Author Topic: Redemption Redesign Project (Complete Closed)  (Read 30980 times)

Offline Westok Kiok

  • Trade Count: (+1)
  • Jr. Member
  • **
  • Posts: 136
  • Leader of the RRR Playgroup. The Train Don't Stop.
    • LFG
    • North Central Region
    • I'm 14th. Fifteen qualify :)
Re: Redemption Redesign Project
« Reply #175 on: November 18, 2012, 03:46:34 PM »
0
I read on here that Cactus is planning on putting out the next starter decks by next spring.
Weston; MN State Cross Country Runner.

Offline Red

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 4791
  • It takes time to build the boat.
    • LFG
    • Southeast Region
Re: Redemption Redesign Project
« Reply #176 on: November 18, 2012, 04:13:28 PM »
0
   
NomireX if you haven't figured out any reasons to battle challenge then i've no clue what to say. A battle challenge is actually quite strategic.

I also do not see much use in battle challenges. Sure, you can activate an ability. But my point is that typically, when a battle challenge would benefit you, your opponent would not accept. I have never accepted a battle challenge. It doesn't have advantages defensively. I have not played any good competition, but I haven't seen anyone take advantage of a battle challenge.

   This coming from my little knowledge and experience...  ;). Weston

This is what I was thinking as well Weston.

So back on topic, I think we need to get petition going for the redesigns to become reality. Does the creator of the game ever read these boards?

It would be beneficial to the game and the community if the redesign was implemented asap.

And since the back of the card is not changing all redesigns would be compatible with old cards as well, so no one can complain about that.

I'm not sure they should redesign all of the old cards, but maybe they should start with a new starter deck set and maybe start making Unlimited V.2 boosters with the redesign on them.

Also I think they should put this up on  Kickstarter to help get funding to start the redesign project if needed.
But activating the ability is the advantage. Drawing cards/discarding cards/searching is so powerful just using the SA is worth it. I absolutely would quit competitive play if battle challenges were removed.
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

drb1200

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #177 on: November 18, 2012, 04:31:21 PM »
0
So back on topic, I think we need to get petition going for the redesigns to become reality. Does the creator of the game ever read these boards?

Offline Westok Kiok

  • Trade Count: (+1)
  • Jr. Member
  • **
  • Posts: 136
  • Leader of the RRR Playgroup. The Train Don't Stop.
    • LFG
    • North Central Region
    • I'm 14th. Fifteen qualify :)
Re: Redemption Redesign Project
« Reply #178 on: November 18, 2012, 05:22:55 PM »
0
I do not think we should remove battle challenges, but I haven't seem one factor into a battle.
Weston; MN State Cross Country Runner.

Offline NormireX

  • Trade Count: (0)
  • New Member
  • *
  • Posts: 15
    • LFG
    • Midwest Region
Re: Redemption Redesign Project
« Reply #179 on: November 18, 2012, 06:15:54 PM »
0
So back on topic, I think we need to get petition going for the redesigns to become reality. Does the creator of the game ever read these boards?


Thanks for that Daniel, though it seems he hasn't viewed a topic since October 9th. Hopefully he will see all the chatter here though. I just really think the redesign will help revitalize  the game and I want to see it succeed and stay around for as long as possible. We really don't have any other games like this in  the Christian community. We had Timestream, The Mission, and Principality, but all of those fell by the wayside and did not last past the first sets I don't beleive. I think part of the problem was there was little to no advertising for those games in the mainstream market. Honestly Timestream would have done well in the mainstream I think since it wasn't too preachy and all that stuff. And the game mechanics were interesting. But at least we still have Redemption!

And I am really hoping we can get a new Redemption video game to compete with MTG Planeswalker series and the other online card games out there. It has to be done right though with good marketing and good graphics and all the bells and whistles if it is going to compete. Of course the biggest problem is the Christian video game industry is pretty much dead at this point and the dev's that were around back in the day could not compete with the mainstream games. Left Behind did suprisingly well though as an RTS game though. We need a Christian version of Diablo, that is what I would like to see.heh Angel character classes(archer, bladesman, duelist, etc) fighting in different randomly generated realms against demons and stuff.

Anywho, sorry for going off on othe things. Just got a lot of idea's floating around in thee ol' noggin' now.heh

Offline NormireX

  • Trade Count: (0)
  • New Member
  • *
  • Posts: 15
    • LFG
    • Midwest Region
Re: Redemption Redesign Project
« Reply #180 on: November 18, 2012, 06:19:17 PM »
0
I read on here that Cactus is planning on putting out the next starter decks by next spring.

Could you link me please? I would very much like to read up on that.  Thanks!

drb1200

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #181 on: November 18, 2012, 07:06:44 PM »
+1
I don't think it would cost any extra money to redesign the template, but I would be very interested in raising money so that Cactus can hire some artists like the good ol days.

Offline NormireX

  • Trade Count: (0)
  • New Member
  • *
  • Posts: 15
    • LFG
    • Midwest Region
Re: Redemption Redesign Project
« Reply #182 on: November 18, 2012, 10:01:38 PM »
0
I don't think it would cost any extra money to redesign the template, but I would be very interested in raising money so that Cactus can hire some artists like the good ol days.

Yeah I guess changing tghe template wouldn't really cost anything, other than maybe pay more for better inking or something.

I just remembered I meant to ask if you could try doing a character (good or evil) using the little drop down box like you did with the Artifacts. So basically take the description out from under the card Title and then center the Title of the card at the top and put the description in that grayish looking drop down box like you did for artifacts, I'm just curious how character cards would look that way.

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #183 on: November 18, 2012, 10:12:05 PM »
+2
To those who do not understand why you would initiate a battle challenge, let me introduce you to a good friend of mine.



Constantly Battle Challenging with this guy can easily force the opponent to burn Christian Martyr.

Offline Westok Kiok

  • Trade Count: (+1)
  • Jr. Member
  • **
  • Posts: 136
  • Leader of the RRR Playgroup. The Train Don't Stop.
    • LFG
    • North Central Region
    • I'm 14th. Fifteen qualify :)
Re: Redemption Redesign Project
« Reply #184 on: November 18, 2012, 10:53:51 PM »
0
To those who do not understand why you would initiate a battle challenge, let me introduce you to a good friend of mine.



Constantly Battle Challenging with this guy can easily force the opponent to burn Christian Martyr.
 

If you declare a battle challenge and your opponent doesn't choose to defend, does the s.a. become active?
Weston; MN State Cross Country Runner.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Redemption Redesign Project
« Reply #185 on: November 18, 2012, 11:25:32 PM »
0
The SA becomes active as soon as the Hero makes the battle challenge, before the opponent even chooses whether to block or not.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Westok Kiok

  • Trade Count: (+1)
  • Jr. Member
  • **
  • Posts: 136
  • Leader of the RRR Playgroup. The Train Don't Stop.
    • LFG
    • North Central Region
    • I'm 14th. Fifteen qualify :)
Re: Redemption Redesign Project
« Reply #186 on: November 18, 2012, 11:43:50 PM »
0
That is a rule I did not know... That definitely gives them a purpose. Gabriel and Amasai could really do damage...
Weston; MN State Cross Country Runner.

Offline NormireX

  • Trade Count: (0)
  • New Member
  • *
  • Posts: 15
    • LFG
    • Midwest Region
Re: Redemption Redesign Project
« Reply #187 on: November 19, 2012, 01:39:09 AM »
0
That is a rule I did not know... That definitely gives them a purpose. Gabriel and Amasai could really do damage...

Indeed. Good way to build a sap deck I guess. Thanks Lambo and KChief for clarifying that.  I thought for the S.A.'s to become active the opponent would have had to accepted the challenge. But yeah I see where battle challenges would be beneficial to some players.

I do think perhaps the rule should be expanded so evil char's can initiate a battle challenge as well.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Redemption Redesign Project
« Reply #188 on: November 19, 2012, 01:57:46 AM »
0
One can (Goliath promo), it's just worded as Taunt.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Bobbert

  • Trade Count: (+8)
  • Hero Member
  • *****
  • Posts: 1773
  • The player formerly known as Thomas Hunter
    • -
    • North Central Region
Re: Redemption Redesign Project
« Reply #189 on: November 19, 2012, 08:26:00 AM »
0
Gabe's fun. I have another friend that is really nasty for battle challenges, especially if your opponent likes to keep his hand at max.



Even more fun with...

ANB is good. Change my mind.

Offline NormireX

  • Trade Count: (0)
  • New Member
  • *
  • Posts: 15
    • LFG
    • Midwest Region
Re: Redemption Redesign Project
« Reply #190 on: November 23, 2012, 12:46:02 AM »
0
So I played a game of Redemption with my cousin today. It was the first time we had played since the game first came out (back then the rules were far too confusing for our young minds at the time, we were too used to Magic I guess.heh) and he did note that the one thing he didn't like most about the cards were the special ability text on the picture which made the text hard to read. This of course got me thinking how much we need this redesign.

My cousin, last I knew, was an athiest. I do feel kinda bad that I havn't talked with him much about religion and faith much since a long time ago. Anyway, the point I'm getting at is he liked playing the game but obviously the layout of the cards did not interest him. It would be awesome if I could get him into playing the game regularly and that would be a great way to talk about the cards and religion and junk without him getting all defensive or feel like I was trying to force religion down his throat.

Point being, a redesign could help in these efforts, not just with my cousin, but with other non-beleivers that may have interest in the game because of it's mechanics and other things.

I am praying the redesign will take place if not with Daniel's design then some other design that looks cool and does not have text over the top of the card image.

I really think Daniel's design is the way to go though. It looks sharp, it's simple, and it's easy to read the abilites and so forth.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Redemption Redesign Project
« Reply #191 on: November 23, 2012, 01:31:49 AM »
+2
Just revisited the original post of this thread...the cards still look absolutely amazing. Giving a redux to every single card from TexP was a huge feat to accomplish, and they all turned out spectacular. I really hope Cactus is giving this thread some heavy consideration.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline NormireX

  • Trade Count: (0)
  • New Member
  • *
  • Posts: 15
    • LFG
    • Midwest Region
Re: Redemption Redesign Project
« Reply #192 on: November 23, 2012, 02:33:39 AM »
0
Just revisited the original post of this thread...the cards still look absolutely amazing. Giving a redux to every single card from TexP was a huge feat to accomplish, and they all turned out spectacular. I really hope Cactus is giving this thread some heavy consideration.

I hope they do as well.

One thing I forgot to mention before, I am  partially color blind and so matching brigade colors with enhancements and so on is a little tough at times. I think it would help if we had Brigade icons or some other way to identify brigades for color vision impared folk like myself.heh Kinda stinks asking your opponent if the enhancement color matches the character color.heh

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #193 on: November 23, 2012, 03:13:28 AM »
0
The one thing I'm concerned about with the redesign is people not knowing the difference between special abilities and abilifiers. Is there another place we could put them then right below the ability?

Offline wyatt_marcum

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1059
  • NO, ITS A THREE LINER!!!!!
    • LFG
    • Southeast Region
Re: Redemption Redesign Project
« Reply #194 on: November 23, 2012, 08:01:19 AM »
0
I like the design, but it looks alot like MtG to me.
これは現実の生活ですか。これはただのファンタジーですか。土地のスライドは、現実からの脱出でキャッチ。あなたの目を開きます。見て、空とを参照してください。私はちょうど貧しい少年、同情は要りませんので、私

drb1200

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #195 on: November 23, 2012, 12:53:05 PM »
0
I like the design, but it looks alot like MtG to me.
I honestly think it looks NOTHING like MTG.


Offline Westok Kiok

  • Trade Count: (+1)
  • Jr. Member
  • **
  • Posts: 136
  • Leader of the RRR Playgroup. The Train Don't Stop.
    • LFG
    • North Central Region
    • I'm 14th. Fifteen qualify :)
Re: Redemption Redesign Project
« Reply #196 on: November 23, 2012, 03:29:59 PM »
0
Would we still be able to use the current varsion of cards? If not, that would be a deal breaker for quite a sum of people.
In my opinion, this newer version does make Redemption look like a lot of other tcg's. I don't have serious issues with the current cards.
Weston; MN State Cross Country Runner.

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #197 on: November 23, 2012, 04:13:36 PM »
0
The layout is basically the same in MTG, Redemption, and Redesign, with the exception of abilities (*/*). The main thing that's changing is moving the special ability down into a box so it doesn't cover the cool artwork.

As far as style goes, I can see how you could see them being similar, but the parchment really makes a big difference IMO

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #198 on: November 23, 2012, 04:27:28 PM »
+1
Would we still be able to use the current varsion of cards? If not, that would be a deal breaker for quite a sum of people.
In my opinion, this newer version does make Redemption look like a lot of other tcg's. I don't have serious issues with the current cards.

That's why I proposed a redesign that's closer to the original version, yet moves the ability text off the images. I had experimented with the icon boxes on the top left a bit, but you could still use the original icon boxes with my redesign.

Here's my design with the standard icon boxes:


Offline NormireX

  • Trade Count: (0)
  • New Member
  • *
  • Posts: 15
    • LFG
    • Midwest Region
Re: Redemption Redesign Project
« Reply #199 on: November 23, 2012, 07:31:37 PM »
0
Either Lambo or Daniels redesigns would be an improvement. I personally prefer Daniel's though.

Anyone have suggestions on what to do for color blind people on brigades? As I said before some sort of symbol or icon might help. Or even color abbreviations would be nice as well.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal