Author Topic: Return of The Dermo Deluxe  (Read 12346 times)

Offline Asahel24601

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Re: Return of The Dermo Deluxe
« Reply #50 on: July 16, 2013, 04:34:44 PM »
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Fourth man in the fire was an angel, should be silver.


I understood that story to be God/Christ in the fire....that's why I made it White for Purity/No Sin.

The other character that is arguable to be Christ is silver. All non-human heroes printed since Pats (when i believe silver started) have been silver. Brigades nowadays mean more as themes than the original translation/color definition.

Offline dermo4christ

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Re: Return of The Dermo Deluxe
« Reply #51 on: July 16, 2013, 05:44:56 PM »
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Fourth man in the fire was an angel, should be silver.


I understood that story to be God/Christ in the fire....that's why I made it White for Purity/No Sin.

The other character that is arguable to be Christ is silver. All non-human heroes printed since Pats (when i believe silver started) have been silver. Brigades nowadays mean more as themes than the original translation/color definition.

ehhhh....ok..I'll change

Offline dermo4christ

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Re: Return of The Dermo Deluxe
« Reply #52 on: July 16, 2013, 06:59:06 PM »
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Title: Born Again
Type: Good Enhancement
Brigade: Multi
Numbers: 1/1
SA: Interrupt the battle and convert a human evil character to a white brigade hero.  Cannot be negated if used by a N.T. Hero.
Verse: Jesus replied, “Very truly I tell you, no one can see the kingdom of God unless they are born again." John 3:3
Image: http://pepperbasham.files.wordpress.com/2011/03/jesus_nicodemus_2.jpg

Title: Royal Magic
Type: Curse
Brigade: PG/Black/Brown
Identifiers: Depicts magic
SA: Protect evil kings from conversion.  Remove this card from the game to allow your evil kings to use any evil brigade enhancements except orange for remainder of game. 
Verse: When Joram saw Jehu he asked, “Have you come in peace, Jehu?” “How can there be peace,” Jehu replied, “as long as all the idolatry and witchcraft of your mother Jezebel abound?” II Kings 9:22
Image: http://royalgirlz.com/wp-content/uploads/2013/04/Jezebel-Witchcraft-and-The-Strange-Woman.png

Title: Blood Sacrifice
Type: Evil Enhancement
Brigade: Pale Green
Identifiers: Depicts magic, X=1/2 the number of cards in your hand rounded down
Numbers: 3/X
SA: Negate a good card. Discard X characters in your territory to convert up to X of opponents' Heros to pale green Evil Characters. Cannot be prevented if King Manassah is in play.
Verse: He sacrificed his children in the fire in the Valley of Ben Hinnom, practiced divination and witchcraft, sought omens, and consulted mediums and spiritists. II Chronicles 33:6
Image: http://dwellingintheword.files.wordpress.com/2011/08/manassah_sacrifices_to-moloch.png?w=450

Title: Josheb-Basshebeth
Type: Warrior Class Hero
Brigade: Red
Numbers: 12/8
Identifiers: X=number of opponent's Redeemed Souls, Mighty Man of David
SA: Immune to lone Evil Characters.  Remove up to X cards from hand or discard pile to discard up to X of opponent's Evil Characters in battle. May band to David and/or a Mighty Man of David. Cannot be interrupted.
Verse: Josheb-Basshebeth, a Tahkemonite, was chief of the Three; he raised his spear against eight hundred men, whom he killed in one encounter.  II Samuel 23:8
Image: http://graigflach.files.wordpress.com/2012/04/www-st-takla-org-31-david-refuses-the-water-his-mighty-men-brought-him.jpg?w=317&h=382

Title: Josheb's Spear
Type: Warrior Class Good Enhancement
Numbers: X/0
Brigade: Red
Identifiers: X=number of Red Warrior Class heros in play
SA: Holder may discard a good dominant from hand to discard up to X evil characters in play. Remove this card from the game after use.
Verse: ...he raised his spear against eight hundred men, whom he killed in one encounter.  II Samuel 23:8b
Image: http://images3.wikia.nocookie.net/__cb20130110004425/dynastywarriors/images/e/e1/Siege_spear.png

Title: Eleazar
Type: Warrior Class Hero
Brigade: Red
Numbers: 10/10
Identifiers: Fought in an earthly battle, Mighty Man of David
SA: Prevent withdraw or return abilities on opponent's cards.  Remove a card from your discard pile to discard an Evil Character in battle. May band to David and/or a Mighty Man of David. Cannot be negated if a Phillistine is in play.
Verse:   ...but Eleazar stood his ground and struck down the Philistines till his hand grew tired and froze to the sword. II Samuel 23:10a
Image: http://bible-trivia.net/scripture/old_testament/2nd%20Samuel/answer_images/lone_knight.jpg

Title: Shammah
Type: Warrior Class Hero
Brigade: Red
Numbers: 8/8
Identifiers: Fought in an earthly battle, Mighty Man of David
SA: Negate Phillistines.  Discard up to X cards from hand to remove an Evil Character in battle from the game.  May band to David and/or a Mighty Man of David.  Cannot be prevented.
Verse:  But Shammah took his stand in the middle of the field. He defended it and struck the Philistines down, and the Lord brought about a great victory.  II Samuel 23:12
Image: http://2.bp.blogspot.com/-5cZkEhNmS9o/T21ks6-D5-I/AAAAAAAAAlo/KL6Y9z2sKSo/s1600/The_Three_Men_David.jpg



« Last Edit: July 17, 2013, 05:37:18 PM by dermo4christ »

Offline dermo4christ

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Re: Return of The Dermo Deluxe
« Reply #53 on: July 17, 2013, 06:03:36 PM »
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Here are some that I had ideas from a while back:

Title: Protection of Martyrdom
Type: Good Dominant
SA: When drawn, place in your territory for two turns.  Protect all your heroes from Christian Martyr. Discard this card after two turns.
Verse: But don't do anything to these men, for they have come under the protection of my roof. Genesis 19:8b
Image: http://4.bp.blogspot.com/_rZRMHgetSsg/TILtg4FQTzI/AAAAAAAAAM0/37gJhNauVLM/s1600/Michael+the+arc+angel+protecting+at+night+1.JPG

Title: Wall of Evil
Type: Evil Dominant
SA: When drawn place this card in your territory for two turns.  Protect your Evil Characters from Angel of The Lord.  Discard this card after two turns.
Verse: They repay me evil for good and leave me like one bereaved.  Psalm 35:12
Image: http://www.spiralblog.co.uk/wp-content/uploads/wallpapers/evil-1920x1080.jpg

Title: Zephaniah
Type: Hero
Brigade: Green
Identifier: Prophet
SA: If Jerusalem is in play enhancements used by Zephaniah cannot be negated.  May band to Jeremiah.
Verse: The word of the Lord that came to Zephaniah son of Cushi, the son of Gedaliah, the son of Amariah, the son of Hezekiah, during the reign of Josiah son of Amon king of Judah...  Zephaniah 1:1
Image: http://www.jw.org/assets/m/w09/20090201/w09_20090201.art/2009092_univ_cnt_1_sm.jpg

Title: Strength in Christ
Type: Warrior Class Good Enhancement
Brigade: Red/Purple
Identifiers: Depicts a Weapon
SA: Site Access. Each time hero enters battle he gains 1/1.
Verse: I can do all things through Christ who strengthens me.  Phillippians 4:13
Image: http://birgitwhelan.files.wordpress.com/2007/11/windowslivewriter6ab411fbef2a-7c76image0-thumb21.png?w=266&h=400

Title: Hagar
Type: Hero
Brigade: Blue
Numbers: 2/2
Identifiers: Egyptian
SA: May band to Abraham or Ishmael.  If banded to Abraham, discard Hagar after battle.  Cannot be negated.
Verse: So after Abram had been living in Canaan ten years, Sarai his wife took her Egyptian slave Hagar and gave her to her husband to be his wife. Genesis 16:3
Image: http://www.goodallartists.ca/Hagar%20&%20Ishmael%20d.jpg

Title: Ishmael
Type: Warrior class Hero
Brigade: Multi
Numbers: 12/4
Identifier: Egyptian
SA: If rescue attempt is successful, holder may remove this from the game to discard an opponent's Evil Character from territory, deck, or set-aside area. Cannot be negated.
Verse: And as for Ishmael, I have heard you: I will surely bless him; I will make him fruitful and will greatly increase his numbers. He will be the father of twelve rulers, and I will make him into a great nation. Genesis 17:20
Image: http://s.ecrater.com/stores/135689/4b82d241c1109_135689n.jpg

« Last Edit: July 17, 2013, 09:17:51 PM by dermo4christ »

Offline dermo4christ

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Re: Return of The Dermo Deluxe
« Reply #54 on: July 17, 2013, 11:32:00 PM »
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Past revamped creations continued:

Title: Temple Musicians
Type: Hero
Brigade: White
Numbers: 8/5
Identifier: Musician
SA: Search deck for Musician's Chambers and put it in play.  If David is in play, enhancements used by Temple Musicians cannot be negated. 
Verse: These are the men that David put in charge of the music in the house of the Lord after the ark came to rest there.  I Chronicles 6:31
Image: http://dwellingintheword.files.wordpress.com/2011/05/musicians.gif

Title: Spirit of Torment
Type: Evil Enhancement
Brigade: Black/PG/Orange
SA: If used by a demon or a magician, discard an Evil Character in your territory to protect all Lost Souls from rescue this turn.
Verse: Saul's attendants said to him, "See, an evil spirit...is tormenting you." I Samuel 16:15
Image: http://deepintoscripture.com/wp-content/uploads/2011/04/demons.gif

Title: Herod the Great
Type: Warrior Class Evil Character
Numbers: 8/10
Brigade: Black/Gold
Identifier: Jewish King, Roman
SA: If blocking a N.T. hero, set aside that hero until Son of God is played to search deck for Masada.  Massacre of The Innocents cannot be negated.
Verse: And having been warned in a dream not to go back to Herod, they returned to their country by another route.  Matthew 2:12
Image: http://upload.wikimedia.org/wikipedia/commons/b/ba/Lybaert_7.jpg

Title: Masada
Type: Evil Fortress
Identifier: Herodian Palace, X=number of Herods in play
SA: Protect holder's Herods in territory from conversion.  May place Herod the Great here to discard the top card of opponent's deck. If Herod the Great is removed from the game, discard this fortress to discard X opponents' Heroes.
Verse: ...they came within the palace and so met with the multitude of the slain,but could take no pleasure in the fact, though it were done to their enemies.  Josephus, The War of the Jews Book 7, Chapter 9

Title: Massacre of the Innocents
Type: Evil Enhancement
Numbers: 5/0
SA: Discard a male hero in play (or up to X if used by Herod the Great).
Identifiers: X=number of Herods in play
Verse: When Herod realized that he was outwitted by the Magi, he was furious, and he gave orders to kill all the boys in Bethlehem... Matthew 2:16a
Image: http://www.raphaelsanzio.org/The-Massacre-of-the-Innocents.jpg

Title: Two Silver Trumpets
Type: Artifact
Identifiers: Involves Music, May be activated on Moses
SA: Holder may band into battle any number of O.T. priests.  May be used once per game.
Verse: And Yahveh spoke to Moses, saying, "Make two trumpets out of silver...and use them for the calling of the assembly and...to break camp." Numbers 10:1-2
Image: http://www.hiswordinpaintings.com/uploads/3/1/6/2/3162842/1180874_orig.jpg

Title: Egyptian Master
Type: Warrior Class Evil Character
Brigade: Gold
Numbers: X/X
Identifiers: Egyptian, X=number of Egyptians in play
SA: If an unoccupied Pharoah's Prison is in play, you may capture Joseph, regardless of protection and place him there. If Joseph is not in play, holder may draw X (limit 3). Cannot be negated if a Pharoah is in play.
Verse: Joseph's master took him and put him in prison, the place where the king's prisoners were confined.  Genesis 39:20
Image: http://i67.photobucket.com/albums/h313/meokey/egyptian_Osiris_by_tobiee_colored.jpg

« Last Edit: July 20, 2013, 06:35:37 PM by dermo4christ »

Offline dermo4christ

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Re: Return of The Dermo Deluxe
« Reply #55 on: July 25, 2013, 10:22:23 PM »
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Some older cards I had Lambo make a while backwith some revamps that I will be making with the new card creator:

Title: Egyptian Army
Brigade: Gold
Type: Evil Warrior Class Character
Numbers: 8/10
Identifiers: Egyptian
SA: If Moses is in play, this character may not block.  If you control Egyptian Horsemen, you may draw 3 or band to a pharoah.
Verse: I will harden the hearts of the Egyptians so that they will go in after them. And I will gain glory through Pharaoh and all his army, through his chariots and his horsemen. Exodus 14:17
Image: http://1.bp.blogspot.com/-jzx2H4zjFEo/TeggBG3VTxI/AAAAAAAAMbQ/AZIh_8w6agA/s1600/ancient+egyptian+military.jpg

Title: King Esarhaddon
Type: Warrior class Evil Character
Brigade: Pale Green
Numbers: 9/5
Identifiers: Assyrian King, Fought in an earthly battle
SA: Search deck for Nimrud Palace. You may remove this character from the game to add a Babylonian from your discard pile to the battle.
Verse: “Let us help you build because, like you, we seek your God and have been sacrificing to him since the time of Esarhaddon king of Assyria, who brought us here.”  Ezra 4:2b
Image: http://4.bp.blogspot.com/-pYEQaYi_vhI/UXnbDBFvULI/AAAAAAAABpA/WUsljZKb64Y/s640/assyrian-warrior-of-the-assyrian-king-esarhaddon-fighting-against-a-nubian-warrior-of-the-nubian-pharaoh-taharqa-in-the-7th-century-ad.jpg

Title: Nimrud Palace
Type: Evil Fortress
Identifier: Holds any number of Assyrian Kings
SA: If your Assyrian King is being removed, place him here instead.  During upkeep, shuffle a King from here into deck. While an Assyrian King is in play, protect your evil fortresses from opponents.
Verse: ...and Resen, which is between Nineveh and Calah [Nimrud]-which is the great city... Genesis 10:12
Image: http://cache.foxsaver.com/thumbnails/2008/09/20/998631881l.jpg

Title: Xerxes
Type: Warrior Class Evil Character
Brigade: Brown
Numbers: 9/5
Identifier: Persian King
SA: Convert Xerses to a purple brigade hero if defeated in battle. If converted, remove an evil dominant from hand or deck to discard an evil character from opponent's hand or deck. Cannot be interrupted.
Verse: King Xerxes replied, “Because Haman attacked the Jews, I have given his estate to Esther, and they have impaled him on the pole he set up. Esther 8:7
Image: http://s3-eu-west-1.amazonaws.com/lookandlearn-preview/A/A006/A006564.jpg

Title: Susa
Type: Site
Identifiers: Persian
SA: Protect your Persians from discard abilities. When you place a Lost Soul in this site, search deck for up to three ECs and place them here face down. Opponent randomly chooses one upon rescue to block. Reveal and underdeck the rest.
Verse: At that time, King Xerxes reigned from his royal throne in the citadel of Susa. Esther 1:2
Image: http://teachers.sduhsd.net/ltrupe/ART%20History%20Web/final/chap2NearEast/BabylonReconstruction.jpg

« Last Edit: July 26, 2013, 10:49:08 PM by dermo4christ »

Offline dermo4christ

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Re: Return of The Dermo Deluxe
« Reply #56 on: August 01, 2013, 05:45:09 PM »
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Canaanite Kings:

Title: King Sihon
Type: Warrior-class Evil Character
Brigade: Black
Numbers: 8/10
Identifiers: Canaanite King, Fought in an earthly battle
SA: Repel opponent's heroes except warrior-class. If opponent's hero is holding a weapon, discard this character after battle regardless of outcome.
Verse: But Sihon would not allow Israel to pass through his territory... Then Israel defeated him with the edge of the sword...Numbers 21:23-24
Image: http://fc03.deviantart.net/fs70/f/2012/215/9/0/evil_king_by_yefumm-d59i8b3.jpg

Title: King Og
Type: Warrior-class Evil Character
Brigade: Black
Numbers: 8/8
Identifier: Canaanite, Giant, Fought in an earthly battle
SA: Search deck or discard pile for a giant.  Negate sites. Cannot be negated.
Verse: Then they turned and went up along the road toward Bashan, and Og king of Bashan and his whole army marched out to meet them in battle at Edrei. Numbers 21:33
Image: http://1.bp.blogspot.com/-huheC1MLeu0/T7gd6CQPVtI/AAAAAAAAA-g/rOT-bBLpshA/s1600/IceGiant.jpg

Title: The Rephaim
Type: Warrior-class Evil Character
Brigade: Black
Numbers: 12/12
Identifiers: Giant, Canaanite
SA: Vulnerable to kings.  If another giant is in play, enhancements used by The Rephaim cannot be negated.
Verse:  In the fourteenth year, Kedorlaomer and the kings allied with him went out and defeated the Rephaites in Ashteroth Karnaim... Genesis 14:5
Image: http://images2.wikia.nocookie.net/__cb20120703051961/deadliestfiction/images/5/51/Jotuns_Giants.jpg


 


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