacts activate at the beginning of ur turn and they turn off at the end of ur turn, unless otherwise specified on the Card. (ex. Unholy Writ, Thirty pieces of Silver etc.)
But then I can put 'Negate Holy Grail while this Card is in play' to keep it from happenning if so many people will complain about it and it's true.
UW and 30P don't specify anything of the sort.  Three Nails stays active all the time.
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: Professoralstad on June 13, 2011, 10:29:05 PM
I think it's actually the other way around. Artifacts can be used anytime unless they specify otherwise ("on activation", "when X happens", etc.).

Browarod is correct.
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: megamanlan on June 14, 2011, 01:59:39 AM
Alright, I change the LS to Negate Holy Grail.
Although I thought there was a ruling that said u couldn't trigger Holy Grail on an opponent's turn...
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: Professoralstad on June 14, 2011, 11:42:32 AM
Alright, I change the LS to Negate Holy Grail.
Although I thought there was a ruling that said u couldn't trigger Holy Grail on an opponent's turn...

The only restriction on Holy Grail (per its errata) is that you can't use it on a character in battle. You can use it at any other time (once per turn) and on any unprotected human EC in play, other than in battle.
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: megamanlan on June 14, 2011, 12:47:32 PM
Okay, Is this version of LS (Unrepentant) good now?
Title: Re: Revelation Lost Souls and some other Sites and Forts.
Post by: megamanlan on June 16, 2011, 01:50:04 AM
I've updated Unrepentant LS, what do u all think now?
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