New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
The 24 Elders12/6 Silver/Blue Hero-Angel, Genderless, Generic, Elder-Protect Generic Angels from Discard Abilites while this Card is in play. Angels have access to all Sites, this ability stays in play while a Unique Angel was in play. Cannot be Negated.Rev. 4:4
The First Living Creature8/6 Silver/White Hero-Angel, Musician-Protect Angels and Musicians from Discard Abilities. All Angels and Musicians have First Strike while this card is in play. Discard a Demon in play. Cannot be Negated by a Demon or an Enhancement played on a Demon.Rev. 4:7
The Second Living Creature4/4 Silver/White Hero-Angel, Musician-Protect Angels from having their effects Negated. Humans cannot be Immune to Angels while this Card is in play. Discard 1 Card to Discard a Single-Color Site, Lost Souls in that site are placed under the owners Deck. Cannot be Negated by an OT Human.Rev. 4:7
The Third Living Creature5/7 Silver/White Hero-Angel, Musician-Silver Enhancements cannot be Negated except by a card played on a Demon. Ignore Warrior Class Humans, Cannot be Negated by a Character. May play an Enhancement that Involves Music.Rev. 4:7
The Fourth Living Creature6/9 Silver/White Hero-Angel, Musician-Protect Angels from Capture and Conversion. May place a card in your Artifact Pile under Deck to make Your Opponent must do the same. Ignore all NT Humans of 6/ or less. Cannot be Negated by a Hero of 9/ or less Rev. 4:7
Listening to God's Voice0/0 Multi Good Enhancement-Territory Class-Return all Heroes in Set-Aside areas to Territory. All Heroes that were Set-Aside to gain an effect, Gain that effect.Rev. 4:1
Open Door in Heaven1/3 Purple Good EnhancementX = the number of Revelation Heroes in play.Interrupt the Battle, and Protect Heroes in Battle from effects on Evil Enhancements. After Battle Set-Aside Hero for X number of turns. When Hero returns, Draw 1 Card and While Hero is in play, Revelation Heroes are protected from effects on Evil OT Enhancements.Rev. 4:1
The Four Living Creatures5/3 Silver Good EnhancementSearch Deck for a Living Creature or a card that involves Music.Rev. 4:6
Singing Praises2/2 White/Silver Good Enhancement-Territory Class-If used by a NT Hero, Search Deck for an NT Enhancement involving Music. Musicians and Revelation Angels are Protected from Discard this turn.Rev. 4:8
Filled with Eyes0/1 Silver Good Enhancement-Territory Class-If used by a Non-Warrior Class Revelation Angel, Reveal the opponents hand and protect Cards in Opponents' Decks and Discard Piles to be added to their hands this turn. Revelation Angels effects cannot be Negated this turn.Rev. 4:8
"Holy, Holy, Holy!"3/4 Silver Good Enhancement-Involves Music, Hymn-If used by a Living Creature, Reveal Hand to search Deck for Good Classless Revelation Card. Ignore Heritics and Demons.Rev. 4:8
Laying down our Crowns4/1 White/Silver Good EnhancementSelect a 'Place' Card in play and Discard it, Protect all Heroes in play and Set-aside from Discard or Conversion. Play the next Enhancement, if used by a Deacon or an Elder, Cannot be Negated.Rev. 4:10
Heavenly Crowns1/1 White/Silver Good Enhancement-Territory Class-Place on a Hero. That Hero cannot be Ignored or Have his effect Negated. If this Card is Discarded, Remove this Card from the Game to Add 1 Silver Enhancement from your Discard Pile to your Hand.Rev. 4:10
"You are Worthy"0/2 White/Silver Good Enhancement-Involves Music, Hymn-Interrupt the Battle, and Set-aside an Evil Character for 2 turns. When it returns, Both players Search Deck for a NT Hero of 5/* or less.Rev. 4:11
"To Receive Glory and Honor and Power!"X/1/ Silver/Green Good Enhancement-Involves Music, X = The number of Revelation Angels in Battle.-If used by a Revelation Angel, Interrupt the Battle, and Convert X Evil Characters to White or Green Brigade Heroes, or Draw X Cards and Discard X Sites in play. If more than 3 Warrior Class Heroes are in Battle, Discard a Fortress.Rev. 4:11
The Great ThronesGood FortressHolds up to 24 NT Angels. X= The number of Heroes in this FortressIf an Angel is Captured or Removed by an Opponent, place it here instead, or You may place any amount of Angels here during your Prep Phase. You may place an Angel here under deck to draw X Cards. If this Fortress is Discarded, Discard X Fortresses or Sites in play. Negate Protect Abilites on Sites and Fortresses.Rev. 4:4
Sea of GlassWhite Site-Cannot hold a Lost Soul-Each time this Card enters battle, Select 1 Site in play, Negate that Sites effect, Protect Lost Souls in that Site from Rescue this turn. At the End of Battle, Both players must Discard 1 Card to Draw 2 Cards.Rev. 4:4[/quoteNeeds "from hand" but other than that's it's really an awesome card! My favorite out of all of them.