Author Topic: Revelation Ideas - Pit Demons and other Evil Cards!  (Read 1106 times)

Offline megamanlan

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Revelation Ideas - Pit Demons and other Evil Cards!
« on: May 24, 2011, 09:33:36 PM »
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So, I've been working on ideas and came up with a sub-Archtype for Demons called the Pit Demons: Here they all are -
Locusts of the Pit 
5/6 Orange Evil Character
Rev. 9:3, Pit Demon, Beast, Taunt Human EC (Place LS under Deck), May play up to 3 in a Deck. Generic
Humans Cannot be Discarded while this card is in play, Every time a Human loses a Battle they lose 2/2 instead. Cannot be Negated. Enhancements played on this Card cannot affect Enhancements in Territory or Sites.

Apollyon
6/6 Orange Evil Character
Rev. 9:11,Pit Demon, Unique
If Locusts of the Pit is in play, Negate all Enhancements used by Humans. Search Deck for Locusts of the Pit. May Band to Locusts of the Pit. The Pit cannot be Negated or Discarded while this Card is in play.

Beast from the Pit
7/9 Orange Evil Character
Rev. 11:7, Pit Demon, Royalty, Gains the Identifiers of EC's that this card bands with.
Discard a Gold Martyr in play. Cannot be Negated. Immune to Martyrs and Females. Protected from Discard and Capture while this Card is in play. May band to a Evil Human.

The Pit
Evil Fortress
Rev. 9:1, Holds up to 4 Demons, Plays to Set-Aside Area
No Sites may enter Battle while there is a Demon in this Fortress. Negate Three Nails, Drawing and Banding Abilities as long as you have a Pit Demon in play. Protect Pit Demons from Capture and Discard.

And my other Evil Cards that I made as of late:
Trampling the Courtyard
6/0 Multi Evil Enhancement
Rev. 11:2
If used by a Gentile, Negate and Discard a Temple or a Temple Artifact, then Discard a Good Card in play.

Lying in the streets
0/0 Multi Evil Territory Class Enhancement
Rev. 11:9
If used by a NT Human, Place in Territory. Every time a Hero is discarded, Place that Hero on a Site or Evil Fortress instead. While Hero is on that card, that card and it's contents are protected from Rescue, Discard, and having their effects Negated. Discard this card and all placed Heroes after 3 rounds or when a Good Healing Enhancement is played.

Rejoicing in death
2/1 Crimson/Pale Green Evil Enhancement
Rev. 11:10
If used by an NT Human, Search Discard Pile for an Evil Card (except a Dominant) and add it to hand or battle. Then band a NT Human into battle.

Plz give me some feedback!
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

 


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