Author Topic: Revelaion Cards (Other than Silver)  (Read 2059 times)

Offline megamanlan

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Revelaion Cards (Other than Silver)
« on: January 11, 2011, 03:56:11 PM »
-3
I'm going through Revelation, and I will post card ideas that I get here.

Antipas/Gold | Purple/5/5/Rev. 2:13/Decon, martyr
Protect NT Heroes from Discard Abilites. Negate and Discard all "Satan" Cards. If this card is Discarded, Search Deck for a Good Enhancement or a Covenant.

The Faithful Few/H/6/4/White/Rev. 3:4/
Protect this Hero from Convert and Discard Abilities. Protect Redeemed Souls from Falling Away. May Reveal a Good Dominant to Play the first Enhancement.
Identifers: Generic, No Gender.

Richness in Heaven/Multi (Good)/1/1/Rev. 2:9
Protect Heroes from having their abilitess reduced. First Strike, May play an Enhancement.

Letters to the Churches/Purple/2/2/Rev. 2:29/Christian Teaching
Inturuppt the Battle, and Protect all NT Human Heroes from Evil Cards this turn. Negate and Discard all Idols. If used by John, Hero gains First Strike.

Faithful unto Death/Gold | Green/2/4/Rev. 2:10
Inturrupt the Battle, Negate and Discard all Capture and Convert Evil Cards. Negate First Strike, End the Battle Immediately.

Reputation of being Alive/HE/Green | White/2/1/ Rev. 3:1
Interrupt the battle, and Protect all Heroes and other Enhancements in battle from being Negated by Evil Cards.

Overcoming/Purple | Blue/0/0/Rev 2:7
Place on a Hero. If that Hero survives the battle, that Hero gains First Strike and Ignores all EC's of 5/ or more.

Coming like a thief/HE/Green | White/2/2/Rev. 3:2/
Reveal Son of God in your hand to Negate all Cards that would protect Lost Souls from Rescue, or Return Lost Souls to owners Deck. Search Opponents Deck for Falling Away and Discard it.
 
Keeping Gods Word/HE/Green | White/ 3/0/ Rev. 3:8/
Innturupt the Battle and Protect holders Artifacts, Sites and Good Fortresses from being Negated and Discarded this turn. You may reveal your unused Artifacts, For each Covenant you reveal Draw 1.

Acknowledging Gods Love/HE/Multi/ 3/3/ Rev. 3:9/
If used by a Human Hero with Strength of 4/* or less, Ignore all Heretics. You may draw 1 for each Heretic in play.

Protecting the Church/HE/Green | Purple/ 2/2/Rev. 3:10
Interrupt the Battle, and Protect all Good Cards from Evil Cards this turn. If there are more than 3 Evil Characters in Battle, Return 2 of them to Owners Territory.

Rebuking those whom I love/HE/ Purple/ 4/4/Rev. 3:19
Negate all Cards in this Battle, except Banding. If a Hero is Discarded Add another Hero into battle.

Spitting Out/HE/Purple/2/2/Rev. 3:16
If used by an Apostle or a Martyr, Discard all Greeks or Your Opponent must Discard an Evil Card from Hand or Battle. Draw 2 Cards.

Little Strength/HE/Multi/2/2/ Territory Class/Rev. 3:8
Place in Territory. Reduce All Human Heroes Strength to 4/*. Your Heroes cannot be Ignored or Have their effects Negated. Your Opponent may Discard 3 Evil Cards to Discard this Card.

Worthy/HE/Multi/0/0/Territory Class/Rev. 3:4
Place on a NT Human Hero that has rescued a Lost Soul. That Hero cannot be Ignored or Captured. Good Enhancements played on that Hero cannot be Negated by Evil Enhancements. Cannot be Negated.

Jezabel/Crimson | Pale Green/6/8/Rev. 2:20/Heritic, False Teacher, Prophet
Search Deck for an Idol or If a Male Human Hero (Except an Apostle) blocks this Card, Discard 1 Evil Enhancement to Capture that Hero, player may Discard a Good Card to Negate this otherwise Cannot be Negated.

False Apostles/EC/Gray | Crimson/Rev. 2:2/ Identifiers:Heritic, False Teacher, Human, Male, Jew
Negate effects on OT Cards. May discard 2 Cards in territory (except an LS) to protect LS's from rescue this turn. If a Roman or John is rescuing, Discard this Card.

Nicolaitans/Crimson/5/9/Rev. 2:6/ Identifiers: Heritic, No Gender, Greecian
If "Ephesus" is in play, You may discard a Curse to protect LS from rescue this turn. Protect Ephesus from Discard. If a Roman or John defeats this Card, Negate all cards based on False Teaching or a Reglious Practice.

False Jews/EC/Gray | Crimson/6/8/ Rev. 2:9/ Identifiers: False Teacher, Jew, Heritic
Draw 1 Card. Opponent must discard a Good Card from hand. May play First Enhancement.

False Jews/EC/Crimson/6/7/ Rev. 3:9/ Heretic, Jew, False Teacher (Different picture)
Immune to Silver and Purple Heroes. May Discard a Hero you control to place a OT Lost Soul under Deck.

Balak/Pale Green | CrimsonEC/4/5/Rev. 2:14/ Heritic, False Teacher
If this card blocks an Isrealite, Play the First Enhancement. First Strike.
« Last Edit: February 28, 2011, 09:11:44 PM by megamanlan »
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline megamanlan

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Re: Revelaion Cards (Other than Silver)
« Reply #1 on: January 13, 2011, 04:09:27 AM »
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The Dead Church/EE/Gray | Black/1/1/Rev 3:1
Negate an NT Hero or NT Enhancement. If used by a Roman or a Greek, Discard all other Enhancements in battle to protect up to 3 LS from rescue.

Tribulation/Pale Green | Orange/3/3/Rev 2:9
Capture a Human Hero. Negate the effect of a Human Hero in Battle.

Doctine of Balaam/Pale Green | Crimson/2/4/Rev. 2:14/ False Teaching, False Relgious Practice
If used by a Prophet or a Magician, Convert 1 Hero (except an Apsotle) to a Crimson EC, with the ability to Band to a Female EC. You may Discard this Card to search Deck for an Idol.

Poverty/ Multi (Evil)/2/2/Rev. 2:9
Negate an Enhancement and reduce Heroes abilities by 2/2.

Thrown in Prison/Gray | Crimson\1\2\Rev. 2:10
Capture an NT Human and place him in a site, Regardless if the site is already occupied. Cannot be Prevented.

Unrepentent/0/0/Crimson | Pale Green/Territory Class/Rev. 2:21
Place in Territory. Protect your Heritics and Magicians from Capture and Conversion, and May play the First Enhancement. Capture and Convert abilies on Evil Enhancements cannot be Negated.

Seducing Christians/0/5/Crimson/Rev. 2:20
Capture an NT Hero, or Convert an NT Human Hero (except an Apostle) to a Crimson EC.
 
Unfinished Deeds/EE/Black | Crimson/2/4/Rev. 3:2/
Interrupt a Good Enhancement and play an Enhancement. If the Enhancement you played has strength higher than the Enhancement you interrupted, Discard this Card to Discard that Enhancement.

Lukewarm/EE/Crimson | Pale Green/ 1/3/Rev. 3:16
If an Apostle or an Angel is not in Battle, Convert X NT Human Heroes to a Crimson EC. For Each Character you convert, All players must draw 1.

Claiming Riches/EE/Crimson/2/4/Rev. 3:17
If used by a Converted EC, Draw 2 Cards, then you may Band to a Heritic and may play an Enhancement.

Not knowing/EE/Crimson/1/2/Rev. 3:2/Territory Class
Place in Territory. Your Cards that Protect Lost Souls from rescue, place Lost Souls under Deck or Shuffle Lost Souls cannot be Negated. If a Good Dominant is played, Discard this Card.

Patmos/Gold/Site/Rev. 1:9/ Holds a Lost Soul in additon to John
Capture John and place him here. While John is held here, Negate all effects that would gain access to this Site.

Ephesus/Purple/Site/Rev. 2:1
Once per game, During your Opponent's Prep Phase. Protect an LS from being rescued from this site. If "Nicolaitans" are defeated, place an LS in this Site under Deck.

Smyrna/Gold/Site/Rev. 2:8
Protect NT Evil Jews and Greecians from Conversion and Dicard abilities, If they are defeated, shuffle an LS into owners Deck.

Thyatira/Green/Site/Rev. 2:18
Once per turn, May add 1 Crimson EC to battle, but if you do opponent gains access to this Site this turn.

Sardis/White Site/Rev. 3:1
If this Card is added to Battle, Protect Holders Heores from Capture and Conversion this turn. After Battle, place a Captured Hero in this Site or Discard 1 Card. If you cannot, Discard this card.

Philadelphia/S/Blue/Rev. 3:7
When a Crimson Evil Character is Defeated, and your Opponent does not control a Blue Brigade NT Hero, You may Discard another Card in Territory (except a Lost Soul) to protect Lost Souls in this Site from Rescue.

Laodicea/S/Silver/Rev. 3:14/Can hold 1 Captured Hero and 1 Lost Soul
If a Converted EC is in battle, Capture a Human Hero with more than 7/* (Except an Apostle) and place him here. Protect This Lost Souls in this Site from effects of Dominants.
 
Key of David/A/Heavenly Artifact/Rev. 3:7
Negate Protect Abilities on Evil Characters and Fortresses. Good Humans cannot be Repealed by Evil Cards. If King Reahboam enters battle, Discard this Card.

Pillar in the Temple/A/Heavenly Artifact/Rev. 3:12
Select 1 Human Hero that has rescued a Lost Soul, Protect that Hero from Effects on Evil Cards. That Hero is converted to Teal Brigade and is treated as a Priest.

The Seven Lampstands/Artifact/Rev. 1:20
When this Card is played, Draw 1 Card. Protect Holders NT Fortresses and NT Sites from Opponents Cards. You may Discard an Artifact to search Deck for a NT Fortress or NT Site and play it.

Keys of Death and Hades/Aritfact/Rev. 1:18
Return 1 Human Hero from your Discard Pile to your Territory, that Hero cannot enter battle this turn. May be used twice.
Identifiers: Hevenly Artifact

Revelations/Covenant/Purple | Artifact/2/4/Rev. 1:1/Holy Scripture, Hevenly Artifact
NT Angels cannot be Diseased, Discarded or Captured. NT Humans cannot be Ignored or have their effects Negated.

The Alpha and The Omega/Good Dominant/Rev. 1:8
Discard an Unoccupied Site or a Fortress in play or Set-aside Area. Shuffle contents back to Owners Deck, or Search Deck for a Fotress and add it to your hand.
« Last Edit: February 28, 2011, 09:13:38 PM by megamanlan »
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline megamanlan

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Re: Revelaion Cards (Other than Silver)
« Reply #2 on: January 13, 2011, 04:53:13 PM »
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Updated!
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Ironica

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Re: Revelaion Cards (Other than Silver)
« Reply #3 on: January 13, 2011, 06:23:49 PM »
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Antipas last ability could never activate since he's protected from discard.  Change it to "discard abilities" and then it would work.

Warrior_Monk

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Re: Revelaion Cards (Other than Silver)
« Reply #4 on: January 13, 2011, 06:45:26 PM »
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Spelling needs fixing. Extremely much so.

Jezebel is incredibly OP'd.

Seducing Christians should be just a capture.

Letters to the Churches should be "protect from...evil cards" or something like that. "Negative effect" should die.

False Apostles should be Crimson.

Nicolations should say "Protect Ephesus from discard." And drop the defeat clause. We don't even know what defeat means.

Patmos should say "If John enters battle, he is captured and placed in this site..." Blah blah blah, but with the may also hold a lost soul in the identifier.

God's Kingdom is broken. It's hard enough as it is to get rid of sites with CP around.

Synagogue of Satan is probably broken, but I really can't understand it, and I really don't want to take the time to try.

I like The Alpha and The Omega, if you drop the shuffle part and change it to evil fortress.

I'm too tired to read the rest...

Offline megamanlan

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Re: Revelaion Cards (Other than Silver)
« Reply #5 on: January 14, 2011, 12:08:46 AM »
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Alpha and Omega is for both because Jesus mentions that Herod's Temple would be destroyed, plus it can get rid of fishing boat and Chamber of Angels.

Defeat means Discard, I have other cards with the same effect. Plus the verse mentions that.

Gods Kingdom is basically to protect from the Alpha and Omega, and its worse for an Opponent if their angels were shuffled instead of discarded. Because someone could just play Everlasting Beings, and all of them return, and other Brigades is the same.

And why should it Capture when he enters battle? Why not if he's in territory?

False Apostles are Gray | Crimson because False cards are gray, and Heritics are Crimson.

Seducing Christians, there are several times were a is convinced to go against the real church. So it fits.

Well thats basically what Jezabel did then, if you want u can go read it. Although I might have a way to get out of it...

Anything else?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline megamanlan

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Re: Revelaion Cards (Other than Silver)
« Reply #6 on: January 14, 2011, 12:10:19 AM »
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Antipas last ability could never activate since he's protected from discard.  Change it to "discard abilities" and then it would work.

The last part is Discarded by battle. Both ways are still called Discard as far as I know.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Warrior_Monk

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Re: Revelaion Cards (Other than Silver)
« Reply #7 on: January 14, 2011, 09:11:13 AM »
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Alpha and Omega is for both because Jesus mentions that Herod's Temple would be destroyed, plus it can get rid of fishing boat and Chamber of Angels.
Which would be nice, but good cards shouldn't discard good cards.
Defeat means Discard, I have other cards with the same effect. Plus the verse mentions that.
Redemption has never defined defeat. If you want it to mean discard, just say discard.
Gods Kingdom is basically to protect from the Alpha and Omega, and its worse for an Opponent if their angels were shuffled instead of discarded. Because someone could just play Everlasting Beings, and all of them return, and other Brigades is the same.
People use Everlasting Beings? Wut?
And why should it Capture when he enters battle? Why not if he's in territory?
Because an instant ability on a site just doesn't make sense.
False Apostles are Gray | Crimson because False cards are gray, and Heritics are Crimson.
False Teachers isn't gray.
Seducing Christians, there are several times were a is convinced to go against the real church. So it fits.
An evil conversion card is never a good idea, since it usually will start a debate. Especially on the New Card Ideas child board.
Well thats basically what Jezabel did then, if you want u can go read it. Although I might have a way to get out of it...
If we're going by Biblical accuracy, the N.T. Son of God should rescue every lost soul, evil character, and hero in play.
Although, now that I read it again, I missed the "opponent may discard a good card to negate this.

Anything else?

Offline megamanlan

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Re: Revelaion Cards (Other than Silver)
« Reply #8 on: January 14, 2011, 02:48:01 PM »
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Jezebel- The reason why u missed it was because I just added it.

Alpha and Omega - And good cards should also be able to discard good cards and Evil Cards, besides the name states that quite well. Also, I'm using Everlasting Beings as an example, and besides, plenty of people run cards that return Heroes from Discard Piles.

Seducing Christians - There are other Evil Convert cards, just like in real life, 'luke-warm' Christians can be turned against the church and follow false teachings

False Apostles - The rest are though, plus there are Gray Enhancements that work with False EC's, it would make those cards pointless if people decided to make all the False Characters Crimson only.

Patmos - It doesnt make enough sense, And that just means that people would never send John out to battle, and then this card would be useless.

And I see what u mean about defeat, when I get the time, I'll change those to Discard.
« Last Edit: January 14, 2011, 02:55:10 PM by megamanlan »
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline megamanlan

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Re: Revelaion Cards (Other than Silver)
« Reply #9 on: February 25, 2011, 08:27:01 PM »
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Updated.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

browarod

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Re: Revelaion Cards (Other than Silver)
« Reply #10 on: February 25, 2011, 09:23:45 PM »
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General comment: Holy first strike, Batman!! You seem to enjoy giving things first strike, lol.

Richness in Heaven should say "Hero has First Strike" since enhancements can't have first strike.

I think Tribulation would be better if the effect negation came before the capture (so it could capture protected characters like Lydia), and you could still choose to capture a different character than the negated one if you wanted.

Offline megamanlan

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Re: Revelaion Cards (Other than Silver)
« Reply #11 on: February 26, 2011, 01:10:42 AM »
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Good idea!
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline megamanlan

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Re: Revelaion Cards (Other than Silver)
« Reply #12 on: February 28, 2011, 09:24:16 PM »
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Cards have been organized and now new cards have been added as well!
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

 


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