Author Topic: Redemption Redesign Project (Complete Closed)  (Read 31000 times)

Offline Red

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 4791
  • It takes time to build the boat.
    • LFG
    • Southeast Region
Re: Redemption Redesign Project
« Reply #125 on: October 14, 2012, 08:55:24 AM »
0
I am by no means a fan of the sleek. First.
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
Re: Redemption Redesign Project
« Reply #126 on: October 14, 2012, 01:14:20 PM »
0
daniel the illustrastion for your version of prince of this world is SWEEEET!! Im just loving how his staff is just hanging right out of the picture and being in front of the scroll below, it gives the card some character. just saying and one question that bothers me, what does the ##/100 mean anyway? i don't really get that, could somebody help me understand? and i just love the idea of the Redemption R symbol being at the bottom left corner of the card
Your biggest competition is YOURSELF

drb1200

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #127 on: October 14, 2012, 01:22:41 PM »
0
daniel the illustrastion for your version of prince of this world is SWEEEET!! Im just loving how his staff is just hanging right out of the picture and being in front of the scroll below, it gives the card some character. just saying and one question that bothers me, what does the ##/100 mean anyway? i don't really get that, could somebody help me understand? and i just love the idea of the Redemption R symbol being at the bottom left corner of the card

The #/100 just indicates the card's number. Say there is a starter deck of 50 cards, it would be 34/50 or 02/50.

Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
Re: Redemption Redesign Project
« Reply #128 on: October 14, 2012, 01:37:06 PM »
0
daniel the illustrastion for your version of prince of this world is SWEEEET!! Im just loving how his staff is just hanging right out of the picture and being in front of the scroll below, it gives the card some character. just saying and one question that bothers me, what does the ##/100 mean anyway? i don't really get that, could somebody help me understand? and i just love the idea of the Redemption R symbol being at the bottom left corner of the card

The #/100 just indicates the card's number. Say there is a starter deck of 50 cards, it would be 34/50 or 02/50.
that's a neat concept :) but you do know there are over 2000 cards in the game but i can understand you would use that number as an example of a card's number which is very useful for collectors
Your biggest competition is YOURSELF

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #129 on: October 14, 2012, 02:28:16 PM »
0
He means # of cards in a set.

So take the first set of FooF cards for example. That was 100 cards, and they actually are numbered 1-100 if you look at the bottom of the tins.

Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
Re: Redemption Redesign Project
« Reply #130 on: October 14, 2012, 02:42:07 PM »
+2
all this redemption redesign project makes me wanna get in on it.
i've custom made a design for the back of the new cards. idk how you all would feel about this but here's my hands at it.



tell me what you think. i know it's a bit out of place but this is just an example of how it could look like
Your biggest competition is YOURSELF

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #131 on: October 14, 2012, 08:34:55 PM »
0
Daniel, Took another look at my template that you liked. Here's an updated version of it.

One of the things I wanted to do was remake the card type icons as black and white vector graphics. Also, on TSA, I decided to represent silver as a gradient, to help people quickly differentiate it from gray brigade.


Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Redemption Redesign Project
« Reply #132 on: October 14, 2012, 09:30:12 PM »
0
That TSA is the best-looking I've seen yet, and I don't even like the art. The identifier line draws too much attention to itself, but otherwise the card looks simply amazing. I still suggest the signpost icons for identifiers are the final pieces of the puzzle.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #133 on: October 14, 2012, 09:34:36 PM »
0
To clarify my changes to the icon box:

I wanted to split the numbers and card type apart so that they did not have to fight for space in one box. Evil characters are the biggest offender, as you can see in Daniel's last PotW card.

Some people think it may be a waste of space, but it's actually not. The card identifier box is now a square, so if you were to add the number box onto the right of it, the resulting rectangle would be about the same size as the current one. However I can now fill the icon box, and keep my ability numbers the same size regardless of what card it is.

drb1200

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #134 on: October 14, 2012, 09:42:54 PM »
+1
A lot of the edges and corners of your design looks very thick; I think they would look better if they were about 50% thinner. Otherwise, I like your cards, particularly TSA.

@Raven, I like your idea a lot. The only problem I see is that a CCG should never change the card back. Once you design the card back, you can't ever revisit it. But I really do like your idea.  :)

Offline lightningninja

  • Trade Count: (+19)
  • Hero Member
  • *****
  • Posts: 5397
  • I'm Watchful Servant, and I'm broken.
Re: Redemption Redesign Project
« Reply #135 on: October 14, 2012, 09:43:33 PM »
+1
Love the new cross on Lambo's design.
As a national champion, I support ReyZen deck pouches.

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #136 on: October 14, 2012, 09:47:35 PM »
0
A lot of the edges and corners of your design looks very thick; I think they would look better if they were about 50% thinner. Otherwise, I like your cards, particularly TSA.

The only ones I see that might be too thick are the main black outline around the card, and the ability/verse box outline.

drb1200

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #137 on: October 14, 2012, 09:48:45 PM »
0
A lot of the edges and corners of your design looks very thick; I think they would look better if they were about 50% thinner. Otherwise, I like your cards, particularly TSA.

The only ones I see that might be too thick are the main black outline around the card, and the ability/verse box outline.
Yeah, that's what I had in mind.

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #138 on: October 14, 2012, 09:55:02 PM »
0
I still suggest the signpost icons for identifiers are the final pieces of the puzzle.

I had mentioned before that there are a LOT of identifiers that would need icons. I was able to copy and paste the glossary out of the REG and just delete anything that wasn't an identifier.

Roll over to see all of them. This would be a lot of symbols to memorize.

Spoiler (hover to show)
« Last Edit: October 14, 2012, 09:58:11 PM by Lamborghini_diablo »

Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
Re: Redemption Redesign Project
« Reply #139 on: October 14, 2012, 10:00:09 PM »
0
@Raven, I like your idea a lot. The only problem I see is that a CCG should never change the card back. Once you design the card back, you can't ever revisit it. But I really do like your idea.  :)
might not work for redemption seeing as redemption already has a reverse side of the card but it would work if it was for a different card game. and im pleased that at least ONE of my ideas was actually a good idea for once  :) :) :) :)
Your biggest competition is YOURSELF

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Redemption Redesign Project
« Reply #140 on: October 14, 2012, 11:08:03 PM »
0
Here's the list edited for "identifiers" that are too specific, redundant, or no longer used anymore.

Angel (Defined as being printed a Silver Hero)
Animal
Assyrian
Babylonian
Based on Prophecy
Beast (Borderline, and I struck it through because every Beast has Beast in the title)
Canaanite
Chief Priests (Same as High Priest)
Connected with David
Connected with Demons
Connected with Paul

Deacon
Demon
Disciple
Disease (Diseases are defined by what they do and/or have Disease right in the name)
Egyptian
Emperor
Evil Altar (Too Specific)
False Religious Practice (Archaic and Specifc)
Feast (Too specific and most have Feast right in the name)
Found in Solomon's Temple (Redundant with Temple Artifact)
Generic (All characters that are not unique are generic, redundant)
Giant
Greek
Heretic
Herod's Temple Artifact (Redundant with Temple Artifact and a clarified exception for Ark, Pot and Tables, 3 never-used cards)
High Priest
House of Eleazar
House of Ithamar (Too specific)
Human
Involving Music (Borderline)
Israelite
Judge
King
King of Israel (Redundant with an Israelite ID and a King ID)
Kings and Queens of Judah (Same for Judah)
Magicians
Medo-Persians
Musician
Offering (Specific)
Patriarch (Archaic and Specific)
Persian (Redundant with Medo-Persian or vice-versa)
Pharaoh
Pharisees
Philistine
Plague (All come from the same passage in the Bible, easily identifiable, most have "plague" in the name)
Poison (Defined by what they do and/or have Poison in the name)
Priest
Prophet
Roman
Royal Family (Redundant with whatever other identifiers are modifying the card, but does require "royalty" added)
Sadducees
Samaritan
Sin (This has already been eliminated from the REG)
Solomon's Temple Priests
Son of Jacob (All come from the same passage and are readily identifiable, borderline)
Sorcerers (???)
Spiritual Gift (Too specific, all come from the same passage)
Syrian
Tabernacle Artifacts (Redundant with Temple Artifact)
Tabernacle Priests
Temple Artifact
Zerubbabel's Temple Artifact (Redundant with Temple Artifact with the same clarifiers as Herod's Temple)
Zerubbabel's Temple Priest
Zerubbabel's Temple High Priests (Redundant with High Priest and Zerubbabel's Temple Priest)

That leaves about 35 icons. That really isn't a whole lot, and most of them are very obvious and easy to memorize through association (All Assyrians are Pale Green, all Babylonians are Crimson, all Egyptians are Gold, etc.) The only ones that may not be super-obvious are the different temples a given Priest served during (as all Priests are Teal), but other than that I see no problem with the system.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #141 on: October 15, 2012, 12:50:07 AM »
0
New EC icon, and I tried out the identifier icon system. Also, note to self, backround colors shift when going from illustrator and photoshop... (that red is a lot darker than it was supposed to be, still looks cool though)




Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
Re: Redemption Redesign Project
« Reply #142 on: October 15, 2012, 12:57:53 AM »
0
nice dragon head
Your biggest competition is YOURSELF

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Redemption Redesign Project
« Reply #143 on: October 15, 2012, 01:20:56 AM »
0
Another potential problem I could see is that there are some old people that already have a hard time reading the cards. While it's much better to have the SA's printed the way you have them, there'd be a inordinate amount of squinting at cards from far away going on.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
Re: Redemption Redesign Project
« Reply #144 on: October 15, 2012, 02:21:59 AM »
0
Another potential problem I could see is that there are some old people that already have a hard time reading the cards.
watch who your callin old young feller  ;)
Your biggest competition is YOURSELF

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #145 on: October 15, 2012, 09:39:50 AM »
0
Another potential problem I could see is that there are some old people that already have a hard time reading the cards. While it's much better to have the SA's printed the way you have them, there'd be a inordinate amount of squinting at cards from far away going on.

Well, that text is sized so that an ability as long as The Darkness will fit. The problem is that I have to make room for both long abilities AND long scripture verses.

I do think that moving the text off of the image will make cards easier to read, even if the font size has to be smaller.

Try to read this upside down and across the table:


Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Redemption Redesign Project
« Reply #146 on: October 15, 2012, 11:29:31 AM »
0
I'm a big fan of reference only, but I understand why that may not be doable. Perhaps size the font appropriately for each card? In other words, The Darkness would need that tiny font, but there's no reason "Discard Merlin" would have to be the size of an ant's calligraphy.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Redemption Redesign Project
« Reply #147 on: October 15, 2012, 11:52:53 AM »
0
Beast (Borderline, and I struck it through because every Beast has Beast in the title)

Actually, that's not true. A beast is defined as any demon in the form of an animal. Thus, Bear, Red Dragon, Locust from the Pit, etc. are all beasts. Even so, the identifier is really only important for Cross Beams of the Cross, so it could still probably be crossed out.
Press 1 for more options.

drb1200

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #148 on: October 15, 2012, 12:26:15 PM »
0
Here's my take on an identifier symbol system.


Rawrlolsauce!

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #149 on: October 15, 2012, 12:31:37 PM »
0
Hey Lambo, when you were picking out the new EE/EC/Hero icons did you just google "Prison tattoos"? 'Cuz that's what they make me think of :P

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal