Here's some more ideas I've had!
The Seventh Seal
5/5 Good Silver Enhancement
Rev. 8:1, Involves Judgement
Negate the Effects of All Set-Aside Cards and Characters in Battle this round. Return all Humans in Set-Aside area to Territory. Then Search Deck for a Trumpet or Sensor and add it to Hand. That card cannot be played this turn.
Silence in Heaven
2/0 Crimson/Orange Evil Curse
Rev. 8:1
On Activation, Discard the Top Card of your Deck to prevent Angels and Disciples from entering Battle this round. Discard after Second use.
Seven Angels with trumpets
7/7 Silver Hero
Rev. 8:2, Judge, Angel, Generic
Trumpets cannot be Negated. Reveal a Good Dominant in Hand to Discard a Evil Card in play and play an Enhancement.
Priestly Angel
4/7 Silver/Teal Hero
Rev. 8:3, Priest, Angel, Generic
May Search Deck for a Censor or God's Temple and play it. Censors cannot be Negated by Characters. May band to a Priest or an Angel. Protect Priests from Conversion and Discard Abilities.
The Golden Censor
1/5 Silver/Teal Good Enhancement
Rev. 8:3, Involves Judgement, Offering
Play an Artifact in Artifact Pile. Negate Ignore and Immune Abilities. If used by a Priest, Discard a Single-Color Site or Fortress, then Discard 1 Card from Hand.
Incense
Artifact
Temple Artifact, May be placed in any Temple
Rev. 8:4
Holder's Offerings, Sensors, Temples and Temple Artifacts cannot be Negated or Discarded. Priests cannot be Ignored and are Immune to Romans and Babylonians.
Filling with Fire
0/2 Silver Good Enhancement
Rev. 8:5, Offering, Involves Judgement
Negate an Evil Enhancement in Battle. Your Opponent may Draw 1 Card, The next Enhancement you play cannot be Negated.
Preparing to Sound
1/1 Silver Good Enhancement
Rev. 8:6, Involves Judgement
Search Deck for a Card that Involves Music and Judgement.
The First Trumpet
1/1 Silver Good Enhancement
Rev. 8:7, Involves Music and Judgement
You may Discard a Site and/or Pale Green Evil Character in play. If you discard both, Negate All Drawing and Set-Aside Abilities.
The Second Trumpet
1/1 Silver Good Enhancement
Rev. 8:8, Involves Music and Judgement
You may Discard A Ship or Boat in play or Set aside and/or a Beast. If you discard both, then You may Negate and Discard 2 Enhancements in Battle.
The Third Trumpet
1/1 Silver Good Enhancement
Rev. 8:10, Involves Music and Judgement.
You may Discard an NT Angel and/or a Human Evil Character. If you discard both, Opponent must Discard a Card in Hand for each Human in his/her Discard Pile, If they cannot they must discard from their Deck instead.
Wormwood
3/3 Orange Evil Character
Rev. 8:11, Demon
Discard 1/2 of all Humans in Opponents Territory (round down). Your Opponent may Discard 1/2 of his hand instead (Round up) Discard this Card after 3 Battles.
The Fourth Trumpet
1/1 Silver Good Enhancement
Rev. 8:12, Invovles Music and Judgement
Discard an Egyptian, Assyrian, or a Roman and/or a Curse. If you discard both, You may play an Enhancement and Discard an Artifact in play.
Shouting Angel
5/5 Silver Hero
Rev. 8:13, Angel, Generic
If all Heroes you control are Revelation Angels, You may Select 1 Evil Character your Opponent controls, Revelation Angels Ignore that Evil Character. At the end of battle, you may Discard an Enhancement to Convert it to a White Hero. Remove this Card after this effect has been activated Twice.
Wow to the World!
3/0 Silver Covenant
Rev. 8:13, Involves Judgement
While a Revelation Angel is in Battle, Cards involving Judgement cannot be Prevented or Discarded. Every time a Evil Character is converted to a Hero you may Draw a Card.