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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: megamanlan on March 29, 2012, 03:58:37 AM

Title: Revelation Ideas - Chapter 1/4 - Purple/John Support
Post by: megamanlan on March 29, 2012, 03:58:37 AM
Guess what... I have more Cards!  ;D Enjoy checking them out!

Spoiler (hover to show)

I'd love to see what you all think of these ideas!
Also, another Ruling definition: Upon Entry - When a Card enters Battle, usually used on Sites to note when they're effects activate if they only activate in battle. These effects activate and deactivate like a Character effect: Activate when they enter battle and deactivate when they leave battle.
Title: Re: Revelation Ideas - Chapter 1/4 - Purple/John Support
Post by: Red Wing on March 29, 2012, 09:19:57 AM
The wording on Sea of Glass is a little awkward. Did you mean for "Upon Entry…" to mean when it's placed in battle? And instead of saying "When all cards leave battle…" I'd just "After Battle…" 
Title: Re: Revelation Ideas - Chapter 1/4 - Purple/John Support
Post by: Nameless on March 29, 2012, 10:12:13 AM
Needs more battle winers.
Title: Re: Revelation Ideas - Chapter 1/4 - Purple/John Support
Post by: Red Wing on March 29, 2012, 10:15:40 AM
Needs more battle winers.
Don't forget that John already has access to Reach/AoCP, Sons of Thunder, and My Lord & My God.
Title: Re: Revelation Ideas - Chapter 1/4 - Purple/John Support
Post by: browarod on March 29, 2012, 12:08:34 PM
What does Alpha and Omega even do? Contents of what?
Title: Re: Revelation Ideas - Chapter 1/4 - Purple/John Support
Post by: Red Wing on March 29, 2012, 12:13:14 PM
What does Alpha and Omega even do? Contents of what?
I guess he meant for it to shuffle the contents of the Fort or Site, but it is a little confusing.
Title: Re: Revelation Ideas - Chapter 1/4 - Purple/John Support
Post by: megamanlan on March 29, 2012, 02:49:39 PM
Alpha & Omega Shuffles the contents of the Site/Fort it hits. If someone can give me a suggestion for better wording, I'll gladly update the card.

As for Sea of Glass - if you check my suggestion it explains what 'Upon Entry' means and it's only when it leaves battle, nothing else. After Battle means every time after Battle, and I don't want that.

And I don't want to give Disciples anymore really cool battlewinners, and these are meant to help out a Revelation theme more then a Disciples theme. (One where John is most likely the only Purple Human Hero you play)
Title: Re: Revelation Ideas - Chapter 1/4 - Purple/John Support
Post by: megamanlan on March 31, 2012, 12:29:55 PM
Well, I want Letters to have something to do w/ John.
As for Open Door, I'm going to remake the card completely, and see of people like it better then.

Um... I never made Sea of Glass before, I think ur referring to River of Life.
And why doesn't anyone like the Dom?
Title: Re: Revelation Ideas - Chapter 1/4 - Purple/John Support
Post by: hi123 on March 31, 2012, 01:05:28 PM
 Im not a fan of Revelations or the DOM. The DOM is just too powerful to discard a fortress. Revelations is just another search card for SOG.
Title: Re: Revelation Ideas - Chapter 1/4 - Purple/John Support
Post by: megamanlan on March 31, 2012, 01:26:19 PM
In case u haven't noticed, it's next to impossible to hit a Fort, and it will Shuffle its contents.
As for Revelations, it's limited to 1 Hero, that u can't just search for, but I can also make unable to search for Doms. But remember, in the end Revelations is a -2 card wise.
Title: Re: Revelation Ideas - Chapter 1/4 - Purple/John Support
Post by: Minister Polarius on March 31, 2012, 04:13:25 PM
Forts are supposed to be difficult to destroy, they're fortresses.
Title: Re: Revelation Ideas - Chapter 1/4 - Purple/John Support
Post by: megamanlan on March 31, 2012, 11:01:49 PM
Yea, difficult not impossible. The problem with the game is that now Fortresses are too crazy. It's too hard to hurt them or get rid of them. And besides, w/ Dom Cap, it makes it less likely to be played.
Title: Re: Revelation Ideas - Chapter 1/4 - Purple/John Support
Post by: Minister Polarius on March 31, 2012, 11:03:55 PM
The biggest problem I have with it is that it makes the opponent skip his battle phase. 100% of all decks ever will use it, and it will never Discard a single Fortress.
Title: Re: Revelation Ideas - Chapter 1/4 - Purple/John Support
Post by: megamanlan on April 01, 2012, 02:02:40 AM
Well, I was having a hard time w/ that too, but I want it to be something w/ Alpha and w/ Omega. Omega was easy: Hit a Site/Fortress, but Alpha was hard... I was also thinking of maybe it skipping a Draw Phase instead, does anyone have any suggestions for a good idea for Alpha?
Title: Re: Revelation Ideas - Chapter 1/4 - Purple/John Support
Post by: Asahel24601 on April 01, 2012, 01:55:12 PM
Skip prep phase or discard the top 5 cards of opponent's deck?
Title: Re: Revelation Ideas - Chapter 1/4 - Purple/John Support
Post by: megamanlan on April 02, 2012, 06:01:49 PM
Like I said, the Omega part is already final, but the Alpha part is the problem. I may do something like No Evil Cards can be put in territory this turn or Discard a Site/Fortress (shuffle contents)

Also, can someone tell me why people don't like Letters to the Churches?
Title: Re: Revelation Ideas - Chapter 1/4 - Purple/John Support
Post by: Minister Polarius on April 02, 2012, 09:43:55 PM
CBN battle-winner.
Title: Re: Revelation Ideas - Chapter 1/4 - Purple/John Support
Post by: megamanlan on April 02, 2012, 10:33:32 PM
Only if used by 1 Hero... Maybe I could make it CBP if used by John. Would that be better?
Title: Re: Revelation Ideas - Chapter 1/4 - Purple/John Support
Post by: Minister Polarius on April 03, 2012, 12:46:28 AM
Yep!
Title: Re: Revelation Ideas - Chapter 1/4 - Purple/John Support
Post by: megamanlan on April 03, 2012, 01:38:08 AM
Okay, I'll do that later.
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