Author Topic: Revelation Ideas - The Seventh Trumpet, The Two Witnesses and more!  (Read 935 times)

Offline megamanlan

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Lmk what u think!
The Two Witnesses
10/4 Gold/Green Hero
Rev. 11:3, Prophet, Evangelist, Martyr
If a Human plays a Capture, Conversion or Discard Ability on this Hero, Negate that Card and Discard that Character while this Card is in play. If this Card is Discarded, Return this Card to territory after 3 1/2 rounds. This Card is removed after the round.

Measuring Rod
3/2 Purple/Green Territory Class Enhancement
Rev. 11:1
Place on a Prophet or Disciple to search Deck or Discard Pile for a Temple or a Temple Artifact and play it. Temples cannot be Negated or Discarded and Hero protected from Immunity and Ignored

Protected by Fire
1/1 Gold/Green Good Enhancement
Rev. 11:5, Involves Judgement and Prophecy
If used by a Prophet or a Martyr, interrupt a Discard, Poison, Capture, Conversion, or Removal Card, Negate and Discard it. Hero is protected from Negative Effects this turn. If used by 'The Two Witnesses' Draw 2.

Removal of Rain
0/1 Good Green Enhancement
Rev. 11:6, Involves Prophecy and Judgement, Plague
If used by a Prophet, Place in Opponent's Territory. Negate all Drawing Abilities. Opponent must Discard 1 Card during their Prep Phase. Discard this card after 3 turns.

Water to Blood
2/2 Good Gold Enhancement
Rev. 11:6, Involves Prophecy and Judgement, Plague
Negate Ignore Abilities. All numbers on Opponents Enhancements are worth 0/0. Opponent must Discard the top card of his deck. If it is a Lost Soul put it in play.

Bringing Plagues
2/2 Good Gold Territory Class Enhancement
Rev. 11:6, Involves Judgement
Search Deck for a Plague and add it to Hand. Plagues cannot be Negated this turn. Cannot be Negated.

Living Again
2/3 Good Gold Enhancement
Rev. 11:11, X = The Number of Discarded Martyrs.
If used by a Martyr, Search Discard Pile for a Martyr and add it to Battle. Then end the battle immediately, and Remove X Cards from their Discard Pile.

Ascending to Heaven
3/3 Good Gold Enhancement
Rev. 11:12
If you have a lone Martyr in Battle, you may remove all Good Enhancements in Battle to Ignore all Evil Characters this turn. Remove Hero after Battle.

A Great Earthquake
1/1 Silver Good Territory Class Enhancement
Rev. 11:13, Involves Judgement
Discard 2 Evil Characters, A Site or Evil Fortress and Negate all Fortresses Effects this turn. Evil Humans effects are negated, regardless of Anti-Negatation. Cannot be Negated.

The Seventh Trumpet
0/0 Silver Good Enhancement
Rev. 11:15, Involves Music and Judgement, X = The number of Fortresses in play or Set-Aside
Negate All Evil Fortresses in play Convert X Evil Characters to White Heroes.

"We give you thanks"
0/4 Silver Good Enhancement
Rev. 11:17, Hymn, Prayer
Reveal a Good Dominant in hand to remove a Evil Card in Battle and End the Battle Immediately.

Judging the Dead
4/0 Silver Good Territory Class Enhancement
Rev. 11:18, Involves Judgement
Search All Discard Piles for all Evil Cards and remove them from the Game, and shuffle all Good Cards (except Dominants) into owners decks.

Great Judgement
1/1 Silver/Purple Good Enhancement
Rev. 11:18, Involves Judgement
If used by a Revelation Hero, Interrupt the Battle, Negate Instead Abilities. Discard 1/2 of all Evil Characters in play. Your Opponent may Discard 1/2 of his hand and a Site instead. Cannot be Interrupted.

The Second Woe is passed.
1/3 Silver/Gold Covenant
Rev. 11:14, Involves Judgement
Each time a Hero is discarded, You may negate an Card in Opponent's Territory. Conversion Enhancements played on Martyrs cannot be Negated except by a Demon.

The Ark of his Covenant
Artifact
Rev. 11:18, Heavenly Artifact, God's Temple Artifact
Negate and Discard all Curses. Curses cannot be played. While God's Temple is in play, Cards that Involve Judgement cannot be prevented or Discarded and Revelation Angels have access to all Sites.

Two Olive Trees
Artifact
Rev. 11:4, God's Temple Artifact, Heavenly Artifact, X = The Number of Martyrs and Angels in play.
Upon Activation, Draw 1. Once per turn, if a Martyr or an Angel is in Battle, Reveal X Good Cards from Hand to add a Revelation Angel or Martyr to Battle. May be used twice.

The Great City
Gold Site
Rev. 11:8, Holds up to 2 Lost Souls.
If a Conversion Card is played, Protect the contents from Rescue this turn. Protect Evil Fortresses from Discard or Removal.

The Great Religious City
Evil Fortress
Rev. 11:8, Holds up to 2 Curses or Idols
If a Evil Character is converted, Discard that Character and Draw 1. If a Idol is in play, Revelation Evil Characters are Immune to NT Humans and Negate the effects of OT Heroes.
« Last Edit: May 25, 2011, 11:57:49 AM by megamanlan »
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Isildur

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Some are border line or flat out op such as The Great Religious City you have a couple on here that are pretty cool though.
3 Prophets Packs ftw

Offline megamanlan

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What do u suggest I do then?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline megamanlan

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How's that now?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

 


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