Author Topic: Revelation Cards - The 24 Elders, The Living Creatures and more!  (Read 4272 times)

Offline megamanlan

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I have made a new bunch of Cards! Hope u enjoy!

The 24 Elders
12/6 Silver/Blue Hero
-Angel, Genderless, Generic, Elder-
Protect Generic Angels from Discard Abilites while this Card is in play. While a Generic Angel is in play, Angels have access to all Sites. Cannot be Negated.
Rev. 4:4

The First Living Creature
8/6 Silver/White Hero
-Angel, Musician-
Protect Angels and Musicians from Discard Abilities. All Angels and Musicians have First Strike while this card is in play. Immune to Demons. Cannot be Negated by a Demon.
Rev. 4:7

The Second Living Creature
4/4 Silver/White Hero
-Angel, Musician-
Angels cannot be Negated. Humans cannot be Immune to Angels while this Card is in play. Discard 1 Card to Discard a Single-Color Site, Lost Souls in that site are placed under the owners Deck. Cannot be Negated by an OT Human.
Rev. 4:7

The Third Living Creature
5/7 Silver/White Hero
-Angel, Musician-
Silver Enhancements cannot be Negated except by a card played on a Demon. Discard the Top Card of your Deck to Discard a Warrior Class Human, Cannot be Negated by a Character.
Rev. 4:7

The Fourth Living Creature
6/9 Silver/White Hero
-Angel, Musician-
Protect Angels from Capture and Conversion. May place a card in your Artifact Pile under Deck to make Your Opponent must do the same. If a NT Human of 6/ or less is in Battle, return all other Evil Characters in Battle to your Opponent's Territory, and negate Evil Banding. Cannot be Negated by an Enhancement.
 Rev. 4:7

Listening to God's Voice
0/0 Multi Good Enhancement
-Territory Class-
Return all Heroes in Set-Aside areas to Territory. All Heroes that were Set-Aside to gain an effect, Gain that effect. While a Hero that was returned through this effect is in play, Your Opponent cannot set-aside a Hero.
Rev. 4:1

Open Door in Heaven
1/3 Purple Good Enhancement
X = the number of Revelation Heroes in play.
Interrupt the Battle, and Protect Discard X Evil Enhancements. After Battle Set-Aside Hero for X number of turns. When Hero returns, Draw 1 Card and While Hero is in play, Revelation Heroes are protected from Discard on Evil OT Enhancements.
Rev. 4:1

The Four Living Creatures
5/3 Silver Good Enhancement
-Territory Class-
Search Deck for a Living Creature or a card that involves Music.
Rev. 4:6

Angel's Song
2/2 White/Silver Good Enhancement
-Territory Class-
If used by a NT Hero, Search Deck for an NT Enhancement involving Music. Musicians and Revelation Angels are Protected from Discard this turn.
Rev. 4:8
 
Filled with Eyes
0/1 Silver Good Enhancement
-Territory Class-
If used by a Non-Warrior Class Revelation Angel, Reveal the opponents hand and protect Cards in Opponents' Decks and Discard Piles to be added to their hands this turn. Revelation Angels effects cannot be Negated this turn.
Rev. 4:8
 
"Holy, Holy, Holy!"
3/4 Silver Good Enhancement
-Involves Music, Hymn-
If used by a Living Creature, Reveal Hand to search Deck for Good Classless (Not Warrior, Weapon or Territory Class) Revelation Card except a Dominant. Ignore Heritics and Demons.
Rev. 4:8
 
Laying down our Crowns
4/1 White/Silver Good Enhancement
Select a 'Place' Card in play and Discard it, Protect all Heroes in play and Set-aside from Discard or Conversion. Play the next Enhancement, if used by a Deacon or an Elder, Cannot be Negated.
Rev. 4:10

Heavenly Crowns
1/1 White/Silver Good Enhancement
-Territory Class-
Place on a Hero. That Hero cannot be Ignored or Have his effect Negated. If this Card is Discarded, Remove this Card from the Game to Add 1 Silver Enhancement from your Discard Pile to your Hand.
Rev. 4:10
 
"You are Worthy"
0/2 White/Silver Good Enhancement
-Involves Music, Hymn-
Interrupt the Battle, and Set-aside an Evil Character for 2 turns. When it returns, Both players Search Deck for a NT Hero of 5/* or less.
Rev. 4:11
 
"To Receive Glory and Honor and Power!"
X/1/ Silver/Green Good Enhancement
-Involves Music, X = The number of Revelation Angels in Battle.-
If used by a Revelation Angel, Interrupt the Battle, and Convert X Evil Characters to White or Green Brigade Heroes, or Draw X Cards and Discard X Sites in play. If more than 3 Warrior Class Heroes are in Battle, Discard a Fortress.
Rev. 4:11

The Great Thrones
Good Fortress
Holds up to 24 NT Angels. X= The number of Heroes in this Fortress
If an Angel is Captured or Removed by an Opponent, place it here instead, or You may place any amount of Angels here during your Prep Phase, (Max 2) Once per turn, You may place an Angel here under deck to draw X Cards. If this Fortress is Discarded, Discard a Fortress or Site in play.
Rev. 4:4

Sea of Glass
White Site
-Cannot hold a Lost Soul-
Each time this Card enters battle, Select 1 Site in play, Negate that Sites effect, Protect Lost Souls in that Site from Rescue this turn. At the End of Battle, Both players must Discard 1 Card to Draw 2 Cards.
Rev. 4:4
« Last Edit: March 27, 2011, 11:57:34 AM by megamanlan »
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Minister Polarius

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #1 on: March 25, 2011, 12:00:12 AM »
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You may get more comments if you format the card ideas properly. Right now they're difficult to read.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline megamanlan

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #2 on: March 25, 2011, 02:20:47 AM »
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What do u mean? I try to format them the way I've seen before
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Minister Polarius

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #3 on: March 25, 2011, 02:24:17 AM »
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Really?
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline megamanlan

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #4 on: March 25, 2011, 01:17:19 PM »
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Yea... I try to format them the best I can.
But I don't understand what u mean, if u mean the wording, then that's why I post them here, but if u meanhow their written then I have'nt really seen another format before.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Sadness

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #5 on: March 25, 2011, 05:27:18 PM »
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Nice!  I really like the hymn cards.


Sadness
We will be going home to Jesus soon!

Offline megamanlan

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #6 on: March 25, 2011, 06:53:51 PM »
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Thx! I hope that the Living Creatures come out like that, they'll make Angels/Musicians really good.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Minister Polarius

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #7 on: March 25, 2011, 08:31:32 PM »
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I formatted the first one for you so you can see what a properly formatted card idea looks like. As you can tell, it's much easier to read.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline megamanlan

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #8 on: March 25, 2011, 11:19:31 PM »
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Oh okay, i'll do it a bit later, u can edit my posts?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Minister Polarius

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #9 on: March 25, 2011, 11:35:57 PM »
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Yes, I'm the moderator of this forum.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red Dragon Thorn

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #10 on: March 25, 2011, 11:54:59 PM »
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He has crazy powers that defy belief.
www.covenantgames.com

Offline megamanlan

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #11 on: March 26, 2011, 12:25:41 AM »
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Okay... Any comments on the cards?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Minister Polarius

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #12 on: March 26, 2011, 01:47:17 AM »
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Nope. Not until they're formatted.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline megamanlan

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #13 on: March 26, 2011, 02:24:40 AM »
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I'll get on it in a second...
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline megamanlan

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #14 on: March 26, 2011, 04:23:02 AM »
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Its updated now!
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline JSB23

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #15 on: March 26, 2011, 01:19:43 PM »
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The first, third and fourth creatures are over powered.
The first can single handedly kill an entire brigade (orange)
The third is pre-block ignore which I'm always against :P
Same with the fourth

Listening to God's voice is actually pretty cool, I've never thought of that before

Open Door to Heaven is way over powered as it is. It's battle winner and it stops 70% of all evil enhancements once the set aside is done

The four living creatures card is too limited to get any use

What exactly is Holy Holy Holy supposed to do?

The Great Thrones is way over powered, it's a fishing boat that protects from capture will cause nastiness if it's destroyed

I actually really like Sea of Glass
An unanswered question is infinitely better than an unquestioned answer.

Offline Minister Polarius

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #16 on: March 26, 2011, 02:15:23 PM »
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Quote
The 24 Elders
12/6 Silver/Blue Hero
-Angel, Genderless, Generic, Elder-
Protect Generic Angels from Discard Abilites while this Card is in play. Angels have access to all Sites,  this ability stays in play while a Unique Angel was in play. Cannot be Negated.
Rev. 4:4
No reason for it to be Blue, and no cards reference "elder." There would only be like 2 elders in the entire Bible anyway. Second ability should be "while a Unique Angel is in play, Angels have access to all Sites." I like this card other than those two problems.
Quote
The First Living Creature
8/6 Silver/White Hero
-Angel, Musician-
Protect Angels and Musicians from Discard Abilities. All Angels and Musicians have First Strike while this card is in play. Discard a Demon in play. Cannot be Negated by a Demon or an Enhancement played on a Demon.
Rev. 4:7
A little OP. Take away the Discard a Demon part and it's balanced. Also, only needs "CBN by a Demon," because that would already include Enhancements played by them.
Quote
The Second Living Creature
4/4 Silver/White Hero
-Angel, Musician-
Protect Angels from having their effects Negated. Humans cannot be Immune to Angels while this Card is in play. Discard 1 Card to Discard a Single-Color Site, Lost Souls in that site are placed under the owners Deck. Cannot be Negated by an OT Human.
Rev. 4:7
Protecting from Negation is extremely messy. I'd word it "Angels Cannot be Negated. Negate immunity on Humans. Discard a card from hand to Discard a single-color Site (contents are placed beneath owners' decks). Cannot be Negated by an O.T. Human." So-so, but mostly balanced.

Quote
The Third Living Creature
5/7 Silver/White Hero
-Angel, Musician-
Silver Enhancements cannot be Negated except by a card played on a Demon. Ignore Warrior Class Humans, Cannot be Negated by a Character. May play an Enhancement that Involves Music.
Rev. 4:7
Don't like PBI, and PBI+Play First+CBN is grossly OP.

Quote
The Fourth Living Creature
6/9 Silver/White Hero
-Angel, Musician-
Protect Angels from Capture and Conversion. May place a card in your Artifact Pile under Deck to make Your Opponent must do the same. Ignore all NT Humans of 6/ or less. Cannot be Negated by a Hero of 9/ or less
 Rev. 4:7
Don't like PBI. Instead maybe you could have something like "when blocked by an N.T. Human of 6/* or less, you may play a card."
Quote
Listening to God's Voice
0/0 Multi Good Enhancement
-Territory Class-
Return all Heroes in Set-Aside areas to Territory. All Heroes that were Set-Aside to gain an effect, Gain that effect.
Rev. 4:1
I really like this card. To make it even cooler and to prevent gross abuse with multiple Gatherings in T2, you could add "characters are restricted from being set aside by their owner while they remain in play."
Quote
Open Door in Heaven
1/3 Purple Good Enhancement
X = the number of Revelation Heroes in play.
Interrupt the Battle, and Protect Heroes in Battle from effects on Evil Enhancements. After Battle Set-Aside Hero for X number of turns. When Hero returns, Draw 1 Card and While Hero is in play, Revelation Heroes are protected from effects on Evil OT Enhancements.
Rev. 4:1
Way too OP.

Quote
The Four Living Creatures
5/3 Silver Good Enhancement
Search Deck for a Living Creature or a card that involves Music.
Rev. 4:6
I'd make it TC.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Minister Polarius

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #17 on: March 26, 2011, 02:15:35 PM »
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Quote
Singing Praises
2/2 White/Silver Good Enhancement
-Territory Class-
If used by a NT Hero, Search Deck for an NT Enhancement involving Music. Musicians and Revelation Angels are Protected from Discard this turn.
Rev. 4:8
Needs a different name, but solid.
 
Quote
Filled with Eyes
0/1 Silver Good Enhancement
-Territory Class-
If used by a Non-Warrior Class Revelation Angel, Reveal the opponents hand and protect Cards in Opponents' Decks and Discard Piles to be added to their hands this turn. Revelation Angels effects cannot be Negated this turn.
Rev. 4:8
A TC that makes TSA CBN is a bit much.
 
Quote
"Holy, Holy, Holy!"
3/4 Silver Good Enhancement
-Involves Music, Hymn-
If used by a Living Creature, Reveal Hand to search Deck for Good Classless Revelation Card. Ignore Heritics and Demons.
Rev. 4:8
What?
 
Quote
Laying down our Crowns
4/1 White/Silver Good Enhancement
Select a 'Place' Card in play and Discard it, Protect all Heroes in play and Set-aside from Discard or Conversion. Play the next Enhancement, if used by a Deacon or an Elder, Cannot be Negated.
Rev. 4:10
Kind of just a hodge-podge of abilities thrown together.

Quote
Heavenly Crowns
1/1 White/Silver Good Enhancement
-Territory Class-
Place on a Hero. That Hero cannot be Ignored or Have his effect Negated. If this Card is Discarded, Remove this Card from the Game to Add 1 Silver Enhancement from your Discard Pile to your Hand.
Rev. 4:10
A TC that makes a character's SA CBN is too much.

Quote
"You are Worthy"
0/2 White/Silver Good Enhancement
-Involves Music, Hymn-
Interrupt the Battle, and Set-aside an Evil Character for 2 turns. When it returns, Both players Search Deck for a NT Hero of 5/* or less.
Rev. 4:11
I like it, but it's not terribly exciting.
 
Quote
"To Receive Glory and Honor and Power!"
X/1/ Silver/Green Good Enhancement
-Involves Music, X = The number of Revelation Angels in Battle.-
If used by a Revelation Angel, Interrupt the Battle, and Convert X Evil Characters to White or Green Brigade Heroes, or Draw X Cards and Discard X Sites in play. If more than 3 Warrior Class Heroes are in Battle, Discard a Fortress.
Rev. 4:11
The title is a bit ridiculous. Has a lot of teeth, but it'll be rare to have more than one Rev angel in battle or initiative with any of them, so it's balanced.

Quote
The Great Thrones
Good Fortress
Holds up to 24 NT Angels. X= The number of Heroes in this Fortress
If an Angel is Captured or Removed by an Opponent, place it here instead, or You may place any amount of Angels here during your Prep Phase. You may place an Angel here under deck to draw X Cards. If this Fortress is Discarded, Discard X Fortresses or Sites in play. Negate Protect Abilites on Sites and Fortresses.
Rev. 4:4
No.

Quote
Sea of Glass
White Site
-Cannot hold a Lost Soul-
Each time this Card enters battle, Select 1 Site in play, Negate that Sites effect, Protect Lost Souls in that Site from Rescue this turn. At the End of Battle, Both players must Discard 1 Card to Draw 2 Cards.
Rev. 4:4[/quote
Needs "from hand" but other than that's it's really an awesome card! My favorite out of all of them.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline megamanlan

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #18 on: March 26, 2011, 02:40:36 PM »
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Holy Holy Holy - If used by a Living Creature, You reveal our hand to search your Deck for a Classless (It can't be Warrior or Territory Class) Good Revelation Card then u ignore Heritics and Demons.

So can Mary Magdalime, and Disciples in general, the Forst Living Creature is a Silver equivalent. Third is set up to be a peacemaker type idea, so he has to do something to WC Humans, and the Fourth is that he's a bird and so only a big guy could even fight him. Plus it would actually make Priestly Breastplate somewhat useful,  cause it would stop it.

The Four Living Creatures shouldn't in a Musician Deck or an Angel Deck, because both would use cards that Involve music, although I might make it part white also.

The Great Throne isn't that good because no one can limitlessly capture Angels.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Minister Polarius

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #19 on: March 26, 2011, 02:54:58 PM »
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Great Throne is the most OP card in the bunch. Massive no-cost drawing, negates all other Fortresses, negates Sites, explodes if killed, and as an added bonus makes Angels totally untouchable when used with Chamber.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline megamanlan

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #20 on: March 26, 2011, 03:08:42 PM »
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I guess... Maybe I should remove the Protect negation and drop it to 1 Site or Fortress, and maybe have it shuffle. But another thing I'm looking at is that I have made a Dominant that makes both Fishing Boat and Chamber not invinciable anymore.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline megamanlan

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #21 on: March 26, 2011, 04:43:36 PM »
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Would it be better if I made First Immune to Demons, The Third Discard a WC EC by Milling a Card, and Fourth Immune to Lone EC's?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline megamanlan

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #22 on: March 26, 2011, 04:55:48 PM »
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One thing Im going to say is when I say Classless that means it cant be Warrior Class, Weapon Class or Territory Class.

Also The 24 Elders are Blue, because I think the deacons are blue right?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Dario Dante

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #23 on: March 26, 2011, 08:32:10 PM »
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I like the cards!!! I like the creatures and stuff, I don't think I've seen a angel that is a musician, I do think The Great Thrones is a lot over powered. If u change it to like

"holds 5 NT angels" I think it would be a little better.
And instead of saying "when removed place here."
it should say "when discarded place here"
and instead of saying "If this Fortress is Discarded, Discard a Fortress or Site in play"
you should put "If this Fortress is discarded, you may discard an evil fortress or any site in play."

Over all I think the rest of them are pretty good!!! Nice Job!!!


                 

Offline megamanlan

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Re: Revelation Cards - The 24 Elders, The Living Creatures and more!
« Reply #24 on: March 26, 2011, 11:04:54 PM »
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Thanks, but then it wastes Chamber.
Also the reason for 24 is because the 24 Thrones for the 24 Elders.
Also the thing about any Fortress because no one runs Evil Fortresses much anymore, it's to throw out Herod's Temple, because it's really too nasty.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

 


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